Psephos Posted February 8, 2010 Share Posted February 8, 2010 Hey all, I have been pondering how best to outfit my Grey Hunters. I am pretty sold on the 10 man units equipped with 2 Meltaguns, Mark of the Wolf, and a Standard. (or my defensive unit that replaces the Meltaguns for Plasma Guns). Then I started wondering if they needed a Power Weapon or Power Fist. I’ve been knee deep in Orks, in the past, and I have come to understand the value that the nobs have with their hidden Klaws. But, do Grey Hunters also need that degree of preparedness? On top of that, how useful is a power weapon? Sure it ignores armor, but is that really useful? I’d be grateful for any thoughts that this amazing community has on the matter. Thanks, -Psephos Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/ Share on other sites More sharing options...
Wolf Guard Dan Posted February 8, 2010 Share Posted February 8, 2010 I am not a fan of power fists on a grey hunter. Only one attack after the charge. If you wanted to spend the points, go for the power weapon. My recommendation and what many will say is to add a Wolg Guard Pack Leader to the squad with a power fist and combi melta. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2277958 Share on other sites More sharing options...
Level Posted February 8, 2010 Share Posted February 8, 2010 I agree with Dan. the combimelta Powerfist WG is the way to go. Ok you lose a free special weapon but you pay 3 points more than a grey hunter and get an extra powerfist attack per turn and a point of leadership. No question really in my mind. the thing with WG though is that you need at least 3 to take them at all so they can be kind of all or nothing but if you have a scout pack that can take one then it can be nice to have a defensive GH pack with just the plasma, banner and Wulfen. It can't take out the big stuff in CC really but 2 plasma guns is great and they are fine for holding objectives. I just won't pay 25 points for a Powerfist with 1 base attack when we have a better option. Power weapons are great although not as versatile as the fist. If you want a unit that is going to dominate in combat then add a PW onto the pack as well as the WG and maybe even an HQ. This may be overkill though and for 15 points you may just be better with another hunter in the pack instead. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2277974 Share on other sites More sharing options...
Godhead Posted February 8, 2010 Share Posted February 8, 2010 I think the way to go is the wolf guard pack leader with the fist. The extra point of leadership is more significant that one gives it credit for until you play with it. I don't even go with the combi melta on my pack leaders. Fist and bolter and send them on their way. I put one in each pack of troops so I always run a min of 3 troops. I prefer the fist over the power weapon because when I hit with the fist, I only typically fail to wound on a 1 where as with the power weapons i sometimes struggle to wound with it. Atm i do include the power weapon on the GH and fist on wg for my packs. I haven't been terribly impressed with my power weapon. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2277992 Share on other sites More sharing options...
Sarapham Posted February 8, 2010 Share Posted February 8, 2010 I think of the PW and MotW as interchangeable between which foes I face, for example if you go against a lot of MEQ use the PW and if you face a lot of horde or similar armies use MotW but it´s too expensive to use both in my opinion. Regarding the fist I agree with those above, WG Pack Leader all the way with fist. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2278487 Share on other sites More sharing options...
Hear da Lamentation Posted February 8, 2010 Share Posted February 8, 2010 Personally I think a power weapon AND powerfist is essential in your GH units. If you can afford it - 2 powerfists. It's such a nice thing to have in your back pocket when you get jumped by someone with a 2+ save - or by something with 6+ toughness Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2278495 Share on other sites More sharing options...
Niiai Posted February 8, 2010 Share Posted February 8, 2010 I must say i like 2 powerfists, mark of the wulfen and wolf banner in big GH units. In smaler I would only get one fist. Fists are good because they are just so bad assed. Now you are no longer an auto kill vs certain monsters in melee. :=) Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2278500 Share on other sites More sharing options...
saphius Posted February 8, 2010 Share Posted February 8, 2010 WG W/ Fist + Combi - The combi is so cheap that it's too good not to take. Great 5 Pts. I usually take the PW in my squad but if I was trying to be optimal I wouldn't. - Though if the squad has a Wolf Priest or Ragnar with them 2 fists is viable. I always take a banner and MoTW though. - The banner is the best wargear in the codex with a larger squad IMO. Especially if you have a fist that wounds on anything but 1's. (re-rolls anyone?) Also is awesome with Ragnars charge ability. To sum up, You NEED one fist, and I'm of the ilk that believes in the WG pack leader with a PF + Combi rather than running 10 Grey hunters. I like the extra attack and the extra LD. It's worth only having a combi-melta rather than a melta gun to me. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2278508 Share on other sites More sharing options...
Yeti Posted February 8, 2010 Share Posted February 8, 2010 If you're fighting orks, MotW is better than a power weapon because you get more attacks, so it's better to take down hordes. Power fists are only worth it vs Nobs. In an all comer list, a power weapon is almost essential. It's more reliable than MotW (though statistically they're almost identical) and cuts through the the armor on anything MeQ. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2278524 Share on other sites More sharing options...
Captain Juan Juarez Posted February 8, 2010 Share Posted February 8, 2010 A Powerfist can damage Walkers and the like, if you are unlucky enough to have one get in combat with your GH Pack, whereas a Powersword is not able to. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2278798 Share on other sites More sharing options...
Yeti Posted February 8, 2010 Share Posted February 8, 2010 A Powerfist can damage Walkers and the like, if you are unlucky enough to have one get in combat with your GH Pack, whereas a Powersword is not able to. True. But a power weapon is 10pts cheaper and the difference between 1 PFist atttack + 9 kraks and 10 kraks isn't important enough to warrant the extra points IMO. On blood claws it's another story, especially if they have a WG with PFist/THammer ... but I just don't find it worthwhile on grey hunters. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2279053 Share on other sites More sharing options...
Wildfire Posted February 8, 2010 Share Posted February 8, 2010 I can't imagine not taking some sort of CC upgrade with GH. I'd go pweap or MotW, tho. Save the fist for WG. Altho, if you've got a WG with CC upgrade (read: power fist) already, you can get by without any on the GH. Link to comment https://bolterandchainsword.com/topic/191948-the-value-of-a-fist-or-sword/#findComment-2279248 Share on other sites More sharing options...
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