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Genestealers vs Rhino.


Niiai

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So a rhino moves 12. A bunch of genestealers pop out of reserves and charge it. They score some hits and manage to destroy it with "Wrecked" result. The genestealers have surounded the tanks so they can't disembark and all the marines die. (Right?)

 

But of they get a "destoyed - explodes!" result they just stand there with smoking rhino cinders all around them. And on difficult terrain so that the genestealers charge on I1 after having taking 1 turn of dreadfull bolterfire. Good for marines but not good for 'stealers.

 

What I want to know is what happens if you roll both a "Destroyed - Wrecked" and "Destroyed - Exploded" result. Do you aplay both of them? And not at least, do the marines die?

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you would apply the worst result (the highest dice rolled, 6 in this case)

if the vehicle explodes then the unit has to be placed where the vehicle was, at least 1" from the enemy, any that can't be placed would be lost (or at least thats how i understand it). the unit would then need to take a pinning test as per the normal rules for exploding vehicles.

 

and yes, if the score was 5- vehicle wrecked and the vehicle was srrounded the unit would be unable to disembark and would be destroyed (there i no option to deploy where the vehicle stood with wrecked)

*ponder ponders ponders ponders*

 

OK, I will take your word for it that you only use the hiest result but is it stated anywhere?

 

The 1" rule might not be so bad for the tyranid player since if he got the tank swarmed 1" from each side would narrow it down quite a bit. But he would also be abel to place around 5 models or something. OK, that is really bad.

 

So to take care of a rhino as a 'nid player you need to shoot it down?

But under the wrecked rule it is stated that they try to dive out of the tanks as per normal disembarking rules. Witch is awsome for the tyranid player since they can't find any legal places to sett up and hence die. On the other hand though if they just sitt there in there seats while "prof" the tank vapirices around them they are mutch better off. (And probably will bolt down a few genestealers and cut them down afterwards since the genstealers will have to charge through dificult terain. (You are suposed to down a crater where the tank was.

 

If you aplied both resolts they would get a str 4 hit each and then disembark after the normal disembark rules and then you remove the tanks but that just is not happening is it. You remove the tanks and place them there?

 

It is OK that those are the rules, can somebody just explain "why" we do that from normal rules interpetation.

No you misunderstand, it is wrecked and destroyed at the same time (all shooting is resolved at the same time), therefore it is not a wreck and you dont use those rules, it becomes a crater and you would then use the rules for the destroyed result instead
¨But if they both resolve at the same time do they not have a) disembark withing 2" (per the wreck result) and also take a str 4 hit per member and take a pinning test?

 

GC08 is correct, all the vehicle damage results in one initiative round of combat are resolved at the same time. Typically, in the case of the vehicle destroyed results and the crew effected results this involves using the highest and discounting the lowest, so stunned instead of shaken and explodes instead of wrecked. Therefore, if you get both explodes and wrecked, you would apply the explodes result. The models are put in the crater of the vehicle, take S4 hits and a pinning test while the anything with 6" takes a S3 hit.

¨But if they both resolve at the same time do they not have a) disembark withing 2" (per the wreck result) and also take a str 4 hit per member and take a pinning test?

 

GC08 is correct, all the vehicle damage results in one initiative round of combat are resolved at the same time. Typically, in the case of the vehicle destroyed results and the crew effected results this involves using the highest and discounting the lowest, so stunned instead of shaken and explodes instead of wrecked. Therefore, if you get both explodes and wrecked, you would apply the explodes result. The models are put in the crater of the vehicle, take S4 hits and a pinning test while the anything with 6" takes a S3 hit.

 

But where does that commobnly understood consesus come from? It never says in the rulebook. :-/

Wrecked and Expodes can't happen at the same time.

 

It either is a Wreck or it Explodes.

As in, Wrecked says it stays and Explodes says it gets removed ~ that can't be.

 

Wrecked says dudes get deployed up to 2" away whilst Explodes says they get placed where the tank used to be ~ that can't be.

 

Explodes takes precedence as it removes something that could otherwise remain.

 

Take this example of "in sequence" application of results.

Stays ==> Removed ~ removed has the greater effect, it overrides whatever '5' was trying to achieve.

Removed ==> Stays ~ well it can't stay after it has been removed now can it ;) ?! '6' doesn't even let '5' be done.

 

This shows that Explodes trumps Wrecked and takes precedence.

 

So if your damage results include a 5 and a 6, only 6 gets applied

 

stinkenheim was saying this before.

Well by your logic they would have to dismount at the same time as the rhino explodes so it would happen at the same time.

 

the wrecked and explode result happens at the same time, you then apply the actions (dismount) which occur from this which have to be stand in crater as the explosion has removed any ability to "dismount" from said explosion crater

 

~Gil :D

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