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Lone Wolf


WolfScout86

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What is the best loadout to take with a Lone wolf?

 

Also is it possible to take a lonewolf in TDA with a Power weapon and Frost blade/axe? Same as the model posed in WD358?

 

The problem I see is you can replace his power weapon for a Frost blade/axe but not his Storm bolter?

 

WolfScout

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Lone Wolves are best loaded out for what you want them to do.

 

A simple exercise of search-fu can net you the various builds for tank hunting, MC killer, and "Kharne ain't got nothing on me!"

 

To question at hand, by the codex, the TDA version can't replace the Storm Bolter with the Power Sword. He has other CC options for off-hand that are power weapons, but not the sword.

 

 

Modeling is fun, so having at a new kit can produce cool results. They may not be necessarily accurate to the rules, but its every person's choice to go for WYSIWYG or not.

.

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I thik this one has been brought up a few times....

From what i recall there was two sides to the fence...

 

1. Lone wolf / TDA / SS /CF or TH or whatever

2. basic dude with mark of the wolfen.

 

I have read storys about the TDA/SS/CF termi and how devistating he can be.

 

Just to confuse matters some were of the opinion that leaving th lone wolf in PA is better than TDA, because in TDA he becomes very hard to kill.

 

I hope this helps.

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I have read storys about the TDA/SS/CF termi and how devistating he can be.

 

"The Can Opener" is some fun to play with.

 

 

Yeah I made a special Model just for this....

 

http://i682.photobucket.com/albums/vv186/j...ey/P1040616.jpg

 

http://i682.photobucket.com/albums/vv186/j...ey/P1040619.jpg

 

I have been very keen to try this out.

Though I can see the advantage of doing a PA model cause you can hijack a rhino to get him across the board.

 

I understand that this can do a lot of damage once in CC, but has anyone had usssues getting him into combat?

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I haven’t tried this yet but I was thinking of taking a basic power armoured LW to tag along with a squad of Wolf Guard consisting of a mix of TDA and PA. The plan is that when the WG assault he assaults the same target. If the enemy concentrates on the WG then the Wolves hopefully still win the combat and the lone wolf is able to sweeping advance and wipe out the enemy, making up for the fact that the WG can’t. If the enemy attacks the WG then with two wounds and FnP for just 2 points more than a basic WG in PA he makes for a cheap meatshield. Anybody else tried using the Lone Wolves like this?
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I had success with the TH+SS Terminator Lone Wolf, he got charged by a Tyrant, and the Tyrant died (it only had 3 wounds left) :)

 

I've also had success with the "naked" Lone Wolf. No equipment, nothing. I had a spare elite slot, so I figured why not; he got charged by ~15 Hormagaunts, he won the combat and chased them off the table (his remaining Synapse creatures were a little far off).

 

Frankly I'm amazed at the Lone Wolf option; I always figured it was one of those "better on paper" units, but seeing it (and Arjac.....hehe) in action has really opened my eyes to really how good they are. In a regularly sized game I'd probably not take more than 2 non-Lone Wolf elite options anyway, so I'm pretty sure at least one will become a permanent fixture for me.

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i don't know if anyone has noticed but if you give him a TH/SS it is actually cheaper to leave him in power armor. not only can he then sweeping advance but he can ride in a transport with no loss because of the TDA. well the save is a 3 instead of a 2 but that aint much for the benifits.
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i don't know if anyone has noticed but if you give him a TH/SS it is actually cheaper to leave him in power armor. not only can he then sweeping advance but he can ride in a transport with no loss because of the TDA.

 

But worse normal armor save which can be the difference between life and death against anti-infantry weapons.

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i don't know if anyone has noticed but if you give him a TH/SS it is actually cheaper to leave him in power armor. not only can he then sweeping advance but he can ride in a transport with no loss because of the TDA. well the save is a 3 instead of a 2 but that aint much for the benifits.

 

In a sense thats true, but he is very very marginally cheaper in power armor, he should be stuck in with larger targets which makes it slightly less useful to sweeping advance (plus things that he could sweeping advance into probably would lack the armor save-negating weapons, in which case the TDA would provide better protection), and given that he isn't an IC and cannot join any unit, he'd be more or less the only guy in the transport.

 

I do admit he takes a little longer to join the fray (he usually gets into combat somewhere like the 4th or 5th turn) on foot though.

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In my experience there is a huge difference in giving him TDA or not. Once my opponents lived the experience of what my LW was capable of, the next game they unleashed all firepower they could to finish him. I have been very aware of my my dice rolls when rolling to save and TDA has proved invaluable so far. In Termie armour it takes simply A LOT of anti infantry firepower to take him out.

 

So far, I have fielded it 5 times. The first two battles (my opponents still didn't know about him) he got into combat and destroyed EVERYTHING he got his hands at. In the next three games he got killed on the road in two of them but it needed 75 lasgun, 18 Heavy Bolter and 4 plasma/melta gun shots to kill him and the other one he ate 42 rile rifle, 2 plasma and 6 burst cannon shots to bring him down. The third one he got wonded while still advancing but still he took out a Wraithlord and a Farseer and then got killed by a punny, single Ranger close combat attack. :P

 

In my experience (as I don't have lots of Rhino/Razorbacks to transport him), I highly recommend TDA over PA because it is a lot easier to kill him with massed firepower while in PA. Besides, I WANT the enemy to fire at him, not my other units. In the future I doubt my LW will be killing anything by himself as he became (in)famous in my group, but I'm exploiting this with the rest of the army.

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