Demonslayer Posted February 9, 2010 Share Posted February 9, 2010 If I take a Rune Priest on his own and put him near some long fangs (3") and use him as an IC, could I; 1) Join them when I need to, ie, if the enemy get to close; 2) If the pack leader dies, can he take charge so I can still use the split fire rule? If so I could then have them fire at 3 different units, move together for better CC fighting, and still able to use the split fire rule if the pack leader dies or fire at one unit if the Rune Priest shoots. Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/ Share on other sites More sharing options...
Kjarl Grimblood Posted February 9, 2010 Share Posted February 9, 2010 2) If the pack leader dies, can he take charge so I can still use the split fire rule? "As long as the Squad Leader is alive..." (SW codex pg 28) So no, you cannot use the Split Fire rule with a Rune Priest. It has to be the Squad Leader that remains alive to do so. If you're interested in having your Long Fangs survive longer, than attach a plain Wolf Guard. For 18pts he'll give you one more model to suck up fire. Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/#findComment-2279627 Share on other sites More sharing options...
Hear da Lamentation Posted February 9, 2010 Share Posted February 9, 2010 Plus leaving your RP out on his own makes him a great shooting target. Easily picked out and with a toughness of 4, relatively easy to insta kill. Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/#findComment-2279899 Share on other sites More sharing options...
Kenmichi Posted February 9, 2010 Share Posted February 9, 2010 Not to mention the fact that aside from Living Lightning the range of Rune Priest abilities is 24" max and heavy weapons are from 36-48". If you want someone to protect your Long Fangs, Logan is popular choice because of his Relentless ability allowing them to scoot and shoot. Wolf Guard in TDA with a CML is a much cheaper choice if you have the room. Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/#findComment-2280139 Share on other sites More sharing options...
WG Vrox Posted February 9, 2010 Share Posted February 9, 2010 I have run my RP with my LF, what has worked best is putting a small squad of GH in a rhino next to the LF+RP unit, then when it makes sense I leave the LF pack and start moving the Rhino forward for better positioning to make use of my JoWW. The reason for this is I run Logan with my LF and having LL become Str 8 against Armor is a pretty handy bonus. Once the AV targets thin out, there is no longer any reason to have to a God squad so dispersing it this way keeps my points working for me. Keep the RP on the outer edge of the LF pack and the Rhino on the same side as the RP for a quick joining and entry into the Rhino. If you have the points putting the RP in RA is a nice way to diffuse a savable wounds. Even if you do roll a 1 the RP is a 2 wound model so the unit is still at full strength. Between him, Logan and the LF's WG in TDA the unit can take some damage and still dish it out. I put the LF pack in-between the Rhino and the RB as it becomes a nice cave that I can protect the flanks of the unit. The GH+rhino is a nice body guard unit for the LF and running a flamer in this squad is actually one of the better weapons to deal with nasty surprises like demons and infiltrators. So the squad ends up as 5 Gh flamer and WG with SB and PF, I also run a PMSB on the rhino so we are talking 3 SB and a flamer which is a pretty nasty anti-horde unit. Tip: try to keep the RB and/or Rhino about 4 inches away from the LF squad as if it does blow big on a 6, the explosion won't cause to much damage. Tip: Don't have the RP get into the Rhino if it was stunned the turn before unless you don't plan to use the RP shooting psy attack. Vrox Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/#findComment-2280297 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted February 10, 2010 Share Posted February 10, 2010 for combos if against the nids and monstrous creatures then its ulrik and long fangs. ulrik allows rerolls in shooting and close combat unlike regular wolves priest. or the cml launcher and 5 missile launchers. thats 7 shots mind you or a rune priest with chooser and beats slayer sniping at monsterous creatures, walkers, or toughness 5 creatures with the long fangs adding fire power to him. if you insist on master of the runes he can cast storm caller as well and give you some close by buddies a save. Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/#findComment-2281069 Share on other sites More sharing options...
Demonslayer Posted February 10, 2010 Author Share Posted February 10, 2010 2) If the pack leader dies, can he take charge so I can still use the split fire rule? "As long as the Squad Leader is alive..." (SW codex pg 28) So no, you cannot use the Split Fire rule with a Rune Priest. It has to be the Squad Leader that remains alive to do so. If you're interested in having your Long Fangs survive longer, than attach a plain Wolf Guard. For 18pts he'll give you one more model to suck up fire. Oh well, that could of been good. I think I'll put him with some Grey Hunters, or maybe some Wolf Guard, with a Rhino. And power wise I'll leave until I see the enemy. Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/#findComment-2281092 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted February 10, 2010 Share Posted February 10, 2010 And power wise I'll leave until I see the enemy. perfectly allowable to read the codex. should be allowed at tournies to Link to comment https://bolterandchainsword.com/topic/192072-rune-priest-long-fangs/#findComment-2281104 Share on other sites More sharing options...
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