terminatorAM Posted February 5, 2010 Share Posted February 5, 2010 Ive been trying forever to come up with an all comers list while remaining a mounted force which makes it difficult to squeez every unit i want into a list even if it is at 2000pnts, i want to cover all bases but i feel like im leaving something out so heres what i got so far: HQ First Champion Agius (Lysander) (200) Librarian - (140) terminator armor and storm shield Troops Tactical Squad I - (200) + 5 marines meltagun heavy bolter powerfist Rhino - (35) Tactical Squad II - (180) +5 marines plasma gun missile launcher Rhino - (35) Tactical Squad III - (175) +5 marines flamer plasma cannon Rhino - (35) Elites Terminator Squad - (230) cyclone missile launcher Dreadnought I - (125) assault cannon heavy flamer Dreadnought II - (145) twin-linked lascannon missile launcher Heavy Support Land Raider Crusader - (260) multi-melta Vindicator - (120) dozer blade Vindicator - (120) dozer blade Total: 2000 37/8 I feel this list has plenty of mobile firepower but lacks in number of infantry models and relys too heavily on the termies w/ lysander and libby for the hammer unit (even if its a huge hammer). Ive been playing around with the idea of swiching out the vindicators for a fully tooled up assault squad for counter-charging and some extra cc support. or i can take out one vindicator and a dread and add a sternguard squad in razorback to beter deal w/ MCs and...well everything else, but ive had bad luck in the past with both of these units so what sounds beter to you guys? - x2 vindicators: more mobile fire, less bodies and cc - assault squad: more cc, less firepower, less armor - sternguard: more well rounded, less redundency in armor Link to comment https://bolterandchainsword.com/topic/191666-whats-more-important/ Share on other sites More sharing options...
Brother Captain Josef Posted February 5, 2010 Share Posted February 5, 2010 TBH mate if I was gonna swap out anything it would be the LR... Tactical Termies don't benefit from it in the same way as assault termies as they are unable to fire from it. I'm assuming you taking tac termies to benefit from Lysander re roll bolter stuff? Stick in another 5 termies and another heavy and you'll still have 30 points sitting about. You also increasing the relative effectiness of Lysanders bolter re-roll gubbins, increase your close combat / counter charge killiness and firepower. You also have the benefit of range helping to avoid unfortunate 'incidents' involving Vindicators. Link to comment https://bolterandchainsword.com/topic/191666-whats-more-important/#findComment-2274553 Share on other sites More sharing options...
minigun762 Posted February 5, 2010 Share Posted February 5, 2010 As to your topic title, I think Codex Marines really benefit from a dedicated counter-assault unit. It doesn't have to be TH/SS Terminators but it has to be something. As for the list, I think your too top heavy with the HQs. I'd drop Lysander and the Raider and pick up another 5 Tac Terminators. With the leftover money you could buy another Vindicator and some Speeders (Typhoons?) for more shooting. Link to comment https://bolterandchainsword.com/topic/191666-whats-more-important/#findComment-2274782 Share on other sites More sharing options...
terminatorAM Posted February 5, 2010 Author Share Posted February 5, 2010 thanks for the replys but to answer my main question (maybe i didnt phrase this right): what are the most important TYPES of units needed to balance out a list as for the termies, i always take them and Lysander has never let me down (ill need a really good reason to switch out those two) but ive been switching them between LRC and deep strike and having mixed luck with both since the LRC lets them get where i need them quickly while staying protected but w/less use overall, and deep striking lets me put them where theyre needed most but has the down side of DS mishaps and no longer mobile once they touch down my LRC has been another unit that has pulled through for me in the past and Id rather not pull it off my list so im trying to find a way to maximise its use one of my biggest concerns now is dealing w/ several troublesome units such as psychers and monsterous creatures, since my main opponent is eldar and there are alot of nid players at my local hobby center Some past solutions ive used to solve several problems: - use an assault squad to counter-charge, but they're exposed as the only squad w/o transport and even w/ cover usage they get targeted earlier and usually die early - put a command squad in the LRC for counter-charge and DS termies, has worked well but termies have been stranded away from main combat or have mishaps - add sternguard to take care of monsterous creatures but they seem too fragile and targetted early - use a libby to counter psychic powers and gate termies or sterguard around, but takes up alot of points for what they really do and ive never had good luck w/ him I cant find the right balance and am starting to think i might just be beter off not trying to fix every problem but ignor things like MC and focus on the rest of the army instead by adding more firepower (vindicators) is this a sound idea or should i consider all types of opponents when list building? Link to comment https://bolterandchainsword.com/topic/191666-whats-more-important/#findComment-2275056 Share on other sites More sharing options...
minigun762 Posted February 5, 2010 Share Posted February 5, 2010 thanks for the replys but to answer my main question (maybe i didnt phrase this right): what are the most important TYPES of units needed to balance out a list Long/medium range firepower usually geared at anti-transport/MC/elite infantry Assault/Counter assault units to protect your shooty units and go after their shooty units AV14 killers, usually Melta weapons but Chainfists or Demolisher Cannons can also work Horde killers, usually a combination of multi shot infantry weapons (Heavy Bolter/Bolters) and template/blast weapons (Flamers/Battlecannons) Link to comment https://bolterandchainsword.com/topic/191666-whats-more-important/#findComment-2275121 Share on other sites More sharing options...
Warprat Posted February 6, 2010 Share Posted February 6, 2010 thanks for the replys but to answer my main question (maybe i didnt phrase this right): what are the most important TYPES of units needed to balance out a list Long/medium range firepower usually geared at anti-transport/MC/elite infantry Assault/Counter assault units to protect your shooty units and go after their shooty units AV14 killers, usually Melta weapons but Chainfists or Demolisher Cannons can also work Horde killers, usually a combination of multi shot infantry weapons (Heavy Bolter/Bolters) and template/blast weapons (Flamers/Battlecannons) A second squad of Tactical Termies would provide most of the goodies mentioned above. Use both the cyclones in one squad with the sarge and librarian. Use the second squad in the LRC with Lysander. Alternate setup for KP missions would be to lump the terminators together with lysander and the librarian. Then place a tactical squad in the LRC. The empty rhino can provide extra taxi support, when the other loaded rhinos get shot. Or the LRC can provide the taxi support, allowing the stranded tactical squad to charge into combat, no worse the wear. Link to comment https://bolterandchainsword.com/topic/191666-whats-more-important/#findComment-2276449 Share on other sites More sharing options...
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