minigun762 Posted February 13, 2010 Share Posted February 13, 2010 Does anyone get stuck in a parking lot of their own making? Using too many transports/tanks, you lose a few here and there and suddenly you can't move through an area or have to go around/through a piece of terrain and risk being stuck? Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/ Share on other sites More sharing options...
thade Posted February 14, 2010 Share Posted February 14, 2010 I wonder if "too many transports" is possible. =) I have used my transports to form walls before, but I always build said-walls with a way out, just incase they DO all get grounded. Armor 11 isn't going to keep them alive very long, and whatever cover saves it might get - be it from terrain or smoke - eventually each will take enough shots to pop. Just park your transports with this in mind. Also, keep in mind that if it's a wreck, it's difficult terrain: just drive over/through it and risk rolling that 1. <3 Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2285429 Share on other sites More sharing options...
FlamingDeth Posted February 14, 2010 Share Posted February 14, 2010 In the most recent game I was playing, I didn't get first turn, and the only useful spot to deploy the majority of my forces in was out in the open. As such, I decided to just form a wall with two land raiders and a vindicator in front of the rest of my stuff. I figure that it's a pretty safe bet, as there's no way the enemy can take out one AV 13 and two AV 14 vehicles on the first turn, right? Well, apparently all it takes is a krak missile and two lascannon shots to immobilize all three...blockaded myself in between two cliff faces. Moral of the story is always build yourself a way out! At least he had a heck of a time (read: impossible) trying to get to my objective through three stationary objects with fully functional weapons, pulled out a tie. Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2285642 Share on other sites More sharing options...
waaanial00 Posted February 14, 2010 Share Posted February 14, 2010 This is certainly a good technique to stopping a Rhino charge if there is a lot of terrain and natural choke points. Many a game have I imobilised the lead Rhino and really thrown a spanner in my opponents game plan. Though at this point you have to trust in the 5/6 chance of ploughing through that terrain piece. Wan Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2285707 Share on other sites More sharing options...
Giga Posted February 14, 2010 Share Posted February 14, 2010 It all depends on terrain and situation. Usually, unless the opponent is gathered in one spot, it's easy to spread out one's forces to avoid getting bogged down by your own immobilized transports. The only times when this can really be a problem is when we're playing on city terrain, where buildings are effectively impassable terrain as far as vehicles are concerned. Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2285852 Share on other sites More sharing options...
thade Posted February 15, 2010 Share Posted February 15, 2010 Don't forget (I always do!) that if a Rhino is Immoblized you can attempt to repair that Immobilzed result by rolling a 6 during your Shooting Phase! Also, if you find that you'll have to start plowing through dead Rhinos, I recommend finding 5 points here and there to give those Rhinos dozer blades. =) Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2286603 Share on other sites More sharing options...
minigun762 Posted February 15, 2010 Author Share Posted February 15, 2010 Don't forget (I always do!) that if a Rhino is Immoblized you can attempt to repair that Immobilzed result by rolling a 6 during your Shooting Phase! Also, if you find that you'll have to start plowing through dead Rhinos, I recommend finding 5 points here and there to give those Rhinos dozer blades. =) As a Chaos player I refuse to use Dozer Blades until they are brought in line with the SM codex. :blink: Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2286963 Share on other sites More sharing options...
ShinyRhino Posted February 15, 2010 Share Posted February 15, 2010 I don't run enough tanks to experience this problem. I have a maximum of three right now in a 1750-2000 game. Two for my tactical squads, and sometimes a Vindicator. The rest of my AV is taken up by Dreads. I have two HUGE bike squads in my force, so I'm usually pretty open on the board. I do like using the parking lot against my foes, though. A couple of well-landed krak missiles against transports can really stall the advance into my line, allowing my bikers to get into nice positions before the lead starts flying. Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2287007 Share on other sites More sharing options...
Giga Posted February 15, 2010 Share Posted February 15, 2010 Don't forget (I always do!) that if a Rhino is Immoblized you can attempt to repair that Immobilzed result by rolling a 6 during your Shooting Phase! Also, if you find that you'll have to start plowing through dead Rhinos, I recommend finding 5 points here and there to give those Rhinos dozer blades. =) As a Chaos player I refuse to use Dozer Blades until they are brought in line with the SM codex. :) I'd kill for a dozer blade on my LR, even if it was a gimped chaos version. :) Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2287121 Share on other sites More sharing options...
thade Posted February 15, 2010 Share Posted February 15, 2010 You guys....don't get dozer blades? @_@ But...your kits have the bits in them! Weeeeeiiird. But then again, you do get Demon Princes. Perhaps it evens out? :) Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2287128 Share on other sites More sharing options...
minigun762 Posted February 15, 2010 Author Share Posted February 15, 2010 You guys....don't get dozer blades? @_@ But...your kits have the bits in them!Weeeeeiiird. But then again, you do get Demon Princes. Perhaps it evens out? :) We get weenie DB that only work if you move 6", since when are you only moving a transport 6"? I'd kill for a useful Land Raider, even if it lacked a Dozer Blade :) Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2287143 Share on other sites More sharing options...
Vel'Cona Posted February 16, 2010 Share Posted February 16, 2010 At least you get Plague Marines. If their Rhinos are all blown up they can just stand on an objective all game and pull a draw. Also Obliterators. :cuss Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2287975 Share on other sites More sharing options...
minigun762 Posted February 16, 2010 Author Share Posted February 16, 2010 I don't remember if it was here but someone did mention that keeping a Rhino squad in reserve isn't a bad idea. Helps clear the board some and keeps a scoring unit safe. Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2288181 Share on other sites More sharing options...
thade Posted February 16, 2010 Share Posted February 16, 2010 I don't remember if it was here but someone did mention that keeping a Rhino squad in reserve isn't a bad idea. Helps clear the board some and keeps a scoring unit safe. I do this for some games, for sure; I have heard it as well, and it works okay. Reduces fire power at the start but saves me a scoring unit for late game. Link to comment https://bolterandchainsword.com/topic/192488-parking-lot-syndrome/#findComment-2288242 Share on other sites More sharing options...
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