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Calling on my Brothers Help


Greyhunter77

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A new player has come to my regular gaming club and challenged my Woves to battle. It was a challenge I couldn't refuse as he's a Dark Angels player. I last fought the El'Johnsons traitors over 15 years ago so I'm calling upon my brothers for assistance. I know he has some Ravenwing and Deathwing, but no-one at the club has ever seen him play so I don't know what to expect.

 

Does anyone have any more recent experience of fighting the Dark Angels?

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A new player has come to my regular gaming club and challenged my Woves to battle. It was a challenge I couldn't refuse as he's a Dark Angels player. I last fought the El'Johnsons traitors over 15 years ago so I'm calling upon my brothers for assistance. I know he has some Ravenwing and Deathwing, but no-one at the club has ever seen him play so I don't know what to expect.

 

Does anyone have any more recent experience of fighting the Dark Angels?

I only know of 1 thing to be aware of: Deathwing Assault combined with Raven Wing Scout/Infiltration.

 

All the Raven Wing units can Infiltrate and Scout move, and all of them have Teleportation Homers. So with RW you can Infiltrate far into the field, do a Scout move, then tp in Deathwing on Turn 1, potentially getting DW very close to you right off the start. However, a Chooser of the Slain well position will nullify most of that tactic.

 

Beyond that I haven't found DA terribly impressive. They're suffering a lot under "old codex syndrome" I think.

Remember to put out your chooser of the slain marker (if you have one) to deny his infiltrators getting too close.

 

But apart from that...they're pansies in dresses that burn incense and chant to themselves.

 

I would ensure all your models have a chainsword in one hand and a tankard in the other. Try not to fall asleep as you own him...

Only thing to worry about is his speed if he goes pure ravenwing och doublewing. A friend of mine plays doublewing and my problem against him has always been that he is in my face turn 1 with lots of bike squads. Plasmas is your friend, and well as MLs to take down both bikes and speeders (and plasma for termies).

 

If he gets first turn be prepared to lose your rhinos right away :D Scouts move + normal move is usually enough to get into good melta range. You own him in CC tough.

Apologies for the lack of information in my original post. The game is propably 1000 points but it may by 1500.

 

My army consists of

Ragnar

Ulric

Njal

Wolf Lord with WC & SB

RP with PS & PP

 

Dread with AC PF HF

IP

5 x WGT 3xSB CF FB PF HF PF AC CF

4xWG TH SS SB FA FB BP WC B

 

10xGH PP PG

10xGH PF PG

10xGH PA PP MG

 

7xBC PP PF

6xBC PP PF

 

4xSC PS MG

 

6xLF PA LC HB 3xML

 

Pred

2xRhino

1xRazorback

 

All help appreciated as I don't want to lose to a Dark Angel ;)

 

Taak Unfortunatley I tend to have one unit that rolls 1s every game.

Apologies for the lack of information in my original post. The game is propably 1000 points but it may by 1500.

 

My army consists of

Ragnar

Ulric

Njal

Wolf Lord with WC & SB

RP with PS & PP

 

Dread with AC PF HF

IP

5 x WGT 3xSB CF FB PF HF PF AC CF

4xWG TH SS SB FA FB BP WC B

 

10xGH PP PG

10xGH PF PG

10xGH PA PP MG

 

7xBC PP PF

6xBC PP PF

 

4xSC PS MG

 

6xLF PA LC HB 3xML

 

Pred

2xRhino

1xRazorback

 

All help appreciated as I don't want to lose to a Dark Angel :D

 

Taak Unfortunatley I tend to have one unit that rolls 1s every game.

 

 

Thats way over 1500pts!!!

Thats way over 1500pts!!!

 

he was just listing what he has....

 

i would propbably take the dred, pred, and long fangs. other then that i would stay away from special characters, personally i don't think they are worth it. and fill you list in as you see fit, plase would probably be helpful against most things he would throw your way.

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