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Equipping Grey Hunters


Rhellion

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Sorry if this is too redundant. I am a brand new Wolf player, and I am assembling my squads. Should I not even bother with Blood Claws starting out? I was thinking of building up a squad of 14 to put with characters in a LRC, but right now I have 3 boxes of 10 SW's. Make them into 3 GH squads?

 

Also, I have my squads equiped with a power weapon, a meltagun, and a WG with a power fist. How does that loadout look?

 

Thanks.

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Both our Troops choices are solid units. Grey Hunters are really excellent, but that doesn't make Blood Claws a poor choice. If you like them, by all means go for them. If you take Blood Claws, well, you can't get any better than a 14 strong pack with a character (my favourite Blood Claw leader is the Wolf Priest) in a Land Raider Crusader, or 13 of them with both a Wolf Guard and a character. They'll hit like a brick because contrarily to Blood Claws on foot or transported in another transport, with a Land Raider you can reliably use their greatest strength (the charge).

That said, I would include at least 1-2 Grey Hunter packs in your army even if you do include Blood Claws.

 

I don't know what size of army you are initially aiming at, but especially at 1k points, a huge Blood Claws pack in a LRC does take up a lot of your points (about half actually), leaving you with a small and relatively fragile army. On the other hand, there also will be less that's capable of taking down a Land Raider.

 

Your options for the Grey Hunters are solid. The meltagun could be exchanged with a plasma gun depending on what you want and need regarding anti-tank or anti-infantry or monstrous creature. Myself I tend to use meltaguns more than plasma guns. Opinions on the power weapon, whether to take that or to give one Grey Hunter the mark of the Wulfen, differ. If you care for statistics, they don't differ much in effectiveness. Myself I use power weapons because my wolves already had them modelled and because I'm careful with laying the Wulfen curse on my warriors.

 

With Wolf Guards, keep in mind that you need to have at least three of them in order to take any of them. So especially in smaller armies that means taking Wolf Guards in every pack or in none.

 

Welcome to the Fang, brother.

I dont remember where I read this, and please take with loads of salt but....

its been said dont take BC units in any more than 2:1 ratio in favor of GH

but its up to you and your style and theme

 

full discloser: I roll 3 GH units in my 1500/1750 lists (edit: I use them to double tap bolters when I drop pod, dont always get a charge bonus)

I am however working on a list with 15 BC and a Wolf Priest in a Crusader (610 points lol) for the shock and awe zomg i dont haz enuf dice

If you're starting out, 2x10 GHs and 1x10 BC is good. You can boost the blood claws later to fit them in a Land Raider.

 

I regularly field a unit of blood claws and they can pack quite a punch, especially with a Wolf Priest giving you rerolls to hit. Just don't try to go after elite units. Their primary use is to take down large units of mediocre troops.

 

What's else do you have to build an army? What kind of army do you want to build? Knowing this, we can give you better advice.

I dont remember where I read this, and please take with loads of salt but....

its been said dont take BC units in any more than 2:1 ratio in favor of GH

but its up to you and your style and theme

 

Yeah, that grain of wisdom I believe I gathered from a Space Wolf Tactica by Fenrir Sureblade, though an old guide it worked well with our old codex and still that piece seems to be helpful, that way you have generalists and assault specialists.

I dont remember where I read this, and please take with loads of salt but....

its been said dont take BC units in any more than 2:1 ratio in favor of GH

but its up to you and your style and theme

 

full discloser: I roll 3 GH units in my 1500/1750 lists (edit: I use them to double tap bolters when I drop pod, dont always get a charge bonus)

I am however working on a list with 15 BC and a Wolf Priest in a Crusader (610 points lol) for the shock and awe zomg i dont haz enuf dice

 

I am playing my first game with them Saturday at 2000 points. My army right now is a battle force, plus a box of wolves, plus a box of wolf guard (one made into a rune priest). I also have an unpainted vindicator, LRC, and 2 drop pods I will be using, and I am borrowing another vindicator, dreadnought, and 3 land speeders from my Ultramarines just to get the list playable for this game.

 

I think I may go with 2 GH units and one BC unit. The BC's will only be 9 strong because I want to make one of the models in the box into a Wolf Priest to accompany them.

We're playing 1750, so this is what I'm going to try. I will be defending in Planetstrike.

 

120 Rune Priest, terminator armor, jaws, murderous hurricane

140 Wolf Priest, saga of the warrior born, wolf tail talisman

409 8 Wolf Guard, 4 TA: 2x wc, wc sb, wc sb cml, th ss; 4 PA: 3x pf bp, pf cm, drop pod

100 5 Wolf Scouts, melta gun, mark of the wulfen

190 9 Grey Hunters, melta gun, power weapon, drop pod

195 9 Grey Hunters, plasma gun, power weapon, drop pod

150 9 Blood Claws, power weapon

070 Land Speeder, multi melta, heavy flamer

260 Land Raider Crusader, multi melta

115 Vindicator

 

1749

As a sometime ork player, I love the blood claws. You can add a PW/PF to the squad and, given the high numbers of troops, do a lot of damage. Three power fist attacks on the charge isn't bad for a troops unit. The main problem is the low WS/BS and the fact that they suffer without a wolf guard.

If you're unsure of what you wanna play them as I would try getting in a couple friendly games in before you glue on the arms. Might be frowned upon in some circles but that way you can do "counts-as" BC or GH until you deside what exactly you wanna run.

 

Off the bat I'd switch out the power weapons on your GH's with power fists. With your Wolf Guard pack leader that'd give you five power fist attacks on the charge which is great for cracking armor and MC's. I tend to stick with melta as well but when I want to switch my GH to a more strictly shooty role I give them one melta and one plasma. Works pretty well for me.

I only field 3 troops in 2500 pt 'Ard boys tournaments and do just fine.

 

They key to running few troops is - Make them survivable - possibly in reserve or a raider. And, most importantly, being fast and lethal enough to keep the pressure on your opponent every turn. He needs to feel the heat of your elites, HQs, heavy, and FA or else running few troops won't work.

 

Though I wouldn't cut that down to two. - Even if the third one is 5 guys in a Razorback.

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