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Sisters in Chimeras?


Apogee

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That is what I understand to be the rules also. However, without looking in the codex I don't think Chimeras are available for purchase for Sisters units. That being said, you would have to purchase some Storm Troopers or Inquisitors and buy the Chimera with it as 'their' transport. Then you have to start the game with your sisters dismounted next to the chimera and then you can embark them and roll out.

 

Hope that helps

Let me clarify Valius's position: Rhinos are cheaper (even if only marginally for us... for now) and the sacrifice of frontal armour in exchange for enhanced side armour is more useful on a unit that will want to be getting stuck into the enemy lines.

 

The Rhino also has 3 Access Points which is the chief reason you want it, so you have more options/space for bundling out and setting things on fire. The Chimera and Rhino have differing roles, which is just as well.

 

If you really want some Chimera action, induct an Infantry Platoon! Chimeras with Heavy Stubbers can put out a fiendish amount of fire, plus you get Heavy Weapon Teams. They can lay some fire down while your Rhino mounted Sisters get on with the purging up close. Plus IG Chimeras are better than ours...

 

As for the dedicated transport rule, it was my understanding that only the unit it was bought for can start in the transport. Someone with a rule book handy might look it up to confirm for us, as I don't have mine with me.

Only the unit for which the dedicated transport was purchased may begin the game embarked on said transport.

 

However, any eligible is allowed to embark during the course of the game. So most Sisters (but not, e.g., Seraphim) can embark onto IST Chimeras if they wished.

 

Just standard 40K rules at work here.

Use of a Chimera becomes much more important if you are using the rules from IA2. This gives the Inquisition (via the ISTs and Inquisitors) use of equivalent to IG Chimeras, which allow X number of models to fire out of them. It also doesn't specify which sort of weapons have to be fired, nor does it make the vehicle open topped to do so.

 

As Sisters have a better basic weapon than ISTs, it does make some sense to turn the Chimera into a roving firebase, especially with better options for weapons fits on the Chimera... like the autocannon/heavy stubber/heavy bolter I am now using on mine <_<

Well, I was more thinking about packing 12 Sisters into a box rather than 10. Gives you a bit more durability, and popping smoke once generally gets them across the battlefield unmolested - especially when flanked by Immolators, covering the side armour. Pretty optimistic to be sure, but it could work!
Well I bought imperial guard platoon to aid, only to "stole" their dedicated transports for my sisters and =][=. I don't really care that I have to embark during first turn, but this way i can shoot 6 weapons from top hatch and a multi-laser from chimera in every turn and chimera is only 5 points more expensive. Quite good deal for me!
Well, I was more thinking about packing 12 Sisters into a box rather than 10. Gives you a bit more durability, and popping smoke once generally gets them across the battlefield unmolested - especially when flanked by Immolators, covering the side armour. Pretty optimistic to be sure, but it could work!

 

Believe there's only 5 fire points, don't know off the top of my head, unless you take a storm bolter/heavy stubber on a pintle.

Yeah, 5 models can fire from the fire point on an IG Chimera. Makes it a pretty good fire base, especially along with it's own weaponry (Heavy Stubber!).

 

You can attach the IC to the unit, which can embark before the game as per the rules. I think you might have to declare you're doing so though, someone with access to the rulebook might be kind enough to find the exact ruling/page.

Yeah, sorry my mistake, I may have counted the Chimera's Multi-laser to number six?

 

Now after few games played, with chimera combo:P ... Well to be honest i really do hate side AV 10, you need to do only one mistake and Boom! and tanks are flying. Though there are positive sides, just stop the car on top of the objective and keep your front plate against enemies. If they are not terminators they won't advance towards it.

My Chimeras always have a Heavy Stubber, it lets them put out a good amount of long range fire power. Along with the Multi-laser is has AP6 so you don't have to worry about "best targets" (unless you're facing Orks) and stick to saturation fire. The long range also lets you hang back more if you like, where it's easier to protect the weak side armour.

well here in Finland I have found out that, it's more usual to spread your army across your deployment zone. Other problem comes when facing eldar or enemies who has fast skimmers etc. At that point it is hard to keep your front plate in right direction.

Well I could take heavy stubber, but the points are automatically out of all other units who might need em.

Indeed, there's only so much you can do even when trying to keep back. With certain foes (the pansy Eldars especially) you just have to accept that you'll be outmanoeuvred and try to adapt where possible.

 

It's possible to "protect" side armour by ensuring that in moving to shoot it your opponent will be exposing himself in some way but this isn't perfect. Against an opponent who can dictate where he's going though, the best you can do is make sure he can't do it without risk!

Well I bought imperial guard platoon to aid, only to "stole" their dedicated transports for my sisters and =][=. I don't really care that I have to embark during first turn, but this way i can shoot 6 weapons from top hatch and a multi-laser from chimera in every turn and chimera is only 5 points more expensive. Quite good deal for me!

 

Possibly unneccessary to mention that Chimera should have a Heavy flamer along with that ML.

They are extremely useful, my preference is putting them on arty and close range vehicles. That way if the enemy gets too close to risk firing the pie plates I can get some roasting in instead. I wouldn't say that you should always use them though, for example a Chimera that's lending fire support can sit back with it's AV12 forward and throw out a lot of shots with a HB.

(comments assuming the heavy stubber is an option: either IG induction or IA2. Otherwise a storm bolter will work, it's just less shots and shorter range)

 

There's perks to both the heavy flamer and heavy bolter load-outs. If your Chimera is primarily mobile, the multi-laser/heavy stubber along with a heavy flamer is popular, as on the move you only fire one non-defensive weapon, then when you reach the enemy you can fire the flamer instead.

 

On the other hand, the ability to take a combination of multi-laser/heavy bolter/heavy stubber gives you a lot of 36" firepower. Utilizing IA2 (or IA1 for Guard Chimeras) also gives the option of an auto-cannon instead of a multi-laser, which is even better anti-transport power. This gives a lot of heavy weapon fire support for our otherwise fairly heavy weapon-less army lists. Still able to provide transport duties, this Chimera also doubles as a heavy weapons squad. This is the version I have the most experience with, and I've been happy with the results.

 

I do have a heavy flamer turret (as opposed to the fixed heavy flamer) that I plan on experimenting with from time to time, however I typically prefer the shooting non-template version myself.

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