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Drop Podding Mixed Armored Wolf Guard


Lord Ragnarok

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So is this a good/better idea versus just terminator WG? If yes, what is the best build? 4 termies and two Power Armored WG, or 3 termies and 4 Power armored WG? How about weapon load outs? I was thinking combi plasmas on the termies and combi meltas on the PA guys.

actually i find it sometimes a bad idea to mix armor , as terminators attract a lot of plasmas or templates and your wolf guard in power armor is just toast on them , but if you really want to , id suggest

 

a drop pod = 2 Terminators , one armed with cyclone missile launcher / storm shield / thunder hammer , one armed with storm / shield frost blade , 4 wolf guards with combi plasmas with wolf claw / power weapon / normal CC weapon / Frost weapon

 

every member has different combo to do wound allocation and you got 2 storm sheilds to shoak up some heavy weapons , and at first drop you have 8 plasma shoots at 12 inch range (or you can turn them all into Combi melta for tank hunting instead of heavy infantry)

 

To me drop podding wolf guards are only good against heavy armed / survivable heavy infantries / tanks , and expect them to live at least on more turn to either attract more fire or charge your enemy as mentioned above

Id go with 3 Termies and 4 PA WG- thats 7 of 10, wich means a couple pack leaders later and you can have a dual assault cannon squad, and a SS+PF style TDA To soak up some hits and deal out the damage. The PA guys can be kept cheap, with just a simple weapon upgrade like a PW or a FB and get a good number of attacks rolling, and maybe soak up some AP 2 wounds if you get to harried by them.

 

Id probly run:

 

TDA- SS+TH

2xTDA- AC+PF

2xPA- FB

2x PA- PW

 

Gives some decent firepower, isnt horribly expensive *for a WG unit* and is pretty survivable... and quite capable of taking down all those tanks and monstrous creatures that seem to plague the tables these days. The variant would be trading one of the PW WG models for a PF+C-M model, and perhaps trading one of the Assault Cannoneers PF for a WC to keep the wound allocation game rolling, and give a slight edge against enemy tanks.

Its an Idea, and not nessecairily a bad one... but on the other hand thats an expensive guy *43pts* whos losing out on attacks *power armors relative strength* to protect guys who may not be any priceir than he is.

 

On the other hand if you intend to use it as a big ol "IM SCARRY!! RAWRS!" unit to keep the rest of your pods from being shot to heck and back... then its a great idea.

Good points GM.

 

While driving to lunch I was thinking that the best way is to add WG and just add the 5pts for combi melta.

 

Reasons why:

 

1. You are maximizing efficiency by taking a cheap high impact weapon which works well in a podding scenario. (DP's in my experience have always worked best at shoot and destroy everything in front of you first, then think about assault second)

2. Most other options break pts efficiency (SS too expensive, PF too expensive, power weapons not bad, maybe for one PA guy)

3. Free up more pts to make the termies in the pack even more killy.

While costly, Lately I've been kicking around a WG unit with 2 TH/SS Terminators, a Hvy. Flamer/Chainfist Terminator, 3 PA WG each with a Combi melta and a Power Fist, and Ulrik the Slayer, in a DP. I'd run a CML instead, but I didn't have the points for 2, and the first one is seconded to a GH DP unit.

 

The idea is that they hunt monstrous creatures and tanks (depending on the enemy) and all the Str 8 with reroll love makes for a pretty consistent killing machine. I wouldn't drop them against anything by themselves, but it does make for a scary unit.

I´ve been thinking about this armor setup as well and come to the conclusion that 2-3 TDA with C-melta (or heavy weapons if you ca fit them in) together with wolf claws are a solid base. Then add a number of PA you have points for which in my case has one guy with c-plasma and SS with the rest of them having either power weapons or c-plasmas. If you are feeling abit more shooty you can always add in storm bolters, better if you are using them as a midfield unit and then the heavy weapons shine. Depending on what you face you can fit in PF/CF/TH as needed if you magnetize.

Mixed TDA/PA pod of WG makes a great alpha strike unit

 

10 WG for 2xheavy weapons...split off 3 or so as pack leaders

Drop pod can contain 3 TDA + 4 PA

 

Give the PA WG combi weapons and nothing else...they can serve as ablative wounds to the TDA

Mixed TDA/PA pod of WG makes a great alpha strike unit

 

10 WG for 2xheavy weapons...split off 3 or so as pack leaders

Drop pod can contain 3 TDA + 4 PA

 

Give the PA WG combi weapons and nothing else...they can serve as ablative wounds to the TDA

 

Exactly what I was thinking...although i think I'd prefer to spread my heavies around.

I was thinking the PA Wolf Guard should have combi meltas due to overheats and allow the termies to weather the storm of any overheats by giving them the combi plasmas.

 

 

Depends abit on what you are facing but I see it more as I REALLY dont want the TDA to go down to an overheat, even if he has a better chance of surviving it. Also you most often needs many more c-plasmas than c-meltas to make an impact which is why I keep them more numerous on the PA.

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