Greywolf Posted February 24, 2010 Share Posted February 24, 2010 Thats right, they finally made the decision on the Deff Rolla and ramming. And while I was against it because of their wording in the codex, I completely agree with allowing it as it is extremely Orky! LOL :P http://www.games-workshop.com/MEDIA_Custom...a_2010_Orks_FAQ Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/ Share on other sites More sharing options...
Grimtooth Posted February 24, 2010 Share Posted February 24, 2010 Thats right, they finally made the decision on the Deff Rolla and ramming. And while I was against it because of their wording in the codex, I completely agree with allowing it as it is extremely Orky! LOL :D http://www.games-workshop.com/MEDIA_Custom...a_2010_Orks_FAQ What is the Battle Wagon's armor anyway? I mean I think I would already be popping those vehicles as soon as I could anyway to get them orcs footsloggin in the first place. Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2296925 Share on other sites More sharing options...
stinkenheim Posted February 24, 2010 Share Posted February 24, 2010 14/12/10 and i think its a really cool idea of GWs, make the orks more orky :D Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2296959 Share on other sites More sharing options...
SamaNagol Posted February 25, 2010 Share Posted February 25, 2010 What does 'Stop a tank shock' mean? Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2297309 Share on other sites More sharing options...
stinkenheim Posted February 25, 2010 Share Posted February 25, 2010 to stop you need to imobilise, destroy or stun the vhicle Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2297562 Share on other sites More sharing options...
saphius Posted February 26, 2010 Share Posted February 26, 2010 It should have been 1 Str 10 hit, not D6. That's insane good. Triple Battlewagon lists now own land raiders. Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2298272 Share on other sites More sharing options...
SamaNagol Posted February 26, 2010 Share Posted February 26, 2010 But that only applies to Tank Shocking infantry, not Ramming vehicles? So basically it has made it utterly devoid of merit to try and swing a Power Fist at a Battlewagon if it drives at your Grey Hunters? Better to step aside and meltagun it in the back next turn? Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2298307 Share on other sites More sharing options...
Grimtooth Posted February 26, 2010 Share Posted February 26, 2010 what about hitting it with a TH? it auto hits so would stun it outright. Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2298385 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted March 8, 2010 Share Posted March 8, 2010 um no. if i remember correctly when attempting death or glory its front armour. ( i could be wrong though) also while deffrollas give orks a much needed chance of hurting heavy mech. however lets look at it this way at most orks can field 8 deffrollas or something to that effect. more than likely though you will see 3 deffrollas. now the average game is going to last about 6 turns. so at most the deffrollas will be able to attack 18 seperate vehicles over the course of a game if they some how manage it from the get go. but what happens when immobilised results and what not happen? the deffrolla becomes useless. it gives the orks a much needed power boost but mech is not dead nor is it in that much trouble. Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2309213 Share on other sites More sharing options...
Spacefrisian Posted March 8, 2010 Share Posted March 8, 2010 Just use a meltagun eg 2d6 Armour penetration and +2 on damage chart (opentopped and ap 1) Link to comment https://bolterandchainsword.com/topic/193357-something-to-consider-if-your-mech/#findComment-2309220 Share on other sites More sharing options...
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