Brunensteiner Posted March 2, 2010 Share Posted March 2, 2010 Its surely not a SW army without Blood Claws is it? <_< Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2301763 Share on other sites More sharing options...
CainTheHunter Posted March 2, 2010 Share Posted March 2, 2010 Now it must be a big SW army to include BC - they are going as my 4th troops choice, not until I have ensured a solid core with Grey Hunter units. Then, taking alot of them with WP and maybe Ragner in Land Raider.... :P Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2301847 Share on other sites More sharing options...
wiplash Posted March 2, 2010 Share Posted March 2, 2010 i miss very cheap wolf guard termies an updated leman russ exterminator would have rocked! (basically making it cheaper!) I miss wolf guard only taking 1 FOC slot that in hindsight was very useful Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302203 Share on other sites More sharing options...
TiguriusX Posted March 2, 2010 Share Posted March 2, 2010 I don't like the current incarnation of Blood Claws. If they had simply kept the ratio of special close combat weapon per 5 it would have been just right. The current BC have been relegated to ablative wounds in my mind when army building Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302222 Share on other sites More sharing options...
Raulmichile Posted March 2, 2010 Share Posted March 2, 2010 Cheaper Blood Claws (14 pts for me) and maybe marster crafted weapons. Thats all. Our current codex is awesome Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302250 Share on other sites More sharing options...
LoneSniperSG Posted March 3, 2010 Share Posted March 3, 2010 ...What I miss is Gate power for Rune priests... Technically you can still play as 13th Company so you can still have Gate, you just can't take Stormcaller if you do. The entire Eye of Terror codex is now invalid, so no you can't. DV8 Sure, in Tournaments and GW stores. That's probably not even half of the global gaming community, so who cares? I also miss Master Crafted weapons. .. That's really about all there is to miss. Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302541 Share on other sites More sharing options...
Stormshrug Posted March 3, 2010 Share Posted March 3, 2010 I'm still winning, but to me the new codex doesn't feel 'wolfy'. It just feels like we're now grey codex marines with little personality on the battle field, only in the fluff. Oh man, I really couldn't disagree with you more here. When I read the Blood Angels and Dark Angels codices (which I would agree that they homogenized these chapters significantly with Ultrasmurfs), I was pretty worried about Wolves. Then we got our actual codex. Not only is it strongly differentiated from the Space Marine codex, it may be the single "fluffiest" codex printed in years. In addition to the long-needed ability to ride wolf mounts and have packs of wolves as FA/Troops, we got a lot of rules that pertain to how to create unique, differentiated heroes. Space Wolves have always been glory hounds, individualists seeking achievement on the field of battle. Rules to that effect: -Unique Wargear - Perhaps the only time I have ever seen a limitation and said "AWESOME!" This rule is immensely well-designed. -Actual choice of Rune Priest powers. -Sagas - Again, amazingly well-designed rules that actually encourage maintaining a consistent "personality" for individual heroes. Were there some standardizations? Sure. I miss three power-fist Blood Claw squads (and, actually, I think Blood Claws are a lot worse now because of it). But a lot of these standardizations were to put Space Wolves in line with other armies in terms of power, and didn't really impact the fluff. There's no 3rd and 4th-Ed style "Open Armory," but on the flip-side, they made the Rune Priest not have to buy his Psychic Hood and Force Weapon for a buttload of additional points just to be mildly competitive with a standard Librarian. Does it make the Rune Priest more similar. Maybe a bit, but it also makes him useable. Skyclaws are no longer criminally overcosted, meaning that we can actually field Jump Infantry without horribly weakening ourselves. And in terms of viable army builds, we gained several new options, with Grimnar and Canis. Sagas also support these builds, such as Saga of the Iron Wolf, which may actually make the oft-unloved Iron Priest worth considering in certain situations. Of course, these matters are largely subjective. -Stormshrug Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302581 Share on other sites More sharing options...
Freman Bloodglaive Posted March 3, 2010 Share Posted March 3, 2010 Especially since the Iron Priest is not an independent character, so saga of the Iron Wolf only applies to a vehicle that he happens to be in by himself. Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302685 Share on other sites More sharing options...
Dr. F. G. Hobo Posted March 3, 2010 Share Posted March 3, 2010 What do I miss? - Venerable Dreadnought being Space Wolves exclusive Back in the days, my Ven Dread (Thorki) was the envy of every Space Marine player in our group, especially after surviving (and winning) close combat against Skulltaker AND a Bloodthirster in one game. As far as my records go, out of 80(ish) games, Thorki survived around 75 of them, being my one and only tank killer in the army with his twin-linked lascannons (that's right, I've seldom fielded a Predator, never owned a Land Raider and my Long Fangs were pretty good at being left at the shelf for being so overpriced). Nowadays, everyone and his mother fields a VenDread. - My Leman Russ Exterminator I spent a whole weekend converting a ForgeWorld Mars Pattern Leman Russ hull and an Exterminator turret, using Predator autocannons, painstakingly elongated using parts of the Annihilator weapon mount, and fitting the whole stuff into this pitiful excuse of a turret. I even remodeled these atrocious sponsons to look more useful than the actual ones. All for naught. - Lack of special CC weapons Come on. We're Space Wolves. Where's our second powerfist? First you raise the Blood Claws' point cost, then you deny them their second powerfist? What do I hate? - Rune Priests Yes, I confess - I HATE the new version of the Rune Priests. I grew up on Rune Priests being great fighters and excellent support psykers. My old Rune Priest wiped out more than one squad of Terminators during his career - using his Chooser of the Slain, his frostblade and his excellent fighting stats, casting the Stormbringer on himself and kicking nine shades of hell out of them. Nowadays, Rune Priests are berzerk offensive battle-slay-it-all psykers. Quite perfectly fitting into Games Workshop's new scheme of putting every new army to previously unknown heights of ridiculousness by adding "uber-cool" new gadgets, like wolf-riding Space Marines ("Get it? 'Space Wolves' riding Wolves from Space! BEST IDEA EVER since Jar Jar Binks!"), we're given guys that, quite literally, skull-f**k every opponent they meet. If they bother with the head-pounding at all and not just crack open the earth itself. - Jump-pack-equipped Blood Claws Space Wolves eschew jump packs, we were told. Until the new codex came out, these guys were a rare sight. But now they're a completely independent unit type, not just a quirky exception. What do I like? - Drop Pods Finally there's a legal way of fielding an all-out drop force WITH ground support. - Wolf Claws Perfect. Now the only thing they still lack are the good looks. I want claws, not effin' brass knuckles with spikes. - Cheaper Long Fangs Now they're being fielded on a regular basis. - Lone Wolves I like the idea. Full of character, but I would have dropped the "dwarf slayers from space" theme. Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302720 Share on other sites More sharing options...
Max Oh Noah Posted March 3, 2010 Share Posted March 3, 2010 I like both codexes but Blood Claws got screwed with less special weapons and making them a horrible choice next to Grey Hunters point for point. The thing I cannot understand was making bikers into bloodclaws. I don't need BS3 attackbikes!! I don't want to use landspeeders but they are a much better option then attack bikes that hit as much as guardsmen. They kept the spirit of the wolves in my opinion. Though having a Lord with an assault cannon was very fun... Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302726 Share on other sites More sharing options...
WolfLord Digby Posted March 3, 2010 Share Posted March 3, 2010 As much as i love the new dex the things i really mis the most are attack bike squadrons and the leman russ exterminator... Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302838 Share on other sites More sharing options...
MaveriK Posted March 3, 2010 Share Posted March 3, 2010 I like how badass we are that our warhead doesn't need to be master-crafted (excluding wolf claws) Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2302952 Share on other sites More sharing options...
Thylacine Posted March 4, 2010 Share Posted March 4, 2010 I am writing up some lists for this weekend, it is my first real gaming since the new codex arrived, even though I changed all the info in my Excel sheet I am still having trouble working with the new codex. Psychic powers, I have never used them but now I have to think of using them as I have used a RP as a HQ choice for the last couple of years. The JotWW seems to be a decent thing but I have noticed that it will loose you sports and comp points is you use it in a tournament down here? It must upset the status quo somehow, because non SW players really dislike it being used against them. I think of all the times I have faced opponents that had lists that leaned heavily on psychic powers and just accepted it as part of the game. I miss the cheap V-dread for a HQ and I miss the Leman Russ Exterminator, I miss the two power weapons in my packs, a HtH army thats short on decent combat weapons! Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2303504 Share on other sites More sharing options...
Grey Mage Posted March 4, 2010 Share Posted March 4, 2010 People dont like it when they have to remove their models no save, no questions asked. They dont look at it properly- most of the good targets for jaws simply have to high of an iniative to be easily targetted. Seen the I on most of the nid MCs? Daemon Princes? Theyre high, with a couple exceptions *like the carnifex* and there was a huge outcry when the power came out... itll take about two years to die down, if if does. Personally, I think we have much worse than jaws... like say, tempests wrath. Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2303609 Share on other sites More sharing options...
Sanct Posted March 4, 2010 Share Posted March 4, 2010 Do Not Like: Wolf Priests. Apparently they were overworked and were fired from the special SW combination chaplain/apothecary jobs and made into a smurf chaplain with acute senses, counter-attack and liturgies of battle->oath of war. Way to go fluff. Blood Claws. As mentioned before the special weapon options are mangled. 15 BC but only 1 mg/flamer/pg @ bs3? Only 1 pf/pw? Thrall-servitors. Only ever saw them once on a gaming table but they were cool-T5 bodyguards were funny. Now they're guardsmen with servoarms. w00t. Link to comment https://bolterandchainsword.com/topic/192276-codex-pangs/page/3/#findComment-2303625 Share on other sites More sharing options...
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