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40K Video: Ork Mega Dred vs Thunderwolves AHHHHHH Run Away!


MechSpacewulf

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Okay, I'm watching this and I'm noticing several things. I'm going to break this down pre-game and turn by turn.

 

Pre-game

 

Lists. You tend to take "fun" lists that sacrifice a lot of effectiveness/efficiency for what you want to field. Admirable, and I can appreciate and respect that perspective/mentality, but if you're posting this vid here, then I am going to be as brutally honest as I can in the hopes you can maybe up your game a bit. So your list. Really? Canis, two big chunks of Thunder Wolves, 5 Grey Hunters in a Razorback, and a pack of 5 Wolf Scouts? Nevermind that you only had 1 Troops choice (edit: where did the Fenrisian Wolves in turn 2 come from?), you had no real range, and were relying entirely on your two Thunder Wolf units to win you the game. Never a good idea to rely on 1 or 2 units to win you the game.

 

At 1000 points, if you have must use Thunder Wolves, then I recommend 1 unit, and don't bother with Canis (he's...a terrible character, I won't lie). Get your hands on a couple Typhoons to back yourself up with some nice, mobile long range firepower that can keep up with and support your Thunder Wolves. Supplement that with some Razorback or Rhino mounted Grey Hunter squads and it might not even be that bad of a list. I would take a simple Rune Priest with Chooser of the Slain, Living Lightning, and either Jaws or Murderous Hurricane as a support character, giving you more points to invest in your army.

 

Rune Priest: 110

- Chooser of the Slain, Living Lightning, Jaws of the World Wolf

 

5 Wolf Scouts: 85

- Meltagun

 

9 Grey Hunters: 165

- Meltagun, Rhino APC

 

10 Grey Hunters: 180

- 2 Meltaguns, Rhino APC

 

5 Thunder Wolf Cavalry: 250

 

2 Land Speeder Typhoons: 180 pts

 

940

 

That's 60 points left over to give your Thunder Wolves some gear (Power Fist or Thunder Hammer) and to maybe give your Scouts some more gear as well.

 

Deployment

 

Better than I've seen you do before, ALTHOUGH I would not have run the Wolf Scouts on their own. One thing you have to invariably realize when you take big expensive unit(s), especially in small games, is that you need to support them with your army. Running Wolf Scouts around on their own, neither supporting or supporting, does you no good. Yes you may knock out the Killa Kans early in, but then you lose a unit, giving your opponent a free Kill Point.

 

Turn 1

 

Sweet, the Orks have taken the biggest thing on the table and advanced it on a far flank, while his Killa Kans are running up the center, out of support range of a good portion of his army. Why on earth did you decide to move your scouts alone, while your 2 big units of Thunder Wolves hid? You failed to capitalize on an early mistake. You also charged the Wolf Scouts in, alone, into a big squadron of 3 mini-Dreadnoughts. Pure champ stuff. I would have moved the scouts behind cover denying the Lootas LoS, and then moved and fleeted (is that even a word?) the 2 Thunder Wolves into charge range of the Kans. Fire your scouts, move the Razor forward to cover the corridor to it's right (which the big Ork thing seems to have advanced towards), and used your Wolves to finish off the Kans. Failing to capitalize this early on may have cost you the game.

 

Alternatively the scouts could have gone OBEL and tried to take out the Lootas for some easy Kill Points. Either or.

 

Turn 2

 

Why did you decide to throw the Fenrisian Wolves alone, unsupported, onto the far (your right) flank? You just threw away a Kill Point. One big thing you have to remember about 5th is that Objectives matter more than just killing the enemy. I've pulled out draws despite being slaughtered because of objectives, and I've used Kill Point denial and killed a minimal of my opponent, but lost even less, to win the game. Throwing both your Thunder Wolf units against the big mob of Orks was a smart move, but that was negated by you just giving a Kill Point by sacrificing your Fenrisian Wolves for no reason.

 

Turn 3, 4, 5

 

Man you made a terrible move falling for the taunt. Go for the Nobs? This is Annihilation, go for the Kill Points! I would have sent Canis and both the Thunder Wolves to the Lootas. Not only did charging the Nobs cost you Canis, it put you in prime position for the Ork Mega Dread! Yikes...The only thing I can see that really saved you was luck. Luck that you took out the Nobs so quickly, and luck that the Mega Dread whiffed so badly.

 

All in all, not a poorly played game, you certainly played better than I've seen from your other videos.

 

 

To the Ork Player

 

Not a bad list. But I think you could have played the Kill Point denial game and pulled out an easy win. Use your Lootas to knock out his Razorback and/or scouts, and then make him come to you, where you overwhelm him all at once with a torrent of fire and a combined charge from your Kans, big mob, the Nobs, and your Mega Dread.

 

 

DV8

Thanks, lots of good stuff here. I was set to play 2000 points and got the call to go to 1000 for time constraint reasons and this is half of a list for a special purpose coming up in the near future so I am Beta testing this paticular list. I really should have OBEL'd the Scouts. We like to play for the fluff and cinematic in these games however they will be taking a more purposefull approach in the coming weeks and you will even see some new locales and opponents from around my area.

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