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Finally someone worth fighting !


whitewolfmxc

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Someone mentioned that Mephiston went toe to toe with the Nightbringer and wiped him out in a single round of combat? How is that not overpowered?

 

The 13th Company Wolf Lord with the old Mark of Wulfen was able to do that, providing You got some decent rolling for attacks and correct equipment from the armoury.

I think multiple rune priests with murderous huricane will be neccessary against the new Blood Angels with all the Assault Troops running around. Plus those runic weapons will help against Meph's psycho powers!

 

Space Wolves will do fine against all the Dreads and Preds running around I think. Meltagun the snot out of them!

I think Mephiston (if he's as nasty as reported) falls firmy under the "Assault the shooty stuff, and shoot the assaulty stuff" rule. If I see him on the table, I'm going to do everything I can to keep him out of close combat. He's also a good argument for spread out strategies, like hammer and anvil setups and reserve units. That way, if he assaults one group he's moving away from the other.

 

Murderous Hurricane sounds like a boon too. Anything to make him, and the rest of his unit (the fact that he'll likely have companions is very scary), slow down. Every turn he spends in transit is one less assault, and one more turn of shooting. And I want him to make difficult terrain checks at the beginning of every assault.

 

I may also bring a couple speedbump units: 5 minimally equipped Grey Hunters mounted in a Lascannon Razorback. The Razor can assist in "Operation: Destroy His Transport! Sooner would be better!!!" and the Hunters can set up between Meph and the rest of my army. Unless it's a kill-point mission, I can happily feed him several 75-point snacks before it starts to hurt.

 

Meph sounds like a huge challenge. Until he's off the board, he takes away our close-combat superiority. I expect to take some beatings before we figure him out, but I think our wily wolves can defeat him. Once they do, that moment of "He's down! Get 'em boys!" is gonna be delicious.

Lone Wolves are THE speedbump unit of our army. Give them a Storm Shield, a few Fenrisian Wolves, and maybe TDA and throw them at any dangerous CC unit. They die, big deal. Then you spend the rest of your turn blasting their other units off the table.
Lone Wolves are THE speedbump unit of our army. Give them a Storm Shield, a few Fenrisian Wolves, and maybe TDA and throw them at any dangerous CC unit. They die, big deal. Then you spend the rest of your turn blasting their other units off the table.

 

On the one hand, I want to jump up and shout "Great idea!" On the other hand, I'm embarrassed that I completely forgot about Lone Wolves. I think I'll go with the jumping and shouting.

 

A lightly-equipped Lone Wolf, with 2 wolves (to make a wider speed bump) and Mark of the Wulfen (for a small boost when the Wolves aren't facing Blood Angels) would make a great speed bump. And he's 20 points cheaper than 5 Grey Hunters. A Space Wolves army could throw these guys at Mephiston all day and it wouldn't hurt a bit. With the Blood Angels on their way, I may fill my empty Elite slots with Lone Wolves.

 

lone wolves are great against units without many power weapons (that way they get their save plus FNP) against a unit or character with a high number of power weapon attacks you lose a large chunk of survivability.

 

Up against Mephiston, I'm pretty sure these guys won't survive. In fact, it's better if the Lone Wolf doesn't survive, so Meph is exposed to shooting when my turn comes around. In this case the Lone Wolf's job is to stand in front of Meph, take the charge, and die. Meph loses a turn devouring a 50-point speed bump and the Wolves get another round of shooting.

Deep striking Land Raiders, deep striking Dreads, deep striking assault troops, fast moving rhino chassis across the board, a fast skimmer that allows troops to assault on the turn they disembark...what about these special abilities makes you think you'll be using lascannons effectively?
Deep striking Land Raiders, deep striking Dreads, deep striking assault troops, fast moving rhino chassis across the board, a fast skimmer that allows troops to assault on the turn they disembark...what about these special abilities makes you think you'll be using lascannons effectively?

 

These are all challenging opposing units, but they can't all hit us on the first turn. In the first couple turns, Lascannons could be a big help in slowing them down.

Matter of opinion, I guess we'll have to find out in April. I'd rather have a wall of assured death waiting for the army trying to charge as fast as they can than two or three lascannon shots that MIGHT manage to down one transport.

 

Then again, I can see the use of lascannons in trying to hit all those fast movers as they outrun me for objectives. Still think missile launchers are a better bet for LRAT. Especially when those troops deploy on the objectives.

The fleet army wide will make seth a nice hq to team up with the mephiston. and if they have the wolf force org they could take aditional nasties. The angel codex is full of movility and they look very capable of hitting lines first turn....i think terminators are the best answer as a counter attack unit against them.

Haven't lost a single match against wolves new codex yet using the vanilla codex and facing a full espectrum of wolf armies, and most of the time i take 0 meltas. i think the vanilla codex has more to challenge the angels because of the movility.

How would a Wolf Lord with Saga of the Bear, Thunder Hammer, Stormshield, Wolf Tooth Necklace, Wolf Tail Talisman and a Thunderwolf Mount stack up against Mephiston? I'd think it'd be close, and if there is a Rune Weapon nearby he might even have the advantage?

Without actually running the match up myself I think Mephiston would definitely destroy any single unit from our codex. Ordinarily, I'd say avoid a killy IC like him for as long as possible, but that doesn't look like it'll be possible. He flies. He's got WS 7 BS 5 and he can buff up to Str 10 with A5 and W5.(not 100% sure I remember his attacks correctly) He's T6 so no insta-kill even though he doesn't have eternal warrior. Also think he has I7. Oh yeah...and I believe he can make it so you can't attack him in CC. I believe he's around 250 pts so anyone that takes him is kind of messing up his army below 2000 pts, but oh well...some people take LRs in 1500 pt games and do ok so I don't subscribe to the "don't put all your eggs in one basket" mentality. What if that basket is cushioned on the inside and made out of reinforced steel?

 

Seriously, he's one IC and he's not going to "break the game", but he's more than a bit ridiculous. One Librarian, even the baddest Libby in the game, shouldn't be equal to a Greater Daemon. He's got better stats than people give to Primarchs. If Sanguinius ever spontaneously returned from the grave HE'D scream about how Mephiston is OP.

 

To be honest though, there are things in the codex that worry me more in a not grossly OP way.

Lone Wolf tarpit is nice in theory, but it'll be a bit iffy. You'll need a 4+ to hit. If you hit; S4 wounds Meph on a 6, S5 wounds on 5+, S8 wounds on 2+. So you'll pretty much have to kit out the LW with a TH or a PF to have a hope of wounding.

 

Then there's the whole I1 A2 vs I7 A5 thing...so basically you're spending nearly 100 pts...just for a slim hope of landing a wound on someone with W5. He'll hit on a 3+ and wound on 2+. Not to mention all the other dudes that'll be running alongside him. Or his gnarly psychic powers...or his awesome wargear.

We shall have to see. Personally, I don't want anything getting even remotely close his assault range if I can help it. :) Load up on Wolf tail talismans and wolftooth necklaces just in case things go horribly awry with my "Run like a bitch" leet strat. No plan survives first contact with the enemy and all that.

Not overly fussed tbh, my army is all drop pods and speeders.

 

Your average Blood Angel's tac squad is still not as good as a Grey Hunter squad in close combat. Drop a vennie dread with a multi-melta ontop of a furioso and it's toast.

 

These uber-hard assault squads of doom will most likely be pricey and I don't care how good a Death Company squad is, my termies don't give a good goddamn about FNP, PW's ftw.

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