Grimtooth Posted February 11, 2010 Share Posted February 11, 2010 When facing an army that a full drop pod assault is not a tactically viable option, do any of you deploy via a Drop Pod Decoy Assault? Meaning dropping half of your pods per drop pod assault rules, but completely empty, and then deploying per the mission rules as normal? Seems that you would then be able to use the pods as channeling terrain, objective contesting terrain, and even immobile set in place firing points. You could then deploy the rest of your army via refused flank or whatever to take into account an anti-DS enemy. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/ Share on other sites More sharing options...
Commissar Volker Posted February 11, 2010 Share Posted February 11, 2010 I'd never thought of using empty pods to contest objectives.... Genius! Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2282954 Share on other sites More sharing options...
Natanael Posted February 11, 2010 Share Posted February 11, 2010 If i had the pods I'd like to try dropping half of them with deathwind launchers, and then, whiled rihos advance, drop the rest on turn 2. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2282958 Share on other sites More sharing options...
Grimtooth Posted February 11, 2010 Author Share Posted February 11, 2010 Yes, you can contest an objective with a drop pod just as you can with an empty rhino. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2282971 Share on other sites More sharing options...
antique_nova Posted February 11, 2010 Share Posted February 11, 2010 yea, but to contest an objective you need to be 3 inches away from it..and that's one mighty accurate drop pod if you ask me! Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2282976 Share on other sites More sharing options...
Level Posted February 11, 2010 Share Posted February 11, 2010 I have used this tactic in the past but it didn't really work for me to be honest as really all that is happening is that you are setting up easy kill points without the distraction of the troops that climb out of them. In an objectives based game it would make more sense but you suffer from the problem of not having the mobility to get where you want to be fast enough. It's a dangerous tactic to be sure. What in your opinion would be the times when you would use this tactic? what armies/situations have you got in mind that are so anti Deepstrike that you don't want to deploy in your pods? Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2282977 Share on other sites More sharing options...
Natanael Posted February 11, 2010 Share Posted February 11, 2010 I feel that if you're not playing KP it could be a good idea against many armies. Against hordes (nids, orks, IG) it could be very effective, and against marines and stuff like that it could at least kill some. Maybe you should have 2 deathwind pods and maybe two with squads/dreads in. That could be great. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2282986 Share on other sites More sharing options...
Grimtooth Posted February 11, 2010 Author Share Posted February 11, 2010 I feel that if you're not playing KP it could be a good idea against many armies. Against hordes (nids, orks, IG) it could be very effective, and against marines and stuff like that it could at least kill some. Maybe you should have 2 deathwind pods and maybe two with squads/dreads in. That could be great. For these reasons as well as others. Drop Pods will be kill points whether I deploy in them or not. Considering that they will be putting fire down, people kill them for just being a nagging unit. I have used pods in a channeling and in LoS blocking roles as well. Time spent dealing with pods is less time looking at my units. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2283350 Share on other sites More sharing options...
Godhead Posted February 12, 2010 Share Posted February 12, 2010 Just dropped 2 empty pods tonight in a 2k game. I was testing a list using two dreads dropping down turn 1. I was facing 141 orks bodies on the ground. I was afraid of the hidden fist and I needed to use their assault cannons to thin the numbers.... Did I mention 141 orks vs 41 models? So I dropped my 2 pods empty right in front of him forcing him to destroy them or spend time going around. Turns out exploding vehicles was my MVP of the game. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2283521 Share on other sites More sharing options...
Prosedragon Posted February 12, 2010 Share Posted February 12, 2010 I didn't think drop pods could contest? Immobilized vehicles can't contest or something? Maybe I made that up... Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2283562 Share on other sites More sharing options...
IamCaboose Posted February 12, 2010 Share Posted February 12, 2010 I agree with Brother Ramses. I've used my pods to make a wall of LoS blocking goodness and just deployed on the other side of them. I've also used a list where all 5 pods had deathwind launchers, and even against SM it was kill the pods or take 5 templates. People will shoot the pods and that means they're not shooting troops. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2283590 Share on other sites More sharing options...
Grey Mage Posted February 12, 2010 Share Posted February 12, 2010 When facing an army that a full drop pod assault is not a tactically viable option, do any of you deploy via a Drop Pod Decoy Assault? Meaning dropping half of your pods per drop pod assault rules, but completely empty, and then deploying per the mission rules as normal? Seems that you would then be able to use the pods as channeling terrain, objective contesting terrain, and even immobile set in place firing points. You could then deploy the rest of your army via refused flank or whatever to take into account an anti-DS enemy. Yes, this is a staple tactic of mine when: 1) The enemy has deployed all his forces in reserves. 2) I am playing against the new Tyranids. 3) I am playing against Horde-o-Orks. 4) My side of the board has enough advantageous cover to counteract enemy shooting, and Id like the extra turns of pot shots. Basicly, if you dont use this ability to be flexable your shooting yourself in the foot. You wouldnt keep your men in rhinos when its not tactically viable, why would you do it with DPs? And yes, they make great terrain- they block a slightly larger area when alive of course, but even the LOS blocking can be worth it some days, let along droping three of them around a landraider and "trapping" it for the entire game :D Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2283603 Share on other sites More sharing options...
antique_nova Posted February 12, 2010 Share Posted February 12, 2010 you would need to shoot off it's weapons first and that would be funny :lol:. Link to comment https://bolterandchainsword.com/topic/192299-drop-podding-sw-players/#findComment-2283720 Share on other sites More sharing options...
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