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Desert RoughNecks Company


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Desert RoughNecks Company

3d Armored Battalion

composed of fragments of numerous Asterties Chapters, the bond created between the battle brothers stranded in the gerat desert of Argonus Prime, after 150 years of survival depending only on one another, led to a founding of a new chapter.

Since there was no Chapter Master leading the great Battle of Argonus Prime, the brethren depend on guidance form specialists such as Chaplain Crasinus of the Black Templars, The Epistolary Maulious of the Ultramarines, a favorite of Tigurius himself (counts as.) And numerous Tech Priests that take careful care of all the limited machinery the newly formed chapter has at its disposal. Every piece of war gear the have is taken close care of, if some a valuable machine is damaged, it is salvaged and modified in some way to continue its service to the force. Thus the experience of on battlefield modifications of different chapters were utilized, susch as the Dingo pattern bikes, The wambat support platforms.

Since the world of operations off the strange battle company, is mostly desert, the newly proclaimed Master of the Force and the close council of Techmarines decided that hover craft were more preferable as troop transports, the long lost art of jetbikes were sought by the chapters tech priests.

Many different combat tactics are employed as a result of all the brethren composing the chapter. The honoring of Roboute Gilliman Codex Astertes is the foundation for such an alliance, but the limitations of resources dictates the necessity for complete flexibility and supreme battle tactics. The long decades of fighting along each other battle brothers learned from all the different chapter tactics. As a result< the force is able to fight as a Crusader force of the Black Templars. As furiously as the Space Wolves. As fast as the White Scars, or be completely obedient to the Codex Astertes as the Ultramarines.

If any of you B&C foroumers can help me out on this WIP army C&C are always welcome, if any opinions on how to improve the fluf, will gladly listen to all opinions.

Basic Tactical Marine

spacemarine.jpg

Veteran Sargent

spacemarine.jpg

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Fragments of other Chapters would never form another force, they may operate together but would never surrender their heraldry; even if only a single Squad remained from a Chapter, they would fight to the death before changing their "colours".

 

Also, what would bring so many Chapters together?

 

Granted, you might get two smaller forces responding to the same call for help.. But equally, you might just get a larger, single Chapter, force.

The main Idea behind the fluf is that the remaining marines allied together for the survival purposes, forming a new chapter as a result, not giving up their previous heraldry and unique chapter characteristics. Just Like The Death Watch Chapter. The uniform color scheme was chosen to unite the force, and for tactical reasons. How stupid would it be in a completely desert environment to be composed of Dark blues of the Crimsom Fists with the black and silvers of the Iron Hands? Throw in there some Ultramarines mixed with Space Wolves and Salamanders and you get a force that just screams out "Shoot us, we're Idiots!!!" It's like wearing reds in a forest during a cover ops mission.

 

Game wise, this will let me employ different chapters' traits for flexibility against different opponents, without just claiming that I'm playing this force as BT in one game, and DA or BA the next. That way I got some fluf to justify my army.

How stupid would it be in a completely desert environment to be composed of Dark blues of the Crimsom Fists with the black and silvers of the Iron Hands? Throw in there some Ultramarines mixed with Space Wolves and Salamanders and you get a force that just screams out "Shoot us, we're Idiots!!!" It's like wearing reds in a forest during a cover ops mission.

Your thinking too modern day. Astartes are utterly devoted to their heraldry and colours and consider it a great dishonour to be asked to repaint their armour, even when stealth comes into it. Besides, most Chapters use Scouts for Covert Ops.

And forget about hover-vehicles.. .Your Techmarines cant just whistle up technology that has been lost for thousands of years.

 

the mixed chapters is also not going to work at all. Just play counts as if you really have to chop and change teh codex you use like that. And accept that you wont get as good at using any of them while you're at it.

Hey thanks for posting you ideas mate, unfortunately i'm going to have to put my 'constructive criticism' hat on

 

1/ Space Marines are crazily fanatical about their chapter, they won't simply leave it to join a new chapter, if you think about it space marines live for many centuries, so 150 years isn't really enough for them to say "hey lets make our own chapter"

 

2/ Only the highlords of terra have the authority to make new chapters, and I don't see them granting you the right if you haven't done something legendary

 

3/ It is generally considered bad form to use pre existing chapters as a 'basis' for your own, here i'm talking about BT chaplains and "a favourite librarian of tig." it's all a bit "my chapter is the best"

 

4/ Equally the tech priests of mars have spent thousands of years trying to get hover craft again, its fine your chapter searching for it, but they should never find it,

 

5/ in regards to camo, thats fine, some chapter do use camo, it's not unheard of, especially if the marines are having to fight in circumstances they normally wouldn't (i.e prolonged land campaigns), it's just generally all they do is drop pod in, kill stuff then leave.

 

6/ The end saying you can do everything as well as all the first founding chapters is a little OTT

 

I like the idea of desert marines, we don't get many, I just think you need to work out some kinks ;)

 

~Gil ;)

Your thinking too modern day.

 

Seconded.

 

Besides what's already been said:

 

As powerful as the Astartes are, they are esentially at a 'power stalemate' with the larger Imperium. They could do a lot of damage if they turned on the Imperium and possibly (I'd say probably) overthrow the current power-structure. However they are constantly being monitored and their power being regulated as best as such a galaxy-spanning beaurocracy can.

 

Therefore, IF (and it's a big 'if') your marines DID decide to create their own chapter, it probably wouldn't be looked upon too fondly by the higher beaurocracy. Look what happened to the Celestial Lions as good evidence as what happens to a chapter if they don't have the political weight of a first founding chapter.

Hey Guys, thanks for all the constructive criticism... you got a good point on the fluf flaws I got here.

 

The authority of the High Lords of Terra is irrelevant within this fluf, since the different units of a larger campaign are stranded and as far as the Impirium and different Chapters are concerned are counted as KIA or MIA... therefore this force is a necessary alliance of the stranded fragments of a number of chapters.

 

Basically, when talking about hover craft tech I had some dark voice in the back of my mind whispering and some times just screaming at me RT JET BIKES!!!

Probably corruptions of the warp at work here...

 

About Marines' fanaticism of their colors, there are chapters composed from a lot of different chapters, Death Watch comes to mind.

But all said above does make sense.

 

So, the above idea is just a starting point... If any can help with the fluf would be really grateful

 

will edit the above fluff, let me know what you think

Desert RoughNecks Company

3d Armored Battalion

Composed of fragments of numerous Asterties Chapters, the bond created between the battle brothers stranded in the gerat desert of Argonus Prime, centuries of survival depending only on one another, led to an uncanny bond within the strange battle company.

Since there was no Chapter Master leading the great Battle of Argonus Prime, the brethren depend on guidance form specialists The Epistolary Maulious of the Ultramarines, a favorite of Tigurius himself (counts as.) And numerous Tech Priests that take careful care of all the limited machinery the newly formed chapter has at its disposal. Every piece of war gear the have is taken close care of, if some a valuable machine is damaged, it is salvaged and modified in some way to continue its service to the force. Thus the experience of on battlefield modifications of different chapters were utilized, such as the Dingo pattern bikes, The Wambat support platforms.

Since the world of operations off the strange battle company, is mostly desert, the newly proclaimed Master of the Force and the close council of Techmarines decided that hover craft were more preferable as troop transports, the long lost art of jetbikes were sought by the chapters tech priests. The necessity of understanding such technology was made a priority, and the search for that technology has become an obsession for the commanders and the Tech priests.

Many different combat tactics are employed as a result of all the brethren composing the chapter. The honoring of Roboute Gilliman Codex Astertes is the foundation for such an alliance, but the limitations of resources dictates the necessity for complete flexibility and supreme battle tactics. The long centuries of fighting along each other battle brothers learned from all the different chapter tactics. As a result the force is able to fight as a Crusader force of the Black Templars. As furiously as the Space Wolves. As fast as the White Scars, or be completely obedient to the Codex Astertes as the Ultramarines. The resulting mixture of different tactics and chapter traits has caused numerous conflicts as well. As a result, theh commanders were forced to concentrate on the codex teachings to keep the company from tearing itself apart.

If any of you B&C foroumers can help me out on this WIP army C&C are always welcome, if any opinions on how to improve the fluf, will gladly listen to all opinions.

Basic Tactical Marine

spacemarine.jpg

Veteran Sargent

spacemarine.jpg

Tell me what you think

Okay I know I'm coming in to this late but I have a few ideas.

 

Firstly, the idea of marines from different chapters working together withing the same unit makes me think of the upcoming Deathwatch RPG. I really don't have alot of information about the Deathwatch, so I can't say as to whether or not they don the same or their original colors.

 

Secondly, I have a question about recruitment. If they've been fighthing as a single company for centuries .... why aren't they all dead? Perhaps if there were some type of recruitment, it'd be these new marines that form their own chapter, since it's been stated that the original would not want to change their honored colors.

 

I hope that helped.

Also, what would bring so many Chapters together?

Armageddon... Black Crusade... :P

The main Idea behind the fluf is that the remaining marines allied together for the survival purposes, forming a new chapter as a result, not giving up their previous heraldry and unique chapter characteristics. Just Like The Death Watch Chapter. The uniform color scheme was chosen to unite the force, and for tactical reasons. How stupid would it be in a completely desert environment to be composed of Dark blues of the Crimsom Fists with the black and silvers of the Iron Hands? Throw in there some Ultramarines mixed with Space Wolves and Salamanders and you get a force that just screams out "Shoot us, we're Idiots!!!" It's like wearing reds in a forest during a cover ops mission.

DeathWatch isn't Chapter and never was. DeathWatch is chamber militant of Ordo Xenos; Inquistion. And BTW, the annoucement for it is from fluff stand point wrong.

 

Ehm, you got it entirely wrong. The Marines WANT to be seen, they don't hide like the cowardly IG.

 

Game wise, this will let me employ different chapters' traits for flexibility against different opponents, without just claiming that I'm playing this force as BT in one game, and DA or BA the next. That way I got some fluf to justify my army.

No need for this. You could just say that htey are different company from the same chapter. Look at the DA Deathwing and Ravenwing.

 

The authority of the High Lords of Terra is irrelevant within this fluf, since the different units of a larger campaign are stranded and as far as the Impirium and different Chapters are concerned are counted as KIA or MIA... therefore this force is a necessary alliance of the stranded fragments of a number of chapters.

Then you need very very very very very very very good explanation why is this happening.

 

About Marines' fanaticism of their colors, there are chapters composed from a lot of different chapters, Death Watch comes to mind.

But all said above does make sense.

See above.

 

3d Armored Battalion

Something like that doesn't exists, when it come to marines. There are chapters, companies, squadrons, squads and combat squads.

 

Since the world of operations off the strange battle company, is mostly desert, the newly proclaimed Master of the Force and the close council of Techmarines decided that hover craft were more preferable as troop transports, the long lost art of jetbikes were sought by the chapters tech priests. The necessity of understanding such technology was made a priority, and the search for that technology has become an obsession for the commanders and the Tech priests.

Jetbikes are technology of filthy xenos.

 

 

The problem with is force is, that when the campaign end the chapter will be disbanded and marines return to their respective Chapters. PERIOD. >>No matter how hard you want argument, this is adamatium-hard fact.<<

No. This doesn't work.

There is a fine distinction between fluff and the game. Working to combine the two leads to accounts of name dropping in attempt to have special characters.

 

3d Armored Battalion

 

Marines aren't organized into Battalions.

 

The Epistolary Maulious of the Ultramarines, a favorite of Tigurius himself (counts as.)

 

Since the world of operations off the strange battle company, is mostly desert

 

If these Marines have the ability to operate out of a homeworld, it can be assumed that they have access to ships, ships that can help battle brothers get back to their parent Chapters, something any Chapter would be more than obliged to do for a Brother Space Marine.

 

hover craft were more preferable as troop transports, the long lost art of jetbikes were sought by the chapters tech priests.

1. Hover technology is hard to maintain, in a desert environment that's the last thing you want.

2. Chapters have techmarines, not techpriests.

 

As a result the force is able to fight as a Crusader force of the Black Templars. As furiously as the Space Wolves. As fast as the White Scars, or be completely obedient to the Codex Astertes as the Ultramarines.

 

This is why trying to combine the game and the fluff is a terrible mistake.

Make the game fit your fluff, not the other way around.

 

since the different units of a larger campaign are stranded and as far as the Impirium and different Chapters are concerned are counted as KIA or MIA

 

You're underestimating the value of Space Marines, and their use.

Marines are shock troops, used to support Imperial Guard. Prolonged use of Space Marines in campaigns like the Black Crusades and the wars for Armageddon aren't run in the mill conflicts.

 

Marine's don't get lost, left behind, forgotten. They're an investment that isn't forgotten, especially not by a warrior fraternity with a brotherly closeness. Marines are brothers. You don't lose them to anything short of death itself.

 

RT JET BIKES!!!

 

Tough. Marine's don't have them in great use anymore. You're stomping on Dark Angel toes.

 

there are chapters composed from a lot of different chapters, Death Watch comes to mind.

 

Death Watch still wear their colors. Their right pad is their Chapter's heraldry.

 

As far as Marine heraldry goes

Commander Carab Culln:

 

Camouflage is the colour of fear... I have no need to hide from my foes... I have no fear of death. My colours I wear openly, they proclaim louder than any words, "I am proud to live - I am proud to die".

 

The Red Scorpions aren't particularly divergent from the Codex either.

 

What's rather surprising, and is not mind boggling, is that you're combining Chapters of Legend to make this force.

Ultramarines, Black Templars, Crimson Fists (especially Crimson Fists) aren't going to forget about a campaign that took a number of their battle brothers. The brother alone is a hard to replace resource, his armor, his weapons, Chapter's are well stocked, but you're also thinking with a modern mindset if you don't understand that a bolter that his been in service for several centuries doesn't carry it's weight as far as the Chapter is concerned.

 

Also, their base of operations wouldn't have much influence on their colors. Black Templars recruit from all around, they wear black no matter what.

Imperial Fists recruit from hive worlds, they wear golden yellow.

Blood Angels fought in the wasteland of Armageddon wearing bright red.

Ultramarines fought around their homeworld when Behemoth wearing blue.

 

Chapter's also don't have jurisdiction over each other.

A Chapter Master from one Chapter cannot order a sergeant from another unless they have relinquished their sovereignty to that Chapter.

  • 4 weeks later...
  • 3 months later...

Here is the fluff my brother came up with... It does shed some light on the marine idea but is mainly centered around the Tau army he wants to start collecting... so you see its kind of tied together....

 

Brace your selves, here comes....

as always help out to correct the fluff and make it more reasonable and sound... comment, critique and give advice!!!

 

Valentius, second Melik of Ruski’oos, – surviving commander of the space marines on the planet.

 

Melece the Cruel, aka, Melece the Idiot – the feudal lord, who commanded the doomed expedition. He is known as the Cruel within his principality due to his, well, cruelty. He is relatively young, and thoroughly insane dictator, with a twinkle of megalomania and grandeur in his eye. He is called the Idiot by the surviving forces stranded on Loudoun 4. More on that later.

 

General Anush Avan Greorgian is in charge of the Purcell Desert theater. That’s me with the Sisters of Tau. Anush Avan has to stop the space marine advance out of the desert and if possible soften up the enemy to the point where a counter attack can be launched to destroy the imperial invaders.

 

Loudoun 4 is an earth sized planet on the outer edges of Tau space. Agents of the imperium have not visited the system for some 2000 years. Loudoun system and the surrounding parsecs (a cube made of 20 x 20 x 20 light years) have been cut off from warp travel by warp storms for a good portion of the last 15,000 years. Loudoun 4 has a population of 12 million that are spread out across 3 of the 4 continents. There are another half a million souls scattered throughout the Loudoun System.

 

These humans are unique in two respects. First, they do not have psychic genes. This is because they eluded mixing with genetically engineered humans that have come to dominate the galaxy since about 8K (or the beginning of warp travel, which was made possible by genetic alterations).

 

Second, they bow down to an obscure Deity they claim created the universe out of love.

 

They managed to stay obscure, thanks to the fact that a majority of them, unknown billions, live in space hulks that rarely settle on planets. When they did settle, they were usually conquered or exterminated by 40K forces. What do you think the Great Crusade before the Heresy was doing?

 

About the humans on Loudoun 4. They are the brains behind the tau technological leaps and bounds that happened within the last thousand years. That’s why their weapons are similar to the tau. They trade with the tau, who in return, offer protected territory for their space hulks. There have been, and continue to be wars between these humans and the tau.

 

Humans of Loudoun 4 have more technological weapons than the tau. Such as the crisis drones that replace heavy suits. They also have crisis suits that are used to board space ships to tear through them. The crisis drones are remote controlled as not to place extra lives in danger. Especially the lives of experienced pilots.

 

The pilots use manned crisis suits when boarding space ships, since remote control is out of the question. Those suits are super souped up. They have broadsides that are faster, have stealth and better armor. Regular suits also have stealth fields and have weapons that are found on thanks, like full size ion cannons, rail guns, and massive plasma cannons that can cut through hulls.

 

The tau have outdated suits that the warrior caste considers a badge of honor to man. Thus, they irrationally sacrifice pilots on battlefields.

 

The story

 

Ten years ago, the warp storms lifted from the Loudoun parsec and the surrounding space. Being relatively near, Melece, in his quest for glory, decided to lead a crusade/booty raid into tau territory through the unprotected gap in what everyone in his court agreed was the underbelly of the tau.

 

He gathered two space marine chapters at 500 man strong each, a sizable imperial guard army and a huge convent of sisters (mainly for entertainment) as well as a good number of support personnel and slaves.

 

It took him 3 years to assemble the army. With the armada, he set out straight for Loudoun. What happened next could only be described as Divine intervention. Everything went wrong. Melece traveled for 6 weeks through the warp, but covered 6 years in real time. On approach to Loudoun, the armada ran into a chaos demon force. A good portion of the attack ships covering transports engaged the demons. For whatever reason, on transport with a detachment of imperial guard dropped out of the warp ahead of everyone else, thus arriving at Loudoun 4 eleven months ahead of everyone else. Without support of attack ships and the rest of the fleet.

 

As dumb luck would have it, Melece’s stepnephew, Uday, commanded the vessel. After assessing sketchy intelligence for 5 minutes that they gathered for only a week in orbit, some lame attempts at diplomacy and boneheaded ultimatums to the locals, he ordered an attack on the planet.

 

Needless to say, the locals manage to repell the invaders at a cost of nearly 5 million people. They kill Uday, capture, interrogate and exterminate the survivors and most importantly, learn about the imperial technology and prepare for the attack.

 

Melece’s fleet drops out of the warp eleven months later, just when the people of Loudoun 4 set up defenses over major population centers, as soon as the transports arrive, they meet stiff resistance. Human crisis teams emerge from the orbiting wreckage of the imperial vessel and begin to burrow deep into the imperial ships and rendering them uninhabitable. Many slaves and imperial guardsmen are lost in orbit. But the majority of the landing parties are shot on the way down to the cities.

 

The two space marine chapters manage to land. But, it is by no means where they intended. As the transport ships approach lower orbit, they are pummeled by concentrated firepower, and turn half a degrees off. That’s enough to send the marines landing 2000 miles away from the nearest population center, in the middle of the Purcell Desert together with a detachment of imperial guard and sisters.

 

Up in space, things are getting nastier. Melece is shocked to his invasion plan unravel. The warships are nowhere to be found. They’re still fighting off demons. In the warp, minutes have passed since the transports dropped out, in real time, months. The marines are in the wrong place and have to slog across the desert without water and little fuel. And the 70% of the imperial guard who make it out of the transport ships burn up in the atmosphere due to bad entries and planetary defenses. All the while his ships are being depressurized by steal broadsides and other nasty stuff.

 

Being a good dictator and a pathetic general, he cuts a third of the surviving fleet, the untouched, and runs to the asteroids to prepare for planetary bombardment. He issues the order to the attack ships still in the warp to meet him outside the solar system in the asteroids to help with the preparations for the annihilation of Loudoun 4, with the marines still on the planet. His attack ships arrive there 2 months later.

 

Once the marines, who remain in space, learn of his orders, two weeks after the invasion, they assassinate Melece and install his even more incompetent second step nephew, Quisay. By this time, the remainder of the fleet free of broadside infestation is a third of the way to the asteroids. They military command halt and begin developing a new strategy of how to rescue the stranded marines. Confusion and political backstabbing reign.

 

When the rest of the battle fleet drop out of the warp and begin working on moving the asteroids into position for a planetary bombardment, they get attacked by the colonists living in space, who have been spared from the fight up to that point. Rather than drop… it’s a cluster feth.

 

On the planet, the name of the game is to wait to be rescued. Valentius becomes the overall commander of the marines, after the real commander is gunned down along with a hundred marines by sisters of tau because of their stupid colors a few days after landing. Being ever practical, and having observed the enemy sneak up on them time and again, valentius orders armor and equipment to be camouflaged. That significantly cuts down on marine casualties, saving 600 – 700 marines from quick extermination. Marines, guard and sisters of battle begin to fight under a unified color scheme, while the intrigues shake out in space.

 

The marines establish a base in the desert, organize defenses, and prepare to wait out the onslaught. At this point it is no more than harassing engagements that slowly bleed the numbers. They are spared the full blunt of the human tau attack since the Loudouners are fighting with a massive guard army that landed closer to their cities, as well as ripping the imperial fleet in orbit a new one.

 

This is Landing + 144 days into the campaign. There’re are roughly 600-700 marines on the ground from two chapters under the command of valentius. They are facing a largely an army of crisis drones and human fire warriors.

It's 2:32 AM in my part of the world.

 

The first thing I will tell you is to re-read everything people have posted above in relation to you first thread.

The second thing I will tell you is to be patient. The Liber community is small, and I mean small. In addition, the Liber community has some of the biggest works to tackle whenever they decide to look at something. Bumping a threat twice in less than five minutes isn't a good impression to make. It is a deterrent for anyone looking for something to comment on since they see a little ADHD kid behind a keyboard expecting, not only the real world, but the entire online community to revolve around them.

 

Now, your fluff, maybe it's because I'm tired, maybe because you've written it like you're trying to tell us the concept of the story, I don't know, could be both. It's a mess, and I got lost so many times I don't know where to begin.

 

Valentius, second Melik of Ruski’oos, – surviving commander of the space marines on the planet.

 

What's a Melik? What is Ruski'oos?

 

General Anush Avan Greorgian is in charge of the Purcell Desert theater. That’s me with the Sisters of Tau.

 

I'm going to go out on a limb and assume that this is a Tau Commander. Tau have different ranks than the Imperium. Next is the fact that Tau don't have auxiliary officers, especially not in command of Tau. Anghkor Prok, the Kroot character, is a rare exception to that rule, standing out as being a kroot that has risen to such a high rank he can command Tau.

 

Next, what are sisters of Tau?

 

Loudoun system and the surrounding parsecs (a cube made of 20 x 20 x 20 light years) have been cut off from warp travel by warp storms for a good portion of the last 15,000 years.

 

Concentrate on your system. Next thing, if the place is surrounded by Warp Storms, how are Tau getting there?

 

Loudoun 4 has a population of 12 million that are spread out across 3 of the 4 continents.

 

Why is the fourth continent uninhabited?

 

There are another half a million souls scattered throughout the Loudoun System.

 

Why are they there? Why should I care? What purpose do they serve?

 

First, they do not have psychic genes. This is because they eluded mixing with genetically engineered humans that have come to dominate the galaxy since about 8K (or the beginning of warp travel, which was made possible by genetic alterations).

 

Source?

 

Second, they bow down to an obscure Deity they claim created the universe out of love.

 

What purpose does this serve?

 

They managed to stay obscure, thanks to the fact that a majority of them, unknown billions, live in space hulks that rarely settle on planets. When they did settle, they were usually conquered or exterminated by 40K forces. What do you think the Great Crusade before the Heresy was doing?

 

How do they get into Space Hulks? What point are you trying to make with the Great Crusade? Why are they on this backwater, and how did they spread so far?

 

About the humans on Loudoun 4. They are the brains behind the tau technological leaps and bounds that happened within the last thousand years. That’s why their weapons are similar to the tau. They trade with the tau, who in return, offer protected territory for their space hulks. There have been, and continue to be wars between these humans and the tau.

 

The Tau Earth Caste are like modern day scientists, constantly creating and experimenting with new technologies. Why are your space hippies able to make weapons that alien masterminds cannot do on their own. Why haven't they been assimilated or exterminated by the Tau?

 

Humans of Loudoun 4 have more technological weapons than the tau. Such as the crisis drones that replace heavy suits. They also have crisis suits that are used to board space ships to tear through them. The crisis drones are remote controlled as not to place extra lives in danger. Especially the lives of experienced pilots.

 

The pilots use manned crisis suits when boarding space ships, since remote control is out of the question. Those suits are super souped up. They have broadsides that are faster, have stealth and better armor. Regular suits also have stealth fields and have weapons that are found on thanks, like full size ion cannons, rail guns, and massive plasma cannons that can cut through hulls.

 

M.I.S.S.

Me, I'm So Super.

 

On top of this, why are space hippies arming themselves in the first place?

 

The tau have outdated suits that the warrior caste considers a badge of honor to man. Thus, they irrationally sacrifice pilots on battlefields.

 

Who is this referring to, the Tau or the space hippies?

 

He gathered two space marine chapters at 500 man strong each, a sizable imperial guard army and a huge convent of sisters (mainly for entertainment) as well as a good number of support personnel and slaves.

 

Why are the Space Marines so understrength? What about fleet assets?

 

It took him 3 years to assemble the army.

 

You expect Sisters of Battle (a convent, no less) and 2 Chapters of Space Marines (1000 Battle Brothers) to wait around 3 years for some pompous general to cut into the underbelly of the Tau?

 

What happened next could only be described as Divine intervention. Everything went wrong. Melece traveled for 6 weeks through the warp, but covered 6 years in real time. On approach to Loudoun, the armada ran into a chaos demon force. A good portion of the attack ships covering transports engaged the demons. For whatever reason, on transport with a detachment of imperial guard dropped out of the warp ahead of everyone else, thus arriving at Loudoun 4 eleven months ahead of everyone else. Without support of attack ships and the rest of the fleet.

As dumb luck would have it, Melece’s stepnephew, Uday, commanded the vessel. After assessing sketchy intelligence for 5 minutes that they gathered for only a week in orbit, some lame attempts at diplomacy and boneheaded ultimatums to the locals, he ordered an attack on the planet.

Needless to say, the locals manage to repell the invaders at a cost of nearly 5 million people. They kill Uday, capture, interrogate and exterminate the survivors and most importantly, learn about the imperial technology and prepare for the attack.

 

1. I honestly hate deus ex machina, especially when it's used in the time travel fashion to give the Tau even more plot armor.

2. What are Chaos Daemons doing that can possibly penetrate Imperial Gellar Fields and if Gellar Fields are penetrated, the ship should be consumed by the warp immediately.

3. How are space hippies repelling Imperial Guardsmen?

4. Where is Uday's tactical staff?

5. Why didn't he just bomb the world when he was done declaring ultimatums?

 

Melece’s fleet drops out of the warp eleven months later, just when the people of Loudoun 4 set up defenses over major population centers, as soon as the transports arrive, they meet stiff resistance. Human crisis teams emerge from the orbiting wreckage of the imperial vessel and begin to burrow deep into the imperial ships and rendering them uninhabitable. Many slaves and imperial guardsmen are lost in orbit. But the majority of the landing parties are shot on the way down to the cities.

 

Deus ex machina, kinda funny how in 11 months the people finish up their defenses. Also kinda funny how the space hippies have suits that are surviving in THE VACUUM OF SPACE. Even funnier how the majority of landing parties are shot down, completely downplaying the Imperium's military might and putting Tau plot armor through roof.

 

The two space marine chapters manage to land. But, it is by no means where they intended. As the transport ships approach lower orbit, they are pummeled by concentrated firepower, and turn half a degrees off. That’s enough to send the marines landing 2000 miles away from the nearest population center, in the middle of the Purcell Desert together with a detachment of imperial guard and sisters.

 

Again, you're doubting Imperial technology. On top of this, how are the Space Marines (who are likely landing by Drop Pod and Thunder Hawk) landing with Guardsmen and Sisters who have their own methods of transportation?

 

Up in space, things are getting nastier. Melece is shocked to his invasion plan unravel. The warships are nowhere to be found. They’re still fighting off demons. In the warp, minutes have passed since the transports dropped out, in real time, months. The marines are in the wrong place and have to slog across the desert without water and little fuel. And the 70% of the imperial guard who make it out of the transport ships burn up in the atmosphere due to bad entries and planetary defenses. All the while his ships are being depressurized by steal broadsides and other nasty stuff.

 

Ships. Don't. Fight. Daemons.

Warp time =/= real time isn't a constant, it isn't going to be like that all the time, it's usually faster, hence why it's used.

Even more emphasis on Tau plot armor.

Imperial ships > Tau ships, this is a given. Tau have missiles, Imperial ships have missiles plus lances, turbolasers, etc. Tau should be getting slaughtered.

 

Being a good dictator and a pathetic general, he cuts a third of the surviving fleet, the untouched, and runs to the asteroids to prepare for planetary bombardment. He issues the order to the attack ships still in the warp to meet him outside the solar system in the asteroids to help with the preparations for the annihilation of Loudoun 4, with the marines still on the planet. His attack ships arrive there 2 months later.

 

You've contradicted your Melece the Cruel. Where is the untouched fleet coming from? Why in the world is he moving into asteroids? Terra is the solar system, everything else is its own system. Loudoun system would be the appropriate name here. More time travel.

 

Once the marines, who remain in space, learn of his orders, two weeks after the invasion, they assassinate Melece and install his even more incompetent second step nephew, Quisay. By this time, the remainder of the fleet free of broadside infestation is a third of the way to the asteroids. They military command halt and begin developing a new strategy of how to rescue the stranded marines. Confusion and political backstabbing reign.

 

Marines don't assassinate, they execute and take charge. By this time the Astartes would be taking charge. Politics are for generals, business like this is where the Astartes should be reigning order. The Imperium isn't a messed up, please stop treating it as such.

 

On the planet, the name of the game is to wait to be rescued. Valentius becomes the overall commander of the marines, after the real commander is gunned down along with a hundred marines by sisters of tau because of their stupid colors a few days after landing. Being ever practical, and having observed the enemy sneak up on them time and again, valentius orders armor and equipment to be camouflaged. That significantly cuts down on marine casualties, saving 600 – 700 marines from quick extermination. Marines, guard and sisters of battle begin to fight under a unified color scheme, while the intrigues shake out in space.

 

I still don't know what Sisters of Tau are.

I'm still annoyed with you not grasping the stupid colors concept. Marines are knights in shining armor, the colors are their heraldry. For many, camouflage is the color of weakness.

I'm confused as to where and how Marines are getting camouflage materials in the middle of a desert.

I'm confused as to how you expect these Sisters to sneak up on marines who are equipped with the finest armor and equipment in the Imperium. The standard Auspex alone is probably better than the MW2 Heartbeat sensor, and Marines should be more than aware of their surroundings.

 

The marines establish a base in the desert, organize defenses, and prepare to wait out the onslaught. At this point it is no more than harassing engagements that slowly bleed the numbers. They are spared the full blunt of the human tau attack since the Loudouners are fighting with a massive guard army that landed closer to their cities, as well as ripping the imperial fleet in orbit a new one.

 

How are the marines doing this exactly? More importantly, why? Marines don't wait, marines are shock troops, what are they doing about ammunition, why aren't they trying to establish communications with the other Imperial forces? What makes you think that Tau are capable of ripping the Imperium a new one in orbital combat?

 

crisis drones and human fire warriors.

 

I'm assuming the crisis drones are your remote controlled techno-miracles?

Human fire warrior is a direct contradiction. Fire Caste is part of the Tau system. Humans, along with every other race besides the Tau, is an auxiliary.

 

And here's just the piece of advice I'm going to give before I get an answer:

If Sisters of Tau are traitor Sisters of Battle, drop the idea immediately. Sisters don't betray the Emperor. There is a single recorded exception who has fallen to Chaos, other than that Sisters are less likely to betray the Imperium than Space Marines, ranking right below Grey Knights in purity. Don't try and make exceptions to a clean cut rule.

 

It's now 3:22 AM.

Thanks for all your comments Brothers...

 

I will probably start with the fluff from scratch on this Chapter...As was already stated all comments were greatly appreciated.

 

Now for some clarifications,

 

KingHongKong, Thank you for all the comments you made along with other Brothers, but as I'm really new to the site and don't know exactly how it operates, i re posted the same post thrice, and didn't know how to remove the exes posts...

Was not trying to bump the thread and annoy anyone.

 

NightrawenII Kind of got my original idea, and I thank you for it... but i see now that i does not work in the 40k fluff, so a revision will be made, or an attempt on one)))

 

Shinzaren, for your commentates on Anush_Avan's blog I want to thank you separately, as you will soon find out, he is a very interesting and difficult when it comes to argumentation and debate... for some reason he is not willing to accept the model of universe created by GW, and wants to improve on it... I posted his entry on my blog to show a different aproach taken to this army;s fluff than one I have written... not trying to step on any toes here ao clog up the server with multiple postings, so be a little more forgiving...That's why this thread was created in the firs place, not to have my nose rubbed in about my limited knowledge of the 40k Universe, but for seasoned palyers and fluff buffs to help me correct it and improve on my original idea....

 

About the colors being worn proudly? I have no problem with that, but let me just remind you yet again of THE DEATH WATCH, and now having learned about the mega cool Idea< remind you brothers of THE LEGIO BOLTER AND CHAINSWIRD fluff... So a chapter having to give up its colors, not completely, but still repainting it is not nonsense to me at all... just have to find a clever way of working it in...

 

my biggest problem as i see it, was trying to work the table top and fluff into one bowl, I'll have to take a different approach)))

 

Thank you again for all the participants of this post...

 

Keep on criticizing!!! I want this to work out :HQ:

Thank you for all the comments you made along with other Brothers, but as I'm really new to the site and don't know exactly how it operates, i re posted the same post thrice, and didn't know how to remove the exes posts...

Was not trying to bump the thread and annoy anyone.

 

I apologize, I was tired when I posted. However, my point still stands, be patient. People usually work their way around to try and help people, especially when they're new. If people aren't responding, keep on working, if people are, don't ignore them and look at the advice they give. Some people may not help you out, but most hold tidbits of information that can help you out, even if the majority of it isn't worthwhile.

 

About the colors being worn proudly? I have no problem with that, but let me just remind you yet again of THE DEATH WATCH, and now having learned about the mega cool Idea< remind you brothers of THE LEGIO BOLTER AND CHAINSWIRD fluff... So a chapter having to give up its colors, not completely, but still repainting it is not nonsense to me at all... just have to find a clever way of working it in...

 

Keep circumstances in mind before you go like this. You usually realize how little you know when you learn more. First thing I'll address is the Legio Bolter and Chainsword. This is an entirely fan made organization for the forum. Warseer has a Chapter called the (surprise, surprise) Warseers. They are as valid as any DIY Chapter, no more no less. The Deathwatch is an entirely different beast.

 

Many people will use the Deathwatch as an excuse when they want to have multiple Chapter organizations. Keep in mind, the Deathwatch isn't a Chapter, it is an Inquisitorial Organization. The black and silver is an honor all its own, showing a Marine has served the Inquisition for a period of time. Do not mistake the Deathwatch as relinquishing Chapter tradition, to quote my favorite movie of all time "It's a term of service, not a career." However, some marines may turn it into one if their talents fit the job :HQ: .

 

However, camouflage is not always ignored. The Badab War gave specific camo schemes for multiple Chapters, there's no reason the Chapters can't adopt one.

Look:

http://www.dakkadakka.com/dakkaforum/posts/list/289929.page

http://www.dakkadakka.com/dakkaforum/posts/list/223206.page

 

my biggest problem as i see it, was trying to work the table top and fluff into one bowl, I'll have to take a different approach)))

 

A thousand times over. Never try and link the gameplay to the background, the differences are astounding.

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