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RunePriest in cc


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OK, so obviously the RP is not the best cc HQ we have. I only play relatively low point games (1000ish) so I have to keep it cheap. So for me it is either a RP or a WP - and due to the psych abilities, the runeweapon's ability to cancel other psych abilities - and it's "force" weapon, I go for the RP every time.

 

My army is basically

2 lots of GH in rhinos, one with the RP in it - melta/plasma PW/PF (they also have WG in each rhino)

1 maxed out LF unit (PC,3ML,LC)

Dread (PC)

Pred.

 

Now, my RP has been doing pretty well recently - but with the combat orientation of the rhino squad, he has been in combat probably 3 out of 4 times I have played recently. And often gets killed (this is mainly because the opposing player targets him). To be fair, he has always "paid for himself" in every game .... but I was wondering what your thoughts were to a build which will end up with my RP in close combat more often than not.

 

Thanks Wolves.

 

H.D.L.

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He gets killed because the squad directs their attacks to RP or he is put against IC? In case of former, You can try to put him out of cc - when You disembark from Rhino make sure nobody gets base-to-base with him - not very wolfy-behaviour, or course.. Otherwise, give him Belt of Russ to increase his chances for survival.

The RP and the WP in our codex are now support characters, pretty much like their astartes counterparts. Their low initiative implies that they do not run the show as they once did. I personally see them as upgraded-sergeants, who give benefits to the squad.

 

Now, the rune priest could just be a standard marine, as long as it has the Psychic Hood and access to powers. If you want close combat efficiency, a 120-ish WGBL will do much more.

Otherwise, give him Belt of Russ.

 

Not possible I'm afraid.

 

Only way for a RP to get an inv save is to give him TDA.

 

 

Sadly, but You are correct.

Technically incorrect, you could give him a bike and use Turbo-boosters giving him a 3+ inv.

 

Have you tried having him leave the unit before they jump into close combat? At that point he's free to use JotWW, Lightning or whatever power you fancy against other units while your GH's take care of the unit they charged. Not sure if this part is legal but you could try using Stormcaller to give your GH's a cover save while they are in assault.

Otherwise, give him Belt of Russ.

 

Not possible I'm afraid.

 

Only way for a RP to get an inv save is to give him TDA.

 

 

Sadly, but You are correct.

Technically incorrect, you could give him a bike and use Turbo-boosters giving him a 3+ inv.

 

Have you tried having him leave the unit before they jump into close combat? At that point he's free to use JotWW, Lightning or whatever power you fancy against other units while your GH's take care of the unit they charged. Not sure if this part is legal but you could try using Stormcaller to give your GH's a cover save while they are in assault.

 

Turbo boosters don't give you inv in CC. Also cover saves do not apply to cc. Otherwise, one might also suggest that if You cast TW and get Your 5+ cover save, then technically You are in cover with all the consequences - for example, especially against initiative 5-6 nids without assault grenades ;). Sadly, but this is not true.

1 solution would be the termi armour and swoping his rhino out for a drop pod it will hit there lines in turn 1 and slow up there movement while the rest turn up i would swop there spec wepon for a flamer i get great results with a single gh squad with flamers podding in,
Turbo boosters don't give you inv in CC. Also cover saves do not apply to cc. Otherwise, one might also suggest that if You cast TW and get Your 5+ cover save, then technically You are in cover with all the consequences - for example, especially against initiative 5-6 nids without assault grenades ^_^. Sadly, but this is not true.

Didn't say it did. The question was how to give him a invul save and make him more survivable, turbo-boosters does that, just not in cc. Thanks for the clarification on cover saves in assault.

Thanks guys. I could always leave him in the rhino when all the others get out. Although I agree, this isnt really wolfy behaviour.

 

Like I say - he has done well - and by the time he is in combat he has usually caused some grief with his powers - so I'm not complaining.

 

To answer the one post - he gets killed because most of the opposing unit targets him (not necessarily IC).

 

Having him "up close" in the rhino like that also lets me use the 18" Murderous hurricane, which imo, is bloody brilliant. If I put him back with my LF unit and did Living Lightning, I would rarely be able to use this power.

 

Anyone else had experiences with the ol' RP in combat? Do you go for it - or do you try to keep him out of cc at all costs?

For what a RP brings to the table, I find its best to run him with a small GH in a Rhino being held back in reserve using his ranged powers. The only time I try to get my RP into CC is when demons are about and even then its only after 3 rounds of moving cautiously forward slightly behind my main CC force.

 

I tend to use JoWW and LL so getting close with JoWW is required, then I follow up to CC against something that has less than an I 4 or equal. He does very well in CC if you think of him as a WG with special abilities.

 

The only time I would put him in on the front lines would be in TDA coming down in a DP. At this point it's an all out CC effort and he is just one of about 8 threats my opponents have to worry about. The key would be a lot of support and the correct psy powers such as JoWW and Murd Hurr.

 

I think you will be much happier with a WP if your tactics is to get him into CC as quickly as possible.

 

Vrox.

Thanks WG Vrox.

 

To be honest my tactic isn't to get them into combat asap, I tend to "soften em up" with the LF / Pred / Dread and RP psych first - then hit them.

 

With the points I have (1000) I can't afford two HQ's - and the RP just is sooooo useful. I just wondered about other folks combat experience with these - particularly if they use them with GH in a rhino.

 

Still - some great advice in there.

 

Thanks guys.

While I don't believe it will give him an invul save you could always put him in Runic Armor which at least gives him a 2+ save. You could also look into swapping out his powers for the more "assault" oriented ones like Thunderclap and the Wolf Spirits one. If you had the points you could always throw a Saga of the Warrior Born on him too, but that's pricey.

 

This thread makes me want to try and make a CC oriented Rune Priest now...

To be fair, as WG Vrox said, as long as you dont put him against folks with higher than 4 initiative, he's a pretty good cc guy anyway. 3 attacks - 4 on charge with a force weapon is nothing to be sneezed at. Other than having 2 wounds instead of 3 - and no invul save (which is pretty expensive for a WGBL or WL anyway) - he's not that much worse than a basic WGBL.

 

I guess if your enemy is going to put most of his units attacks into targetting your HQ - he's a gonner anyway (unless you make him very expensive.)

Personally I have experienced the same as you....everytime my runepriest got into close combat he got hacked to pieces by enemies targeting him...

 

Thus I have decided to field my runepriest with a pack of 5 greyhunters (1 using a plasmagun) accompanied by a razorback with heavy bolter....

 

Until now this combination proved to be very effective, I usually keep him in cover with the razorback right next to the squad, not too far away from a mission target, shooting living lightning at everything in sight... if I play against jumppack n stuff I always use his nice anti dangerous terrain spell...and if I get around roung 4-5 he usually enters his razorback and heads for a nearby mission target to take it, retake it, or add some additional meat to protect it....

 

Until now that worked most of the time and he has killed quite alot of enemies....

Personally I have experienced the same as you....everytime my runepriest got into close combat he got hacked to pieces by enemies targeting him...

 

Thus I have decided to field my runepriest with a pack of 5 greyhunters (1 using a plasmagun) accompanied by a razorback with heavy bolter....

 

Until now this combination proved to be very effective, I usually keep him in cover with the razorback right next to the squad, not too far away from a mission target, shooting living lightning at everything in sight... if I play against jumppack n stuff I always use his nice anti dangerous terrain spell...and if I get around roung 4-5 he usually enters his razorback and heads for a nearby mission target to take it, retake it, or add some additional meat to protect it....

 

Until now that worked most of the time and he has killed quite alot of enemies....

 

Too bad that he cannot do the same, while sitting inside the Razorback <_<.

Hi HDL,

 

Only thing I'll add is for you to consider sticking the Rune Priest in with your Long Fangs, instead of your Grey Hunter Pack. The two drawbacks to this are that he might not be within 24" of enemy psykers to dispel their powers, and he won't be there to lend his weight (even if it isn't much anyway) to the Grey Hunter's assault. The benefits to this is that he probably won't get killed if he's attached to the Long Fangs and will live throughout the battle, and his psychic powers (especially Living Lightning) would fit in well to the long ranged supporting fires of the Long Fangs anyway.

 

You just have to weigh the cost versus benefits of making this move, and whether it fits in with your scheme.

 

Regards,

 

V

I like a cheapo biker squad and the rune priest on a bike. Lets him hang back and still have a lot of mobility for JotWW madness. Biker squad provides some extra wounds.

 

Rune Priest on bike, biker w/pweap, biker w/flamer, naked biker, and hb attack bike totals 260. Not bad, and it has some decent anti-infantry punch if you need it.

Personally I have experienced the same as you....everytime my runepriest got into close combat he got hacked to pieces by enemies targeting him...

 

Thus I have decided to field my runepriest with a pack of 5 greyhunters (1 using a plasmagun) accompanied by a razorback with heavy bolter....

 

Until now this combination proved to be very effective, I usually keep him in cover with the razorback right next to the squad, not too far away from a mission target, shooting living lightning at everything in sight... if I play against jumppack n stuff I always use his nice anti dangerous terrain spell...and if I get around roung 4-5 he usually enters his razorback and heads for a nearby mission target to take it, retake it, or add some additional meat to protect it....

 

Until now that worked most of the time and he has killed quite alot of enemies....

 

Too bad that he cannot do the same, while sitting inside the Razorback :D.

 

Well my runepriest stays outside of the razorback until he is needed to take or guard a mission target, so normally he gets quite a few shoots with his living lightning. Sometimes I simply park him on a mission target right from the beginning with the razorback just hanging out next to him to produce some cover n stuff...

OK, so here is a good one. I played last night against Deathwing. Still had my RP in the rhino, but with your advice in mind.

 

1st round ..... rolled for living lightning. Double 1 - snake eyes. Lose a wound.

2nd round ..... rolled for murderous hurricane. Double 1 snake eyes again !. Lose a wound. Lose his life. Give away a kill point ! ARGGGGGGG ! :lol: :)

Only thing I'll add is for you to consider sticking the Rune Priest in with your Long Fangs, instead of your Grey Hunter Pack

 

Thanks for the advice V. My only issue with this, is that because my Long Fangs unit has been ROCKING in every game I have played, they are now target number one for my enemy. If the RP was in there too - this is probably going to make this worse. (My LF got wiped in the game last night in round 2.)

 

Something to think about though - definately.

 

Thanks again,

 

H.D.L.

Personally I have experienced the same as you....everytime my runepriest got into close combat he got hacked to pieces by enemies targeting him...

 

Thus I have decided to field my runepriest with a pack of 5 greyhunters (1 using a plasmagun) accompanied by a razorback with heavy bolter....

 

Until now this combination proved to be very effective, I usually keep him in cover with the razorback right next to the squad, not too far away from a mission target, shooting living lightning at everything in sight... if I play against jumppack n stuff I always use his nice anti dangerous terrain spell...and if I get around roung 4-5 he usually enters his razorback and heads for a nearby mission target to take it, retake it, or add some additional meat to protect it....

 

Until now that worked most of the time and he has killed quite alot of enemies....

 

Too bad that he cannot do the same, while sitting inside the Razorback :) .

 

 

 

You can get creative and put him in what I call a Rhinoback.

 

Buy him a rhino and purchase the additional SB.

 

RP can stay inside and fire out the hatch

If someone ventures too close they get a barrage of slightly weaker bolters

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