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Combat Patrol


CrazyCanuk

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It seems the local shop is beginning a combat patrol league and I would like to take part. Unfortunatly I really have no idea how to approach a 400 point list.

 

So far I am thinking 10 Hunters with dual meltas, Standard and Mark of the Wulfen, Rhino. Land speeder with Multimelta/HF and a Whirlwind. It doesn't seem like much but I think the majority of the bases are covered.

 

What do other people suggest. The rules of the league are no HQs, no total armor over 33 and no more then 1 elite, 1 fast attack and 1 heavy support.

 

 

I guess this could be in the army list section, but I am looking more towards what would be a good way to approach this level of game rather then looking for suggestion on my list.

 

If that all makes sense.

 

Thanks!

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Well sadly, Ordnance isnt normally allowed in Combat Patrol- because frankly, a Whirlwind is one of my favorite units. Id double check with their rules though- if you can take it, thats a good list.

 

Id probly go with- 10 GHs, 2x PG, PF, Rhino- 220pts.

Whirlwind- 85pts.

3x Swiftclaws- Powerweapon, Flamer- 95pts.

 

With no Ordnance?

 

10 GHs- 2x PG, PF- Rhino- 220pts.

5 LFs- 2x ML, 2x HB- Lasplas Razorback- 180pts.

 

*shrugs*.

 

The thing about Combat Patrol is since the vehicles are all going to be light vehicles- I dont think theres a single vehicle in the game with 13/10/10 armor, meaning you only need to pen armor 12. But with the low points available, you need to be able reliably destroy vehicles, monstrous creatures, and hordes at range- plasmaguns and missile launchers will do that for you.

 

Why is Plasma a better choice? Range and Rate of Fire *RoF*. The more dice you roll the more chances you have to roll on the damage chart, and the longer your enemy is in range the sooner you can start rolling. A meltagun may be more reliable, but frankly once your opponent is that close theyve done what they wanted to do. Missile Launchers on the other hand are great simply for their adaptability- long range, antitank or antihorde.

 

And of course, a good solid GH squad with alot of bolters cant be beat. Speed can be found through FA options or through transports... and you seem to have that covered. If theyre using the old *no more than 2 wound* rule, then Nidz are screwed... but if they arent, well lost of plasma and missiles are also great against MCs.

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The only rules that I have are

 

No HQ

Minimum one troop

Maximum of 1 of each (Elite, Fast Attack, Heavy Support)

No Vehicles with Armor higher then 33

No T5+

 

I did have a chat with some peeps and it seems they play a lot of objective based games. Should I drop the speeder to run a 5 man hunter unit to sit on my home objective?

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I love army building for specific scenarios. Here is an extreme list for annihilation instead of objectives

 

Elite (70)

Lone Wolf + TDA + WC + 2xWolves

 

Fast (90)

Landspeeder Typhoon (HB + TML)

 

Troops (75)

5xGH

 

Heavy (165)

4xLF + 3xML

Razorback + LC + TLPG (or assault cannon if you plan on using razorback to get lonewolf up close)

 

6 shots at 48" = Long ranged firepower. Using split fire you can hit 4 separate targets if needed

 

Lone wolf is a proxy IC. He should be a challenge for most units. At the very least he is a speed bump for your opponent.

 

The LF start with the razorback in case you have special rules starting off the board. This allows them to get in position ASAP.

Once that is done put your GH inside for safe keeping. If a target presents itself unload and double tap with bolters.

OR load up the LW and drive him to the front lines.

 

Biggest threats to the list are (1) drop pod armies (but that is a heavy investment at 400pts); (2) Large unit with TDA; and (3) Melee/flankers

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Yeah your probably right, sounds good lol I'd prolly take 2 units of gh's in hb razorbacks with meltas at least. Then build around that.

 

 

Remember what GM said about meltas. They are not really necessary in a 400pt game with no armor over 33.

 

Meltas are almost a handicap for your infantry if there is little chance of heavy armor

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I just love the ability to take out a guy for sure, granted ur still rolling a 3+ and 2+ but taking away thea rmour save of a marine is golden. Just added it up and I'd take:

 

6 Gray hunters w/ Melta and HB Razorback

 

6 Gray hunters w/ Melta and HB Razorback

 

6 Gray hunters w/ Flamer and HB Razorback

 

Quick and easy. I love razorbacks...

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I play combat patrol with my friends. We prefer to use those rules in 500pts games. I ran a small unit of Skyclaws, a Landspeeder, a small pack of wolves, a 6 man GH team with flamer and Razorback, with a Lone Wolf rounding it out. The Speeder and Skyclaws didn't show up til late game and my wolves took a wound in CC, failed their Ldrshp and fled. It was a comedy of errors and poor roles.

 

Lessons learned

 

1) Wolves are no good unless attached to a character

2) Deep Striking and cost you big

3) Scattering your unit into an enemy tank and rolling horribly to determine what happens to your Skyclaws can also hurt you very badly

4) Razorbacks are a Godsend.

6) Lone Wolves are great in low points games.

 

The GH and Razorback are a solid combination to build a list around. Or you can have a mob of them running close to the Lone Wolf and field another unit of GH with a Razorback and toss in some scouts. Bikes would also be great. Skyclaws could also pay off big time, the mobility of the units you pick will have an incredible impact on the gameplay.

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