LakotaWolf Posted February 5, 2010 Share Posted February 5, 2010 anyone else find that his point cost makes him worthless unless you attach him to a squad of fenrisian wolves with no invuln save he is high cost cannon fodder...........attached to 15 fens for 120 points plus his cost of 205 with 2 fens......makes him a 20 wound monster as you use the fen wolves as a furry shield from hell Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/ Share on other sites More sharing options...
Night Runner Posted February 5, 2010 Share Posted February 5, 2010 I don't see much use for him. I only used him once in a 2000pt game (rare for me). I took him so I could use 2 units of Fen.Wolf packs as troop choices and free up my FA choices for Speeders and Bikers. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2274601 Share on other sites More sharing options...
Brother Remus Posted February 5, 2010 Share Posted February 5, 2010 I wouldn't say hes usless. Strength 5 Wolf Claws, with 5T is worth it if you ask me. As well as that the minimum attacks hes going to have is 6. The list I'm writing for him right now includes his own two personal Fenrisian Wolves (which will be striking at I5 as well!), effectivly bumping his wounds to 5, and putting him with two Thunder Wolves. Slap two Storm sheilds on them and you've given Canis a 3+ Inv in shooting. Then what you have is a squad of 9 Wounds, majority T5, T5, a hell of a lot of attacks and any goodies you decided to give the Thunder Wolves. Put another pack of Fenrisian Wolves in front of them and charge at enemy lines. Just be sure to keep him out of the way of power weapons when going into assult and he'll go far. The only thing I might say is his L8, Pinning or any of these new Tyranid powers might give him a bad day. Personally to counter act this I'm running a Wolf Lord (Harald Deathwolf) with Saga of Majesty next to him, with his own squad of Thunder Wolves. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2274652 Share on other sites More sharing options...
stinkenheim Posted February 5, 2010 Share Posted February 5, 2010 lol, without sounding disrespectful the only way you see him being worthwile is if you construct the whole list around him... thats not a decent character then. to me a decent character should assisst the list and units within without needing the whole army to be built around them (unless they have specific rules like vulkan in hich case chances are you will be building a list with lots of flamers/th/meltas etc). you may as well build your own wolf lord with wolf claws and give him a belt of russ, sotwb. he'll be more expensive but hardier and with a similar amount of attacks. that way you dont have to build an entire list around him to keep him alive... Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2274701 Share on other sites More sharing options...
Thorgad Posted February 5, 2010 Share Posted February 5, 2010 I've used Canis in a few of my 1750 armylists, and I'm actually fairly fond of him. His strengths lie primarily in his cost, his ability to take Fenrisian Wolves as troops, and an "improved" Saga of the Wolfkin. His biggest downside is rather obvious: No invulnerable save. To a lesser extent, his inability to take saga of the bear/warrior born is also a negative, but I feel that his cost justifies it somewhat. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2274717 Share on other sites More sharing options...
MagneticFreak Posted February 5, 2010 Share Posted February 5, 2010 Canis is great.Its not a Uber-character, but for 185 pts, you get a fast moving close combat monster, that makes your other wolves I 5. It is well invested points when you consider how fast he is, and combined with wolves or TWC, you can really mess up enemies plans. If you want a resistant character, try Arjac! Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2274738 Share on other sites More sharing options...
Marek Grimfang Posted February 5, 2010 Share Posted February 5, 2010 Try using him in City Fight scenarios. FA choices come into their own in that respect. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275146 Share on other sites More sharing options...
Godhead Posted February 5, 2010 Share Posted February 5, 2010 I've ran him a couple of times, and I'm going to chime in with my opinion being that he's not so hot. Unless you are planning on running a lot of fen wolves, then he just isn't that good. As an IC, Id really want him to have an invuln save. With 2 wolves and slapped in a squad, I'm not worried about him making it into combat, but him surviving a large pack of something once he's got there can be a different story (actually its the incoming fire from another squad once you wipe out said squad). Granted you can just run him solo with two wolves, so that you can try to take advantage of his rule regarding the number of attacks/# of models in base to base combat, but personally I feel that if you put him a squad, then you just won't ever see it being close to more than his base attacks on a charge, probably rarely when ran solo as well. Kit up a wgbl and you get more bang for your buck that's only slightly more expensive. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275260 Share on other sites More sharing options...
MagneticFreak Posted February 5, 2010 Share Posted February 5, 2010 Its true that alone, he is doomed and will never make it there. Further, the presence of many power fists will greatly diminish his life expectancy. For 175 points, you have a WGBL on thunderwolf, with wolf claw, SS and Wolf Tail talisman. He has 6 attacks on the charge, hits on 3+ and rerolls whatever you want. And he has that 3+ inv. save. Thats a better deal IMO. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275283 Share on other sites More sharing options...
LakotaWolf Posted February 6, 2010 Author Share Posted February 6, 2010 lol, without sounding disrespectful the only way you see him being worthwile is if you construct the whole list around him... thats not a decent character then. - Stinkenheim where did you read into that i am designing a whole army around him............i mentioned one squad attaching to him to keep him from being cannon fodder to heavy weapons units i used him one time and marched him at tried attacking their chaplain..........bad rolls and the fact the chaplain was in termie armor kept him safe...........i on the other hand took one wound.................next round dreadnought blasted him with lascannon and i got the next two wounds..............he never killed a thing...............better rolls shoulda toasted the chaplain........too me thats a high point coast for something removed so easily The list I'm writing for him right now includes his own two personal Fenrisian Wolves (which will be striking at I5 as well!), effectivly bumping his wounds to 5, and putting him with two Thunder Wolves. Slap two Storm sheilds on them and you've given Canis a 3+ Inv in shooting. - Brother Remus where do you get where you can arm a fen wolf with a storm shield Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275489 Share on other sites More sharing options...
Lord Ragnarok Posted February 6, 2010 Share Posted February 6, 2010 I don't think he is intended to compete with a tooled up WL on TW. I've not used him yet, but I see him useful in the following ways. 1. Always with fenrisians. This should be obvious given his fluff and his rules. He elevates fenrisian wolves immensley and that is the pack he's supposed to go into battle with. (not on his own and not with thunderwolves). 2. He is a troop killer, which means you throw him at scoring troops firstly. (this means traditional non uber troops, not nobz and other units which are turned into troops due to an IC's special army ability. This should keep him attacking things which are usually lower Initiative and have only one power weapon. Coupled with his Fennie buddies, with their initiative 5, they should really wallop most troops. 3. As stated he turns Fennies into troops and frees up slots for speeders, Twolves, bikers, Sky Claws...This has helped me immensely in terms of list building as I'm still able to add speeders despite having two large packs of fennies. 4. He is pretty cheap considering all that he does with the caveat of "don't just throw him at anything like your tooled up wolf lord". Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275494 Share on other sites More sharing options...
JCarter Posted February 6, 2010 Share Posted February 6, 2010 I won't usehim on principle. When GW lists Rending in the codex and then says in the FAQ that he doesn't get rending, it's a scam. Bait and switch is the usual term. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275510 Share on other sites More sharing options...
Grimtooth Posted February 6, 2010 Share Posted February 6, 2010 Treat Canis as an upgrade character like Arjac. If you run a Wolf Lord on a TWM, I would say you make Canis and a pack of TWC the Wolf Lord's retinue. Price is comparable to a Wolf Lord in TDA and a unit of Wolf Guard in TDA podding. Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275513 Share on other sites More sharing options...
Wispy Posted February 6, 2010 Share Posted February 6, 2010 The best way to protect Canis is run him with a scarier Wolf Lord with Warrior Born. Really, your opponent can't afford to ignore either one... Link to comment https://bolterandchainsword.com/topic/191674-canis-wolfborn/#findComment-2275625 Share on other sites More sharing options...
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