Joasht Posted February 16, 2010 Share Posted February 16, 2010 I did a searchy in the forums and most of the nid-related threads involve people saying meltas are good, Arjac is good, etc.etc. However, I only came across one thread that mentioned Drop Pods aren't ideal against the Tyranids; after reading their codex today, I can certainly agree. However, given that many of the "suggested means" of disposing big scary nids (short of the Long Fangs) are very short ranged or close combat, the question is; how do you get those things to the opponent and make sure that he doesn't charge you before you get your shots off? Drop Pods would put you very much at risk of being obliterated on the very next turn and Deep Striking is always a gamble. Rhinos/Razorbacks might fall very quickly given the huge number of high-Strength guns the nids can take. I've never gotten the Meltagun to work properly on a squad that isn't in a transport. So what do you guys suggest? Thanks! Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/ Share on other sites More sharing options...
Stormbrow II Posted February 16, 2010 Share Posted February 16, 2010 Rhinos/Razorbacks might fall very quickly given the huge number of high-Strength guns the nids can take. A pair of BS3 Lascannons only has an 11% chance of taking out a Rhino with a cover save compared to 43% against a regular trooper with cover save. If the Nid player doesn't shoot your lovely Marines then you're still in the game. If they deploy by Pod they are in the open and surrounded. That's bad. If they're inside a transport they are mobile and cannot be harmed unless the transport is blown away. That's good. Pods suck ass. It's mobile transports all the way. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2288071 Share on other sites More sharing options...
Bartali Posted February 16, 2010 Share Posted February 16, 2010 TH/SS Terminators out of a Land Raider Crusader is the surest way to take down big gribblies. Remember to include a Rune Priest to protect against Zoanthrope's Warp Lance. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2288077 Share on other sites More sharing options...
Kjarl Grimblood Posted February 17, 2010 Share Posted February 17, 2010 Drop Pods are the current list I'm using, and I'm certain my first encounter with nids will be brutal. Of course as always Drop Pods are half placement, and half scatter dice. If you're aiming to deal with Nids, take vehicles for mobility. As Bartali said, a Runepriest is key for ruining the main nid anti-tank weapon. Besides, runic weapons just ruin a nid players day in general. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2288884 Share on other sites More sharing options...
bareserker Posted February 17, 2010 Share Posted February 17, 2010 I always used razorback mit twin /link/lass's. Always good for the big fascists ! Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2288979 Share on other sites More sharing options...
Bartali Posted February 17, 2010 Share Posted February 17, 2010 I always used razorback mit twin /link/lass's. Always good for the big fascists ! I always had Tyranids down as members of the green party rather than having any far right leanings Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289013 Share on other sites More sharing options...
Captain Juan Juarez Posted February 17, 2010 Share Posted February 17, 2010 I always used razorback mit twin /link/lass's. Always good for the big fascists ! I always had Tyranids down as members of the green party rather than having any far right leanings The Orks run the Green Party though... Or Party Waaaaaaaaaagh! as it is known by it's informal name. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289027 Share on other sites More sharing options...
bareserker Posted February 17, 2010 Share Posted February 17, 2010 Of course Nids are Fascists ........What about the hive mind eh ! Total dictatorship! Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289043 Share on other sites More sharing options...
Captain Juan Juarez Posted February 17, 2010 Share Posted February 17, 2010 Of course Nids are Fascists ........What about the hive mind eh ! Total dictatorship! :to: You can't really call it a dictatorship... it's just genetics, not mind control. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289048 Share on other sites More sharing options...
SeanyPrawny Posted February 17, 2010 Share Posted February 17, 2010 Aside from Tau everything in 40k is fascist. Back on topic I roll 6 tlac rb's against nids. Chew apart just about anything whilst keeping my hunters rather safe till its clean up time. I like to think they're getting drunk rather than hiding :to: Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289072 Share on other sites More sharing options...
Hear da Lamentation Posted February 17, 2010 Share Posted February 17, 2010 Yes, I'd definately go with the Rhinos / Razorbacks on this one. At least if the Nids Drop Pod in - all they have to shoot the daylights out of is your transport, leaving you to dust off your marines in your go, then shoot / assault the hell out of them. Like Bart says ... RP should be good. One question - do any of the Nids count as "demons" for the rune weapon? (I thought I read somewhere one of them did.) Slightly off topic - but still to do with Nids ..... Clearly your LongFangs are going to be great at taking out those pesky MC. BUT with the Nid army drop podding / reserving in all the time now ..... what tactics do the Wolves have for defending your precious LFs? H.D.L. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289109 Share on other sites More sharing options...
SeanyPrawny Posted February 17, 2010 Share Posted February 17, 2010 Rune Priest will help again here as you can cast the deep strike dangerous terrain thingy making it very dangerous for them to land close to your fangs. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289355 Share on other sites More sharing options...
hmk17 Posted February 17, 2010 Share Posted February 17, 2010 One question - do any of the Nids count as "demons" for the rune weapon? (I thought I read somewhere one of them did.) They may look it... but none of the Nids are classified as demons. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2289429 Share on other sites More sharing options...
commander alexander Posted February 18, 2010 Share Posted February 18, 2010 How big of a game do you plan on playing? This will have a bigger baring than you could ever think on what you should include in your list. Everyone is goin' crazy with rune priests and long fangs. If you are playing a larger game, they will have plenty of options and tricks to mess up your plans. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2290017 Share on other sites More sharing options...
Hear da Lamentation Posted February 18, 2010 Share Posted February 18, 2010 Rune Priest will help again here as you can cast the deep strike dangerous terrain thingy making it very dangerous for them to land close to your fangs I'm pretty sure this ability only affects INFILTRATE, not deepstrike (unfortunately). Plus of course, with the "hes out to get me" -d3 leadership and perils of the warp, we are going to be lucky to get ANY psych abilities off once those babies have landed. I am playing 1000 - 1250points Commander Alexander Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2290249 Share on other sites More sharing options...
zaltarech Posted February 18, 2010 Share Posted February 18, 2010 i believe he refers to the psychic power "tempest wrath" which affects deepstrikers and various other forms of troops Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2290569 Share on other sites More sharing options...
Hear da Lamentation Posted February 18, 2010 Share Posted February 18, 2010 i believe he refers to the psychic power "tempest wrath" which affects deepstrikers and various other forms of troops DOH ! Of course he does - sorry for being so daft. That's going to help somewhat anyway. Link to comment https://bolterandchainsword.com/topic/192706-mode-of-transport-vs-tyranids/#findComment-2290709 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.