BlackDingo Posted February 21, 2010 Share Posted February 21, 2010 Hey gang. Okay. I have an un-assigned drop pod and 185pts to burn. So I was either thinking a default 170pts Tac Squad (Flamer and Launcher) with P'sword for the Sergeant, or a Dred tooled up to be a Tank/Character hunter. I know that tactically a Squad o' Marines dropping in is a good thing, but the idea of a nice big, scary dreddy o' doom plopping down beside someone's prized whatever is VERY appealing. Thoughts? Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/ Share on other sites More sharing options...
spartan249 Posted February 21, 2010 Share Posted February 21, 2010 Tac Squad. Unless you have other dreads dropping with this one, another squad of marines helps more. Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293046 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted February 21, 2010 Share Posted February 21, 2010 Dreadnought VS tactical squad = victory for tac squad EVERY time. I've tested it to exhaustion Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293134 Share on other sites More sharing options...
BlackDingo Posted February 21, 2010 Author Share Posted February 21, 2010 Fair enough then... Tac Squad it is! Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293198 Share on other sites More sharing options...
Top Secret Posted February 21, 2010 Share Posted February 21, 2010 Dreadnought VS tactical squad = victory for tac squad EVERY time. I've tested it to exhaustion Could you explain this further? How is the dread setup? Ironclad? Dual flamers? Does the tac squad have a PF? Meltabombs? Because, technically, for 185 points (basic squad w/ pw) vs an Ironclad, the ironclad actually CAN'T lose in CC. And will have a very hard time losing at range. O_o Although, I agree that the tactical squad is the better choice. If you field Ironclads, you need to field two. And you need to put them in drop pods as far as I am concerned. Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293273 Share on other sites More sharing options...
Commander Sasha Posted February 21, 2010 Share Posted February 21, 2010 What have you already got? I field 1 Ironclad, drops in and tie's up the other guys best unit from turn 1, everything after that is better served by the Tacs rather than another dread (IMHanduninformedO!) Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293291 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted February 21, 2010 Share Posted February 21, 2010 Dreadnought VS tactical squad = victory for tac squad EVERY time. I've tested it to exhaustion Could you explain this further? How is the dread setup? Ironclad? Dual flamers? Does the tac squad have a PF? Meltabombs? Because, technically, for 185 points (basic squad w/ pw) vs an Ironclad, the ironclad actually CAN'T lose in CC. And will have a very hard time losing at range. O_o Although, I agree that the tactical squad is the better choice. If you field Ironclads, you need to field two. And you need to put them in drop pods as far as I am concerned. I was waiting for somebody to say that. yes thats true an ironclad engaging in CC is the best chance dreads have of winning. Yes tac squad has powerfist I went over this night after night with my friend with different simulated tac loadouts and dread loadouts everytime. I lost all faith in dreadnoughts after that. I dont field any at all anymore. after all that testing the ironclad with heavy flamers was the only thing that beat tac squads with any consistency Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293324 Share on other sites More sharing options...
BlackDingo Posted February 21, 2010 Author Share Posted February 21, 2010 Well, my army will be 1000pts. 1 Captain, Tac Squad with Drop Pod, Scout squad (5) with sniper rifles, 3x scout bikes with g'launchers and... Well, that's where my question came in. I like the idea of dropping in an Iron Clad as a Turn 1 tank/hero hunter. Or a regular Dread, something scary to keep things chaotic in the backlines while the rest harass the flanks and front. Failing that, a second Tac squad to exploit any openings later in the game would be good too. Hence my indecision. Either way its good for me, I just wanna figure out how good. Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293334 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted February 21, 2010 Share Posted February 21, 2010 I ran a drop pod ironclad for a while. but did away with it. because theres always melta a turn away waiting to slag it. it CAN be an effective tactic but in a game of math the odds are against it Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293343 Share on other sites More sharing options...
BlackDingo Posted February 21, 2010 Author Share Posted February 21, 2010 ...but in a game of math the odds are against it I hate Math. :( It keeps getting in the way of my fun. Cheers mate. :) Link to comment https://bolterandchainsword.com/topic/193073-dred-vs-tac-squad/#findComment-2293347 Share on other sites More sharing options...
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