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Grimnar or Njal


White Hunter

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Okay so I was building a new wolf lord and when I calculated up the points for the big guy I discovered to my chagrin that he was 255 points (T-wolf, TH+SS, saga of the Bear, etc.) (I am a bit of a hero hammer so keep that in mind :) ). And when I looked at the named characters I realized it was only a few more points for one of our sweet named characters. I was looking at the Old wolf and Njal in TDA (he requires TDA to get the invulnerable right) for only a few more points. (I play between 2000 and 2500)

 

So what do you guys think?

 

Njal is psychic awesome-sauce, and considering that a rune priest is mandatory in my armies it is awesome what he can do, and he is no slouch in CC. However, while he is a giant hammer, he is made of glass. with only a 3+ 4++ save and no eternal warrior and I4 he is in major danger of getting killed by alot of armies elite and HQ choices.

 

Grimnar on the other hand is a GIANT HAMMER CC 5 base attacks at I5 S5 or I1 S8, 2+4++, 3W, EW. Ability to make WG troops (minor but and added bonus more scoring = good), Give plus one attack to units for a turn, and the ability to give a unit Preferred Enemy, Fearless, (Great for CC) Tank Hunters, Relentless (long fangs :huh: ).

 

What do you guys think?

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Generally i use Njal as a supporting character and use a wolf lord for my main cc powerhouse, dishing out JOTWW or living lightning each turn as well as support powers and lord of tempests effect which has saved me many times. I would go for Njal as i see Grimnar only usable if you want wolf guard as troops rule.

Njal has a 2+/4++ if he is sporting Runic Terminator Armor

 

Seeing as how you play such large point games I would propose Logan offers more value

 

-You can take more elites (dreadnaughts or wolf scouts) and use troop slots for any WG you use

-You can create the ultimate Space Marine anti vehicle squad by putting Logan in a LF unit packing lascannons and using tank hunters (provides S10 Space Marine rail guns and they can split fire)

-After Logan + LF wipe out any heavy armor you can move him into a nearby LR filled with GH and go assault the hell out of somebody (wolf standard means Logan rerolls any failed armor saves in round 1)

Well this list is at 2500 so the main focus is 2 hammer units of wolf guard + Raiders (arjac with one maybe) supported by Mech Grey Hunters. 2x Long fang units (still deciding loadouts) and a couple suprise units tank hunters robably be a combination of Wolf Scouts and if I can fit one in a drop pod Dread.

well i would take Njal because he is always useful. mine seems particularly prone to warp attacks but besides that he always has the right tool for the job and usually what he does in turns 1 and 2 really start the ball rolling in my direction. after seeing your list though i think that logan might be more beneficial to you since you already have 2 wolf guard squads they now become scoring.

 

and on a side note i'm prety sure tank hunters doesn't give +1 to your penetration rolls so lascannons would still be str 9. they get a +1 on the table after you have rolled to penetrate making it more likely to explode or be immobilised.

well i would take Njal because he is always useful. mine seems particularly prone to warp attacks but besides that he always has the right tool for the job and usually what he does in turns 1 and 2 really start the ball rolling in my direction. after seeing your list though i think that logan might be more beneficial to you since you already have 2 wolf guard squads they now become scoring.

 

and on a side note i'm prety sure tank hunters doesn't give +1 to your penetration rolls so lascannons would still be str 9. they get a +1 on the table after you have rolled to penetrate making it more likely to explode or be immobilised.

 

 

You should read page 76 of the rule book again because tank hunters is definitely armor penetration

 

Once again...space marine RAIL GUNS with split fire (isn't that what makes Tau so scary?). Boggles the mind. If your opponent isn't using vehicles then put Logan directly in the LR to start instead.

well i would take Njal because he is always useful. mine seems particularly prone to warp attacks but besides that he always has the right tool for the job and usually what he does in turns 1 and 2 really start the ball rolling in my direction. after seeing your list though i think that logan might be more beneficial to you since you already have 2 wolf guard squads they now become scoring.

 

and on a side note i'm prety sure tank hunters doesn't give +1 to your penetration rolls so lascannons would still be str 9. they get a +1 on the table after you have rolled to penetrate making it more likely to explode or be immobilised.

 

 

You should read page 76 of the rule book again because tank hunters is definitely armor penetration

 

Once again...space marine RAIL GUNS with split fire (isn't that what makes Tau so scary?). Boggles the mind. If your opponent isn't using vehicles then put Logan directly in the LR to start instead.

 

you are correct sir. i must have been remembering 4.5 ed rules

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