White Hunter Posted February 16, 2010 Share Posted February 16, 2010 Ok so my buddy and I were just messing around and trying to come up with tactics, and I decided to try something as a shot in the dark. My friend plays Armored IG and had been destroying me on my way up the board. So with the new FAQ out I decided that I would try one insane tactic. I deployed the Wolf Bomb. I put Grimnar, Arjac, and 5 Multimelta Long Fangs, and a Pack leader with Power fist in a drop pod. Grand Total 618 point (see why i expected waste of points) Dropped turn 1 at his lines which were spread out and declared relentless. Arjac and 2x MM guys destroyed 2x Leman Russ Executioners in one squadron while the other 3 Longfangs accounted for 2x medusa (1 destroyed 1 wrecked (immobilized, but thank yay for squadron damage table)) Grimnar 1 wound lost, arjac wounds lost, Pack leader managed to survive return shooting and killed a chimaera with 5x ogren. That's around 900 points gone and the heart of his army crushed. That said that was one time, and lucky rolls however modifying this tactic could be golden in light of 5th edtion mech prevalence. However is it to much in one basket (even removing arjac?) I'm sure I wasn't original enough to do something unheard of so what do you guys think? Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/ Share on other sites More sharing options...
Sulfurious Posted February 16, 2010 Share Posted February 16, 2010 Sounds like it was very effective against IG. However I like to consider other armies with units like this. I used to run a maxxed out squad of Assault Terminators in a Land Raider when I played Black Templars. It was a brutal squad but it was a bit of a one trick pony. Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2288430 Share on other sites More sharing options...
HERO Posted February 16, 2010 Share Posted February 16, 2010 This works, but you need Wolf Guard Terminator bodies there so Grimnar can IC himself there after the Long Fangs die. So here's what you need: Grimnar and Arjac in a 6x Long Fang MM squad in a Drop Pod 5x kited out WGT in a Drop Pod and another Drop Pod with whatever because you need to drop those first 2. Then, you need the rest of your army to have high threat Mech (Vindicators, Rhinos/LRs full of troops and such) to rescue the Old Wolf and his stranded Wolf Guard by rushing forward 12" and popping smoke on Turn 1. Very effective vs. IG.. but beware the dreaded Mystics of the Inquisition! Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2288440 Share on other sites More sharing options...
HERO Posted February 16, 2010 Share Posted February 16, 2010 Something like this: 184213 KP HQ: Logan Grimnar = 275 TROOP: 9x Grey Hunters w/ WG (Rhino, PF, cbM, Meltagun, WS, MotW) = 243 9x Grey Hunters w/ WG (Rhino, PF, cbM, Meltagun, WS, MotW) = 243 9x Grey Hunters w/ WG (DP, PF, cbM, Meltagun, WS, MotW) = 243 ELITE: 6x WGT (DP, Arjac, PW/cbM, WC/cbM, PF/cbM, CF/cbM, WC/HF) = 448 HEAVY: 6x Long Fangs (DP, 5x MM) = 150 Vindicator (Dozer Blades) = 120 Vindicator (Dozer Blades) = 120 1850 points. Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2288444 Share on other sites More sharing options...
SamaNagol Posted February 17, 2010 Share Posted February 17, 2010 You cannot asign Arjac and another WG to a unit. Only one. Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2288897 Share on other sites More sharing options...
Oldenhaller Posted February 17, 2010 Share Posted February 17, 2010 legitimate but unfortunately wrong The long fangs are only allowed to split fire between two targets so on the turn it drops the maximum you can target will be 3 things - and only then if logan leaves the unit in the movement phase and shoots with his stormbolter Hope this helps ~O Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2288950 Share on other sites More sharing options...
KeithGatchalian Posted February 17, 2010 Share Posted February 17, 2010 For a one off game against Guard or a Mech force, it is great. In a tourney, it won't work...there are too many armies with uber assault units, or shooty units that can wipe the unit out in one turn. Also, if I were your opponent and knew what you were going to do, I'd just hold everything in reserve, and let your drop pod come down. If you had 2, the advantage is still with me, because only part of my army would be on the table when the other pod came down.... Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2288972 Share on other sites More sharing options...
CrazyCanuk Posted February 17, 2010 Share Posted February 17, 2010 legitimate but unfortunately wrong The long fangs are only allowed to split fire between two targets so on the turn it drops the maximum you can target will be 3 things - and only then if logan leaves the unit in the movement phase and shoots with his stormbolter Hope this helps ~O Not wrong. Those tanks were in squadrons. Two seperate units. Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2289075 Share on other sites More sharing options...
HERO Posted February 17, 2010 Share Posted February 17, 2010 You cannot asign Arjac and another WG to a unit. Only one. Hm. Maybe the way I wrote it out is confusing. So there are 9 WG there in that list. 5 of them in 1 Pod. Arjac with the Long Fangs. IC Logan joins them. 3 of them splits and joins GH in Rhinos. Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2289466 Share on other sites More sharing options...
SamaNagol Posted February 17, 2010 Share Posted February 17, 2010 I put Grimnar, Arjac, and 5 Multimelta WG, and a Pack leader with Power fist in a drop pod. Grand Total 618 point (see why i expected waste of points) I was referring to this, I assumed he meant 5 MM Long Fangs Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2289488 Share on other sites More sharing options...
Athalus Posted February 18, 2010 Share Posted February 18, 2010 I find to make this more effective is you should go 3 MM and 2 LC, as you can then drop pod near one target, wipe it out with the MM, and then hit something much farther away with your LC. Also a WG with CML really beefs this up as well. You should then be dropping more down to defend them, preferably a group of wolfguard with a rune priest so he can throw up stormcaller, giving your units that invaluable cover save, as well as having another CML or AsC to continue the pain (and if your runepriest has master of the runes, you can JoWW or Living lightning). I find going with 2 LC and 3 MM gives you a lot more options on where to drop, as you don't have to put yourself so much in the middle of the enemy, and if you enemy deploys in a more spread out pattern you can still hit another target with those LC ans CML. The additional units drop podding down are hugely important, as you need to support that point investment. What's also fun to do with this list is then send up TWC, as your enemy will be so distracted with your wolf bomb, that you can get them up to assault and support the initial podders. Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2289917 Share on other sites More sharing options...
styx Posted February 18, 2010 Share Posted February 18, 2010 I've discussed this often with a friend of mine. It has merit against the right armies. Against a good player your going to get hurt. First loadout should be: 6 Fangs, 5 multi meltas, Grim and a WG with Terminator Armor with a cyclone or in regular power armor with a combi melta for that extra melta shot. Ajarc while cool is VERY expensive and not worth taking. This unit is so expensive already it is silly. As for getting hurt, depending on the dice and having a single pod you could be put into a bad spot quick. Oh, you have that...sure you go first (if you win the roll) or if you pick to go first they hold anyway knowing your pod will have to arrive on turn 1. Most IG armies come with an Astropath, all reserves on turn 2 on 3+. Then your stuck land the pod close, risk getting plastered by massed firepower. Land further back and weaken the use of the pod in the first place. You must have at least another pod, even if you drop it empty with the expectation of this happening is another 35pts you have to invest. I also as an IG player DO not squadron up. So you at best are going to kill two armored targets and I tend to spread out and not cluster very much. At best your going to get a 160 or 165 point tank or two from me. Then I assure you this squad will die to firepower. At 1850 this is almost 1/3 of your points invested and to me not a wise thing to consider. Maybe for Ard Boyz where you can afford to take something like this and hope it works for you, still don't forget that buffer pod. Link to comment https://bolterandchainsword.com/topic/192734-the-wolf-bomb-corny-but-i-like-it/#findComment-2290562 Share on other sites More sharing options...
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