ServoBadger Posted February 13, 2010 Share Posted February 13, 2010 I'm tempted to buy a Land Raider Crusader and stick a squad of Assault Terminators in it with a Terminator Chaplain - but should I go with Lightning Claws or Thunder Hammers? I'm playing against Orks, Tyranids and Space Wolves. On one hand, I like hitting first against the Orks, but it's hard to argue with a 3+ invulnerable save from a Storm Shield. Any thoughts? Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/ Share on other sites More sharing options...
Parcival Posted February 13, 2010 Share Posted February 13, 2010 Well, the TH/SS Terminators are currently one of the toughest units in the Vanilla Codex, so they're definitely worth a try. You could also go for a mix of LC and TH/SS, like one or two with LC and the rest with TH/SS. That way you can both strike at initiative level, potentially eliminating a couple of the attackers, while the rest with the TH/SS takes care of the big stuff. Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2284969 Share on other sites More sharing options...
hazardousZERO Posted February 13, 2010 Share Posted February 13, 2010 I love using termies. If you use a character such as o i don''t know vulken who makes TH master crafted then you want too go heavy on them if you don't use him id say 3 claws and 2 TH/SS. Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2284974 Share on other sites More sharing options...
JamesI Posted February 13, 2010 Share Posted February 13, 2010 As this does not appear to be a Blood Angels related question (we don't get 3+ invul save shields, though hopefully will soon), I'm going to send this to Tactica Astartes. Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2285102 Share on other sites More sharing options...
Sparhawk Posted February 17, 2010 Share Posted February 17, 2010 Whenever I run Assault termies I try to do a mix of about 4LC and 3 TH/SS. The wacky number is because I usually run them in a Crusader with 1 or 2 ICs (Cassius, Libby, SS RB Captain,etc) Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2289474 Share on other sites More sharing options...
Tasche Posted February 17, 2010 Share Posted February 17, 2010 in a 5man squad, 3 claws and 2 hammers, those claws are just there to make sure you survive before you get assaulted and win combat >=D Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2289667 Share on other sites More sharing options...
Sparhawk Posted February 17, 2010 Share Posted February 17, 2010 I guess to summarize my previous post I would say take 1 more LC than TH/SS that is my default distribution. Now if you know that you will be dealing with a metric :P -ton of low AP weaponry then by all means reverse that ratio, but I would always keep at least 2LC for survivability once you hit combat. Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2289698 Share on other sites More sharing options...
Tasche Posted February 18, 2010 Share Posted February 18, 2010 those invulnerable saves soak alot of wounds....and most of the time you survive.... Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2290065 Share on other sites More sharing options...
Sparhawk Posted February 18, 2010 Share Posted February 18, 2010 Yeah but a lot can be said for striking at iniative with 4 power weapon attacks on the charge that let you re-roll wounds. It's no str 8 but hell it can give you a pretty good punch when you're not up against say a walker or bad-ass MC (which I know is really what hammernators go a-huntin) Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2290231 Share on other sites More sharing options...
Vel'Cona Posted February 18, 2010 Share Posted February 18, 2010 Let's not forget Khan to add FC! This is something of a Death Star tactic, but gives you a very nasty, highly mobile unit with great first strike capability. A unit of 5 LC Termies with Khan will generate 20 S5 I5 attacks, excluding Khan's captain-level attacks. Quite deadly overall! Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2290466 Share on other sites More sharing options...
greatcrusade08 Posted February 18, 2010 Share Posted February 18, 2010 Let's not forget Khan to add FC! This is something of a Death Star tactic, but gives you a very nasty, highly mobile unit with great first strike capability. A unit of 5 LC Termies with Khan will generate 20 S5 I5 attacks, excluding Khan's captain-level attacks. Quite deadly overall! i love this and use the same, however i put in two TH.. at S9 on the charge they can even be used against monoliths and raiders (6 attacks too).. With a chappy to help with re-rolls, the claws benefit more, they have more attacks and also re-roll failed wounds Link to comment https://bolterandchainsword.com/topic/192454-lightning-claws-or-thunder-hammers/#findComment-2290506 Share on other sites More sharing options...
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