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Codex pangs


Hfran Morkai

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I eally liked the old codex and would've like to have waited until after Dark eldar and Necrons before getting ours...

 

I also hate and loathe the stand alone codices for marines, the way that everything is being homogenised, the way that we are being turned into Grey marines, smaller transport (Seriously ;)?) and I could go on, but I won't... Other than to say that Thundercatswolves made me throw up in my mouth a little.

 

I'm still winning, but to me the new codex doesn't feel 'wolfy'. It just feels like we're now grey codex marines with little personality on the battle field, only in the fluff.

 

Give me the old codex any time.

 

I should probably admit that I'm one of those old fogeys with fond memories of rogue trader and I sometimes take the 2nd ed codex out to relive past glories...

 

The new codex has everything that the old codex had; you can take exactly the same lists, but at points costs that are reflective of other, 5th edition codexes and that allow you to actually be competitive.

 

Units such as Lone Wolves and units of Fenrisian Wolves are characterful, whilst our actual special characters are also solid. You can customise Lords and the like to an even greater extent, to create a much more powerful force.

 

I've been playing since 2nd edition, too, and frankly, that was probably one of the least characterful codexes and editions of the game; units came in combat squads of five, and troops were useless in the face of super psykers and tanks.

 

I just can't see how Grey hunters play like marines; all of our "own" units got better (long fangs, Hunters, 'Claws, Bikers/jump packers, Rune Priests, Lords, Wolf Priests... need I go on?) whilst our other elements are similarly costed to the other marine units.

 

Our reduced transport capacities are there to balance the fact that we are cheaper AND more effective in CC, and to force you to make tough choices, e.g. WG pack leader or 2x Special Weapon. I like the choices this codex makes you face, but each to their own.

 

Seriously, what would you change? What could you do then that you can't do now?

 

NR :)

I only played maybe a dozen games with the old book. I grew fond of running a squad of 15 blood claws with a rune priest. 3 power fists obliterated everything. I remember a couple memorable games with Tau.... I was down to 6 bloodclaws and my rune priest... charged him.. i killed 2 fire warriors, he killed 1 bloodclaw. My bloodclaws also multiassaulted his fish.. and overran his fire warriors and deleted his fish. The new one isn't as good in cc as before.. obviously. I still wish BC were the same cost as in the old book. They should have allowed at least 2 power weapons/fists in a squad. I guess you could run a nice sized squad in a redeemer or something. Its nice having the only marines with uber grit though. It really makes them jack of all trades.

 

What I miss. Wolf pelts, WTN on my wolf guard. Instead they can take frost axes.. yay. IIRC they couldn't before unless I just never spent the points on them. Overall though, I like it.

 

Also, why do you hate the thunderwolf cav? I think they're pretty decent.

I don't want to be argumentative, but I'm afraid you are wrong. SM scouts where WS/BS 4 in 3rd and in 4th editions. In 5th they are WS/BS 3. If you have the various SM edition codices I suggest you look them up. :P

 

Yeah mate, sorry, my mistake ;) Last time I checked them, I looked at the first entry and it HAD WS/BS 4. Right now I looked more closely and noticed that it was Scout sergeant which I mistook for the reference :)

Honestly my biggest pang is that i have TOOO man assault cannon termi's and way too many pw's and pfist models laying around now. And I feel bad about not wanting to use the old metal WG terminators because the new ones look so good. But those aren't exactly "codex" pangs.
I miss Runic charms and wolf tails for WG. I miss the GH CC weapons but Mark of wolfen more then makes up for it. Leman Russ Exterminatorm, well now I can start that IG army I have been wanting to play for a while without taking away from my Wolves. While I don't like Thunder wolf cav... it kind of makes some sense...kinda.
We've had our shiny codex for quite a while now and I'm sure most of us love it (at least most of it) and we can agree it was about time for a new codex, mine literally fell apart just before the new one was released.

 

However, considering we had that codex for nine years I'm wondering if anyone got really attached to it? What things do you really miss from the old codex? Would you go back if you had the choice?

1) Vendread HQs. I loved those things, and I miss them almost every game.

2) Second SCCWs were amazing. Id trade ubergrit for them in a heartbeat.

3) Attack Bikes... I wish I still had them. I love landspeeders, dont get me wrong, but it was hard to beat an attack bike for cheap firepower.

4) RUNIC CHARMS! ARGH!

 

But all in all... weve profited from this update, and I know you have to take the bad with the good... even if I do miss some of the old days.

Ya, id say use that Leman Russ as a Space Wolves special eddition pred or something. Call it a Russ still or whatever, but maybe it was lightened to be more easily transported or something, thus has the stats of a Pred.

 

I miss the Ven Dred being an HQ AND being Space Wolves only. The HQ part is a love hate though, i liked being able to field it when we HAD to field so many HQ's per points, but i like now that we dont have to have more then one HQ thus a lack of need for such a thing. Though i cant seam to fit one of my two beautiful dreds into my army anymore.. i love them so.

 

Wolf Pelts were made useless when Counter Attack was changed, as i understand, so cant say i miss thouse. Nor did i ever use Runic Charms.. so dont miss that eather.

 

Attack Bikes were the :tu:! Used to field 2 of them and a speeder, all bare bones as i recall, just 3 heavy bolters making trouble. The Speeder had some very heroic games with that bolter.. played against Dark Eldar once, first time ever too mind.. got into melee and they :D owned me. My whole force ended up getting killed besides that ONE speeder running around taking dark lances left and right like a champ.

 

I really do miss the cheeper Blood Claws, while all the weapons they got might have been a bit much, i dont think their price should have gone up, i cant see much of a reasion to field them over Grey Hunters.. Nightrunner above commeneted on the things we had that got better, and that Claws' were one of them, i asume he means bloodclaws.. and how did they get better?

I miss the Leman Russ Exterminator.

 

I'm with you there. I still have mine and refuse to repaint it to put in my IG army. I will continue to use it in Apoc. games as long as opponent's allow me! LOL I like the new codex. Was a little shocked to not see some options like the Storm, but then again, that probably would have made the Wolf Scouts ridiculous. All in all very happy with it.

Wolf Pelts were made useless when Counter Attack was changed, as i understand, so cant say i miss thouse. Nor did i ever use Runic Charms.. so dont miss that eather.
While I can agree with much of what you said, all I can say is- you heard wrong, and you missed out.

 

Wolf Pelts gave +2 A on the C-C, and Runic Charms allowed my 5 man DPing WG to take 2000pts of Tau shooting, ~1500pts of DE Shooting, and 1500pts *not including transports/ravagers* of DE Assault before dying at I 5, taking out some of the archons bodygaurd with my WGBL.

 

They were the most amazing thing in the world, and they made 80pt TDA models worth having.

What do I miss?

 

Attack bikes. My three model squad was so good at massacring horde infantry, and they never got into combat.

 

I don't really miss Venerable Dread HQs as I'm cutting down anyway. Less HQs means more troops.

 

Multiple powerfists. I miss them.

 

Overall I think the new codex is better, but I do miss certain things.

I miss having multiple special CCWs built into squads because it's meant retooling squads and being left with models that I can't do anything with.

 

I miss having a venerable dread as an HQ choice without it having to be a special character.

 

Otherwise, I'm very happy with the new book. I disagree with LPetersson; I think we're still very distinct from 'nilla marines. We're not as wildly divergent as we used to be, true, but we still behave very differently on the table, and we're still a comparatively small numbers army, with those small numbers packing a lot of punch.

 

I wouldn't think of going back to the old book.

What i miss :

 

1) being able to use the eye of terror 13th list

2) 3 powerfist XD

3) Runic charm that should of made it into a physck power in the new book (for example if you cast it the squad can re roll all their saving saves that turn like how the eldar spell does , but if you fail to cast it , your squads saving throws saves get - 1 for the rest of the turn, if you get any perils of the warp your squad gets - 2 to your saving throws)

 

4) Wolf pelt +1 counter charge , i thought it made sense on the fluff bit on these guys know where to hit

5) Wol preist and rune priest can take anything from the armory

6) old storm caller rules where you strike first in cc

7) Iron preist as an IC can be nasty hiding in a squad

8) All my HQ have at least 4 attacks profile

9) Ven dred as HQ

10) only Honorable / Characterful people play our army and not band wagoners / spoiled kids / rule lawyers / other armies that use our dex today

what am I supposed to do with a Leman Russ Exterminator now?

start a guard army? balls to that!

 

 

Mine will be come a Predator, maybe with extra armour. Just have to do something about the front heavy bolter.

 

i did this too. gave it TLLC w/ HB Sponsens. for the front weapon i put on a vindicators cannon so now i run it either/or.

I miss several things from the previous codex, first and foremost being the EOT codex for the 13th company. I also miss Ragnar + 9 WGT with 2 ACs, a Cyclone, wolf tooth necklaces, Runic Charms several pairs of lightning claws and several thunder hammers and storm shields, incredibly expensive, but that unit charges, bye bye battle tank/ HQ unit/ Annoying squad sitting on an objective. Also lots of cheap BCPF, LRE, Large Packs of Wulfen 1st turn charging and tearing units to pieces, master crafting PP (it overheats, wait, I get to re-roll) and a ven dread as HQ choice ("750 point game? That's 1 HQ and 3 Troops Choices for me" "OK, I'll take extra troops instead of my lascannons......... what's with the dreadnought?" "HQ choice" ^_^ ).
  • 2 weeks later...

I finally got myself the codex- and Im a little peeved to see that:

 

1) theres no master crafted weapons (which I used primarily to avoid plasma pistols getting hot)

 

2) only one in 5 Wolf Gaurd Termies can only take a heavy weapon instead of one in 3-so if I want to keep using my old metal lads Ive gotta get another storm bolter Termie or count the heavy flamer as a Storm Bolter-also means the Sargeant just has to be a normal WG instead of WGBL...I have new plastic termies as well but Im so damned fond of the metal guys I dont wanna let em go

 

3) only 1 power glove OR power weapon per BC/GH pack-when the last codex came out it meant I had to retool my BC pack (which was full of Power Gloves,Power Weapons, Plasma Pistols and Hand Flamers) dont think Ill bother this time

 

4) no Great Company Standard Bearer

 

But on the whole, I think this codex is awesome.

 

On the positive side, the lack of WTN and charms,pelts etc for Wolf Gaurd stops me from loading every character and WG up with options he doesnt eventually need.

 

Still dont like Thunderwolf cavalry, but thats not much of a gripe-I wont be using them so its all good.

2) only one in 5 Wolf Gaurd Termies can only take a heavy weapon instead of one in 3-so if I want to keep using my old metal lads Ive gotta get another storm bolter Termie or count the heavy flamer as a Storm Bolter-also means the Sargeant just has to be a normal WG instead of WGBL...I have new plastic termies as well but Im so damned fond of the metal guys I dont wanna let em go

 

Not exactly. They are not necessarily equipped with the TDA. You only have to meet the five models in squad requirement to include a heavy weapon - the codex does not say that the other four wolf guards must wear TDA.

Youre 100% correct-but I dont really wanna tack on another 5 guys in power armour just to round it out...actually Ive got 10 of the plastic ones anyway, its no huge issue but those metal termies are probably my favourite pieces (and they dont look good mixed together)

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