Jump to content

"Mode of Delivery" for Arjac?


Joasht

Recommended Posts

I used him for the first time yesterday and had tremendous success with him (he and his squad of GH's took out 14 Genestealers and a Broodlord in close combat), but I did not take a transport for him in that game, as I figured on the very dense city map we were playing on vehicles would be a liability anyway.

 

However, should I need to get him somewhere fast, I'd surely put him in a vehicle, which leaves me with either the Drop Pod or Land Raider. Aside from the fact I do not have a Land Raider of any sort for my Space Wolf army (mine is painted as my DIY chapter), the LR seems to be alot of points to essentially deliver one guy because of his terminator armor. Do you guys think a Drop Pod would be a good idea, given that his squad would still be able to fire well anyway?

 

However, would that sort of force me to run 3 or 5 Drop Pods to maximize the number of Pods in a turn, or just put him in the one single drop pod, and don't drop him *too* close to the enemy?

 

Thanks!

Link to comment
https://bolterandchainsword.com/topic/193121-mode-of-delivery-for-arjac/
Share on other sites

Its a question I have been asking myself as well recently. I would like to field him, but dont want to buy a landraider. I guess the DP provides some cover if it all goes wrong) but if this is used with a rhino based army (like mine) - then you are going to have to get those rhinos forward pretty damn quickly.

 

I'll be checking what the more experienced wolves have got to say on this one.

 

H.D.L.

Fellas,

 

I won't get into the Drop Pod techniques in this post, but I do have one thing for you to consider. Against those forces that you really like to close with and get into an assault with quickly, such as when playing Tau or Imperial Guard, isn't Arjac a bit of overkill? You don't really need him to deal with their forces. Against those units where Arjac is really handy, such as when facing Nid Monstrous Creatures, Daemon Princes, Avatars, and enemy Characters souped-up for close combat - aren't they generally coming to you? Just a little something to think about as you plan out what your purpose for Arjac is, and what tasks you want him to accomplish for you.

 

Regards,

 

Valerian

I tried him once, in a Drop Pod, with 8 Grey Hunters (with Melta & powerfist) he did great, the grey hunters didn't...charged by 5 TH/SS termies..... Arjac ran away, but regrouped, and killed a Mawloc (it was space wolves & Marines, agains Marines & Nids :P)

In a Land Raider in theory would be best, as he is more protected, and unless it is destroyed, should get into combat after getting out, which is what he he really needs to do.....

Delivery method depends on how you use him

 

Is he your hammer that you use against the main force of the enemy? Probably want him in a LR so you can control his deployment

 

Is he an independent upgrade for a squad you don't mind using as a fire magnet? Put him in a DP and advance everyone else while he draws fire

 

The DP may be cheaper but it also leaves him stranded if your opponent simply runs away.

Fellas,

 

I won't get into the Drop Pod techniques in this post, but I do have one thing for you to consider. Against those forces that you really like to close with and get into an assault with quickly, such as when playing Tau or Imperial Guard, isn't Arjac a bit of overkill? You don't really need him to deal with their forces. Against those units where Arjac is really handy, such as when facing Nid Monstrous Creatures, Daemon Princes, Avatars, and enemy Characters souped-up for close combat - aren't they generally coming to you? Just a little something to think about as you plan out what your purpose for Arjac is, and what tasks you want him to accomplish for you.

 

Regards,

 

Valerian

 

While that's true, what person in their right mind would charge Arjac? The only units capable of dealing with Arjac are BEQ (Berserker Equivalents). Larger numbers, strong weapons, many attacks. A T5+ creature should never charge Arjac, especially because he cannot be targeted like an IC and has counter-attack. You have to force your opponent into combat with Arjac because he's a scary dude, which means he's charging.

 

My recommendation would be the Land Raider Crusader. Assault Cannons and Hurricane Bolters can thin the herd, you can assault using frag grenades (if necessary), Arjac can throw his hammer and then assault them.

Fellas,

 

I won't get into the Drop Pod techniques in this post, but I do have one thing for you to consider. Against those forces that you really like to close with and get into an assault with quickly, such as when playing Tau or Imperial Guard, isn't Arjac a bit of overkill? You don't really need him to deal with their forces. Against those units where Arjac is really handy, such as when facing Nid Monstrous Creatures, Daemon Princes, Avatars, and enemy Characters souped-up for close combat - aren't they generally coming to you? Just a little something to think about as you plan out what your purpose for Arjac is, and what tasks you want him to accomplish for you.

 

Regards,

 

Valerian

 

While that's true, what person in their right mind would charge Arjac? The only units capable of dealing with Arjac are BEQ (Berserker Equivalents). Larger numbers, strong weapons, many attacks. A T5+ creature should never charge Arjac, especially because he cannot be targeted like an IC and has counter-attack. You have to force your opponent into combat with Arjac because he's a scary dude, which means he's charging.

 

My recommendation would be the Land Raider Crusader. Assault Cannons and Hurricane Bolters can thin the herd, you can assault using frag grenades (if necessary), Arjac can throw his hammer and then assault them.

 

 

Yep thats the way to do it! LRC with assault oriented troups to mow down the ennemy's center!!!

Against those units where Arjac is really handy, such as when facing Nid Monstrous Creatures, Daemon Princes, Avatars, and enemy Characters souped-up for close combat - aren't they generally coming to you? Just a little something to think about as you plan out what your purpose for Arjac is, and what tasks you want him to accomplish for you.

 

Regards,

 

Valerian

 

While that's true, what person in their right mind would charge Arjac? The only units capable of dealing with Arjac are BEQ (Berserker Equivalents). Larger numbers, strong weapons, many attacks. A T5+ creature should never charge Arjac, especially because he cannot be targeted like an IC and has counter-attack. You have to force your opponent into combat with Arjac because he's a scary dude, which means he's charging.

 

My recommendation would be the Land Raider Crusader. Assault Cannons and Hurricane Bolters can thin the herd, you can assault using frag grenades (if necessary), Arjac can throw his hammer and then assault them.

 

I didn't say that those units would charge Arjac, I said that they would be coming toward you. You don't necessarily need a transport to move Arjac and his unit to intercept an enemy that is already, inevitably, heading towards your lines.

 

V

Against those units where Arjac is really handy, such as when facing Nid Monstrous Creatures, Daemon Princes, Avatars, and enemy Characters souped-up for close combat - aren't they generally coming to you? Just a little something to think about as you plan out what your purpose for Arjac is, and what tasks you want him to accomplish for you.

 

Regards,

 

Valerian

 

While that's true, what person in their right mind would charge Arjac? The only units capable of dealing with Arjac are BEQ (Berserker Equivalents). Larger numbers, strong weapons, many attacks. A T5+ creature should never charge Arjac, especially because he cannot be targeted like an IC and has counter-attack. You have to force your opponent into combat with Arjac because he's a scary dude, which means he's charging.

 

My recommendation would be the Land Raider Crusader. Assault Cannons and Hurricane Bolters can thin the herd, you can assault using frag grenades (if necessary), Arjac can throw his hammer and then assault them.

 

I didn't say that those units would charge Arjac, I said that they would be coming toward you. You don't necessarily need a transport to move Arjac and his unit to intercept an enemy that is already, inevitably, heading towards your lines.

 

V

 

Okay, I misunderstood your meaning, I thought you were saying that he should just let his enemies come to Arjac specifically, not his core. But that does bring up an interesting option, using Arjac as a deterrent for protection against such monsters.

Against those units where Arjac is really handy, such as when facing Nid Monstrous Creatures, Daemon Princes, Avatars, and enemy Characters souped-up for close combat - aren't they generally coming to you? Just a little something to think about as you plan out what your purpose for Arjac is, and what tasks you want him to accomplish for you.

 

Regards,

 

Valerian

 

While that's true, what person in their right mind would charge Arjac? The only units capable of dealing with Arjac are BEQ (Berserker Equivalents). Larger numbers, strong weapons, many attacks. A T5+ creature should never charge Arjac, especially because he cannot be targeted like an IC and has counter-attack. You have to force your opponent into combat with Arjac because he's a scary dude, which means he's charging.

 

My recommendation would be the Land Raider Crusader. Assault Cannons and Hurricane Bolters can thin the herd, you can assault using frag grenades (if necessary), Arjac can throw his hammer and then assault them.

 

I didn't say that those units would charge Arjac, I said that they would be coming toward you. You don't necessarily need a transport to move Arjac and his unit to intercept an enemy that is already, inevitably, heading towards your lines.

 

V

 

Okay, I misunderstood your meaning, I thought you were saying that he should just let his enemies come to Arjac specifically, not his core. But that does bring up an interesting option, using Arjac as a deterrent for protection against such monsters.

 

No problem, I could have been clearer in the initial post, I suppose. Same basic idea also applies to the Lone Wolf. For armies that are closing with you, just place him in a position to move diagonally to intercept inbound units.

 

V

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.