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Fighting Eldar with SW.


SJumppanen

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Well one of the things that are most important for me against Eldar is stick together. Try to never leave a single unit on its own unless it´s a diversion or you are really confident. Eldar love swift strikes against single targets and pick apart your army one unit at a time, so huddle up with support.

 

Make yourself into a wall he has to bang his head against hard, cause Eldar have really squishy head.

If you know your opponent in advance feel free to use appropriate gear

 

You can sacrifice a bit of power for range against Eldar:

Autocannons + ML are nice

Lascannons and multimeltas are a bit overkill

 

PF are better than PW as well because you are losing the initiative battle regardless

Keeping yourself consolidated will be great.

 

Melta is alright but what you really need are a few lascannons for grav tanks. Getting melta range can be difficult.

 

Assault cannons are great against Eldar but Land Raiders can be fragile with Lances.

 

Grey Hunters can handle most aspects in CC and rapid firing can clean up most Eldar units. Crack them open with las and rapid fire with hunters. Not much different from playing other armies.

 

Just don't let him out maneuver you too badly and you should be ok.

 

Eldar can be mean but just keep a Rune Priest nearby and you'll do great. - I wouldn't cast any powers if he has Eldrad or Runes of warding unless it's really needed. Murderous Hurricane is awesome against Eldar - Leave JoTWW out of this one for sure. Wolf Tail Talismans on anyone that can take them.

 

A unit of thunderwolf Cav in reserve is can be awesome if you expect him to go Mech Eldar and come after you with Dragons and Dire Avengers.

 

Whirlwinds aren't bad.

 

regular Predators aren't bad.

 

He's fragile. Volume of fire will be your best friend.

Well, as it hapens, i do know my opponent. But at the same time he does know me also.

 

See here: http://www.bolterandchainsword.com/index.p...howtopic=191119

 

Last message at the moment.

 

 

LR and Vindi are not ideal against Eldar

 

-They have lances that ignore heavy armor (treat it as 12)

-Their vehicles favor mobility over armor and you may have issues chasing them

-Vindicator is overkill because most eldar are lightly armored (whirlwinds give better bang for the buck if you want templates)

Units that are star killers against eldar?

 

Long Fangs with Missile Launchers,

Grey Hunters, particularly with plasma,

Rune Priests with defensive spells and living lightning

Swiftclaws

Cavalry/Wolves

Venerable Dreadnaughts

Whirlwinds.

 

Why? Because youll never need anything more than str 8 with an Eldar army on the table opposite you, and in may cases anything higher than that is not using your points to best effect *ie waveserpents* and volume of fire will count for more than strength of fire against most vehicles *due to holofields and spiritstones*.

 

Speed is something to emphasize, and Rune Priests help you cripple theirs with one hand while increasing yours with good unit selection. Cavalry and Wolves have a huge charge radius, keeping much more of the board then normal from being "safe" for the hit and run tactics eldar are so fond of.

 

A whirlwind or a DPing Dreadnaught with a heavy flamer should almost be a requirement- few eldar players fail to see the attraction of pathfinders and their 2+ cover save in ruins or trees. Not to mention most, though not all, eldar units have a 4+ armor save, and wounding on a 2+ never hurts.

 

Target their fast units first- destroy transports, vypers, and warp spiders with extreme prejudice. Once youve slowed him down enough you can move in and beat him in the short range fire and close combat arenas that space wolves excell at, but if you fail to hamstring him theyll just run away from unfavorable matchups- and thats the last thing you want to allow.

 

Wraithlords while a bit scary are mostly there to draw your attention away from things that really should be your focus- like waveserpents, dark reapers, and falcons. You can save your missile shots and plasma for later when hes a bit closer, keep the rest of the army off your back with long range fire to give you the time you need to do it.

 

Lastly, if something doesnt seem right ask to read the rule from their codex- make sure that you dont accuse them of anything untoward, as many eldar rules are different from the norm. But its good to read it, to make sure both that you understand exactly what is going on AND that your opponent is not confusing the rules himself. Eldar rules are a bit complicated, some fall victim to this, some use it to victimize others.

 

If you have any other questions, postem up, and you can refer to this thread:

http://www.bolterandchainsword.com/index.p...howtopic=165294

- As Grey mage says, flamers for pathfinders. Flamers and Close combat is the only way to take them out. Although pathfinders are not the most destrective unit on the board. My regular eldar opponent often fields two units. I try to counter them with two land speeders with heavy flamers.

 

- Have something to take out squadrons of war walkers. Six starcannons takes a toll on your army! Scouts or long range fire. They are fragile. Autocannons and missile launchers is good.

 

- I have learned through pain: Never ever charge your ven dread into a seer council! It will die without causing any damage. (Unless it explodes.)

Most decent Eldar lists will be mech as their units are too fragile to be running around the field.

 

Rune Priest's and their 4+ Rune Staffs are game-winners against Eldar Seers - if a Seer Council doesn't have Fortune then you've made them twice as easy to kill and that should be taken advantage of. Don't bother trying to cast too many powers or you will end up dead very quickly: with only 2 wounds and no invulnerable (barring TDA) your Rune Priest is likely to be suffering from incapacitating migraines that will remove one of the best anti-Eldar supports in your list. Don't be afraid to be aggressive when it comes to moving your RP into a forward position that will bring him into within 24" of the Council.

 

As for his tanks, just keep applying pressure until they are grounded or destroyed as they will typically have a huge movement range to get away from any threats so long range firepower is very necessary - a squad of 5 Missile Long Fangs is 140 points and will do quite well against AV 12 Falcons and Wave Serpents. Just don't allow them to turboboost onto an objective in the final turn. The same is to be said for Jetbikes.

 

I could deal with Aspects but don't really need to as it can be dealt with in one sentence: shoot the combat ones, combat the shooty ones.

Well, as it hapens, i do know my opponent. But at the same time he does know me also.

 

See here: http://www.bolterandchainsword.com/index.p...howtopic=191119

 

Last message at the moment.

 

 

LR and Vindi are not ideal against Eldar

 

-They have lances that ignore heavy armor (treat it as 12)

-Their vehicles favor mobility over armor and you may have issues chasing them

-Vindicator is overkill because most eldar are lightly armored (whirlwinds give better bang for the buck if you want templates)

 

I know that they aren't ideal, but that is tournament list i'm using. Thing i'd like to know is what units in that Eldar list can have lance weapons.

Wraithlords, Guardians, Warwalkers, Vypers, Falcons, Waveserpents, be about it in that department. Why?

 

Because he has only Guardians, Falcon and Waweserpent in his list. Now i know what to be worried about. As it is, i haven't seen this guy to use Lance weapons in his Falcon or Waweserpent during those few games i have played with him so i quess it leaves Guardians to worry about.

 

 

BTW. Can somebody tell me what is the purpose of Striking Scorpions? I do't get it why he has them.

Wraithlords, Guardians, Warwalkers, Vypers, Falcons, Waveserpents, be about it in that department. Why?

 

Because he has only Guardians, Falcon and Waweserpent in his list. Now i know what to be worried about. As it is, i haven't seen this guy to use Lance weapons in his Falcon or Waweserpent during those few games i have played with him so i quess it leaves Guardians to worry about.

 

 

BTW. Can somebody tell me what is the purpose of Striking Scorpions? I do't get it why he has them.

 

Did you read GM's awesome Eldar Tactica? Striking Scorpions are decent skirmishers who can infiltrate and move through cover. They also have good armor. The only negative is a lack of PWs.

 

Seeing as how his list appears focused on the pathfinders I'm going to take a wild guess and say the scorpions infiltrate nearby to keep the pathfinders safe while they snipe you into oblivion with the benefit of a 2+ cover save (LF are probably screwed but if your vehicles hold up your GH will be safe)

 

And make no mistake...he wants you to fire at the pathfinders and waste shots against 2+ cover and ignore the Avatar/Banshees sneaking up slowly (Don't fall for it...LF should do nothing but fire at avatar...Do your LF even have ML?)

 

I'm not sure if your list has more details you left out (GH special weapons?) but your best bet is the LRR to flame the pathfinders out. Good luck getting it there though because that will most likely be the eldar's top target and you can bet you will be counter assaulted by the scorpions or avatar or banshees ASAP

I'm not sure if your list has more details you left out (GH special weapons?) but your best bet is the LRR to flame the pathfinders out. Good luck getting it there though because that will most likely be the eldar's top target and you can bet you will be counter assaulted by the scorpions or avatar or banshees ASAP

 

Both lists are kind of "pre tournament intell". You can look at my earlier messages to get a hint of what there is. Note that typhoon has HF instead of HB. :(

Did you read GM's awesome Eldar Tactica? Striking Scorpions are decent skirmishers who can infiltrate and move through cover. They also have good armor. The only negative is a lack of PWs.

 

Seeing as how his list appears focused on the pathfinders I'm going to take a wild guess and say the scorpions infiltrate nearby to keep the pathfinders safe while they snipe you into oblivion with the benefit of a 2+ cover save (LF are probably screwed but if your vehicles hold up your GH will be safe)

 

And make no mistake...he wants you to fire at the pathfinders and waste shots against 2+ cover and ignore the Avatar/Banshees sneaking up slowly (Don't fall for it...LF should do nothing but fire at avatar...Do your LF even have ML?)

 

I'm not sure if your list has more details you left out (GH special weapons?) but your best bet is the LRR to flame the pathfinders out. Good luck getting it there though because that will most likely be the eldar's top target and you can bet you will be counter assaulted by the scorpions or avatar or banshees ASAP

 

Drop Pod or Scout something behind the Pathfinders. That's the best solution I can come up with, but those Scorpions would be quite nasty..

So everyone agrees that those pathfinders are going to stay back, possibly holding objectives there? As in: not going to take and hold objectives by infiltrating them?

 

No I don't agree with that. If he uses the pathfinders as bait they will have to be somewhat forward to tempt you

So everyone agrees that those pathfinders are going to stay back, possibly holding objectives there? As in: not going to take and hold objectives by infiltrating them?

Its possible that theyll infiltrate and take one, but most players wont do this because 1) Its only possible in one mission and 2) Its safer to keep them in the backfield- they have good range so they dont need to be placed forward.

 

As for striking scorpions- 160pts gets him 40 attacks on the charge at I 5... wich turns into about 3.5 dead marines before you get your counter-attack. For another 40ish points they infiltrate, get some bonus attacks, and can take out bigger things.

 

Banshees are better against marines, but only a little.

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