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BA Codex Brings Hope for Inquisition?


GodwynDi

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Played a game against the leaked BA Codex today. Fought it to a draw, but the real point is all the stuff in it! After the new guard and SM codices, I was somewhat worried about all the rumours projecting new Inquisition dexes, I like quirky rules and having options. If the leaked codex is anything like the finished product, I am less worried about the changes that may come for ours.

 

Anyone else view the leaked codex and have similar thoughts, or think the opposite even?

The BA leak codex clarifies the notion of auxiliary units (that existed in the vanilla SM codex but without a name with the servitors and the honor guard) : you can keep your IC independent even if you take the unit, and put him in an other if you want. But more important, the death company unit introduce the concept "if you have the units that logically fit, you access the corresponding gear for your special unit" id est what could be "if you have a canoness in your army, your sisters gain [...]" (which is IMO a better concept than "you can't have X because you don't have Y (who happens to be a crappy unit)" - you can actually use your model, even if they don't have access to all their candies)

I for one would be happy for such a build your own =][= army book, with a alot of various tactics available that have been ever so present in the most recent codices.

 

Imp. Gaurd has plenty of options, massive plattoons, high count heavy weapon squads, sickening amounts of tanks to be fielded in standard force org, even if you are restriced to vehical squads.

 

Space wolfs follow much the same lines, Lots of flavorful I.C.s plenty of tactics you can run, right down to ripping off a death wing idea from the dark angels, and if i remember correctly, able to do it much better.

 

and i've read over the leaked BA codex, and it looks pretty good @ a glance, i have yet to sit down and go threw everything but its definatly interesting and further excites me about exactly what they're going to do for our beloved =][= forces.

As a general comment, please keep in mind that no one may ask for a copy of this so-called leaked codex, discuss any of the exact units in it, or ask where to find it. Official warnings would result from attempting to get copies or directions to copies. I am watching the topic closely to ensure that any discussion keeps in reference to what trends in recent and/or leaked codices may mean for our Inquisition armies.

 

So far no one has gone over the line, this is a general public service announcement :HQ: Please carry on, but tred carefully if you please.

As a general comment, please keep in mind that no one may ask for a copy of this so-called leaked codex, discuss any of the exact units in it, or ask where to find it. Official warnings would result from attempting to get copies or directions to copies. I am watching the topic closely to ensure that any discussion keeps in reference to what trends in recent and/or leaked codices may mean for our Inquisition armies.

 

So far no one has gone over the line, this is a general public service announcement ;) Please carry on, but tred carefully if you please.

 

Would "Lucky SOB!" to the OP be out of line?

I've seen the leaked codex, and it is quite in line with the other 5th ed. codices. Plenty of options, so you really have to make hard choices filling the HQ/elites/Fast and Heavy slots. There are some "heavy hitters" uber-units, but they are generally very pricey and non-scoring unless you also add a very expensive HQ unit (which can lead to 2 units taking 30-40% of your points which can make you lose even a KP game by total annihilation).

 

The more I see new codice coming out, the more I'm looking forward to ours. That's for two reasons. First, ours will hopefully be as wickedly fun as the others. Second, with every codex coming out, ours are increasingly less competitive.

 

Phil

The more I see new codice coming out, the more I'm looking forward to ours. That's for two reasons. First, ours will hopefully be as wickedly fun as the others. Second, with every codex coming out, ours are increasingly less competitive.

 

Phil

 

And yeah, as far as we got in the end of the line seems to be better, since each 5th codex seems to be more wicked than the last one :lol:

The more I see new codice coming out, the more I'm looking forward to ours. That's for two reasons. First, ours will hopefully be as wickedly fun as the others. Second, with every codex coming out, ours are increasingly less competitive.

 

Phil

 

And yeah, as far as we got in the end of the line seems to be better, since each 5th codex seems to be more wicked than the last one :D

 

Of course, too far to the end and the new codex comes out just before the next edition <_<

The more I see new codice coming out, the more I'm looking forward to ours. That's for two reasons. First, ours will hopefully be as wickedly fun as the others. Second, with every codex coming out, ours are increasingly less competitive.

 

Phil

 

And yeah, as far as we got in the end of the line seems to be better, since each 5th codex seems to be more wicked than the last one ;)

 

Of course, too far to the end and the new codex comes out just before the next edition :)

 

At least we will rule the table for the 2 months before C:SM 6th ed arrives! :P

I'd be surprised at streamlining. The 5th ed trend is more towards streamlined units but very diverse choices. I rather like that direction myself. I also like the new "wacky" units they put in. They are not always the best, but can be very powerfull if they take the enemy by surprise (Doom of Malanth'ai, Battle Psyker squads, the Big Mek dude with a force field...). I can imagine that can be very well used in both the DH/WH codices. Radical Malleus stuff (uber daemonhost, finally!) and ecclesiastic stuff (more costly but even better assassins, Penitent engines that can actually thrash everything that gets in their way...).

 

The one unit I'd streamline are the basic GKs. Take away most anti-deamon rules, lower the cost. Then add some characters that can buff the anti-daemon powers (GK chaplains?). This ways, you could field a DH army with a bit more "mass" to it. It would still be an elite army, but consistently getting 50 models at 1500pts would be nice (right now the norm is more around 35 in a dual-land raider list...)

 

Phil

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