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Finally someone worth fighting !


whitewolfmxc

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What I'm scared about is the rumour of scouting rhino chassis' (unsure which ones) but it would mean a tactical squad could quite happily be within rapid fire range turn one, unless we go first, but they'll still be closer.

 

As far as I'm aware, it's only the Baal Pred that is FA with the scout USR.

 

I'm not sure if that's better or worse, I mean a flamestorm cannon in the face turn one is nasty.

 

Also I'm curious as to how you scout with one of those things anyway, not like it's obvious, a big, red tank :huh:

 

 

See now this is my biggest problem with the Codex. Its an army shiny and new, but we'll be able to beat it. I'd be more pissed off if I were a C:SM, C:CSM, Eldar or Tau player.

 

My problem is the ridiculous rule justification. It reads like a mad libs book.

 

Its like...how does a predator scout?(BA are super sneaky tank drivers?) If a Land Raider DSs by dropping out of a T-Hawk why the hell can't anyone else do it? BA are the ONLY chapter out of thousands that figured out you could kick a land raider out of the back door?

 

F'in Matt Ward...

 

One positive! The Seth model is going to make a good Ragnar conversion once I get all those icons filed off.

Someone mentioned that Mephiston went toe to toe with the Nightbringer and wiped him out in a single round of combat? How is that not overpowered?

 

Vent deleted, let this part stay because it's quote. *wipes sweat from brow* :/

 

Mephiston is now a monster but when the new Codex Necrons will be out and (if) there be C'Tans in it, I suppose he won't stand a chance against any of them...

I'm not sure if that's better or worse, I mean a flamestorm cannon in the face turn one is nasty.

 

Also I'm curious as to how you scout with one of those things anyway, not like it's obvious, a big, red tank :P

 

 

 

I'd imagine that they hold a small bush in front of the tank (ala cartoons) as they move. ;)

I'd imagine that they hold a small bush in front of the tank (ala cartoons) as they move.

 

And I bet they turn the engines off and get those muscly chaps to give it a good push.

 

I'm not "hating" per se, I'm just really curious as to how they do it.

 

And those Sanguinary Priests are nasty by the sounds of it.

Mephiston is now a monster but when the new Codex Necrons will be out and (if) there be C'Tans in it, I suppose he won't stand a chance against any of them...

 

Not to derail the thread, but I heard the C'tan were moving to Apocalypse to make room for units people could actually use in smaller games. Of course, I also heard that 'Crons were getting a codex right before they announced ours, so my data may be painfully outdated.

 

Yeah, Meph is tough. He's not going to mean that DA are the only viable army alone, though. Just for starters, we have one hard counter to Meph, and his name is Lukas the Trickster. If Meph IS as powerful as people say, then nobody will risk putting him into combat against Lukas (I can just imagine Lukas chasing Mephistron around the field to the tune of Yakkity Sacks). Meph also dies to the various instant death effects that exist, and he has no Invul save. I suspect those wounds will drop more quickly than people think to shooting attacks. People will grab more low AP weapons to deal with him, but I don't think everybody will just up and abandon their armies to play BA.

 

Now, Outflanking Predators, Deep Striking Land Raiders, and Storm Ravens I know next to nothing about. Maybe those will break the game and make it Blood Angel Hammer 40k (In the bloody bloodness of the bloody-first millennium there is only blood?). But Meph isn't going to do it alone, even if he is the best CC unit in the game for his point cost (of which I'm not totally convinced).

 

-Stormshrug

The scout rule has nothing to do with stealth, it has to do with ranging ahead of the rest of the army. Infiltrate is stealth.

 

As for Meph, acording to the leaked PDF I got about a month or so ago, he is 265 points, and is an IC. Also if he gives up his force weapons ability to cause instant death he can instead use quickening feild, causing him and any unit he is attached to to move like calvery (thats fleet+12"charge).

 

 

Admitidly this PDF is old and the storm raven gunship was instead called the storm harbringer, was only "armed" with a twin linked Heavy 8 pinning assault cannon, and was a dedicated transport option for a lot of stuff. Also you could fit 8 dreadnaughts into a list (3 heavy, 3 fast attack, and 2 HQ) which was pretty cool

The scout rule has nothing to do with stealth, it has to do with ranging ahead of the rest of the army. Infiltrate is stealth.

 

OK, for some reason I thought Scout also conferred Infiltrate, which would have peeved me off.

 

So the BA have mastered RIF and timing when to push that release button on their Thunderhawks.

 

And the thing can have a flamestorm and two heavy flamers, talk about evil.

fluff-wise, I am hoping they do something with the Flesh Tearer's and some bitter animosity/distrust with Space Wolves because of the events from the Eclipse Wars, we call "Honour's End." On another note, people are talking about someone worthy to fight against with the new Blood Angels, while here I'm thinking on larger games of maybe doing a combined force of Space Wolves and Blood Angels. Blood Wolves?! LOL
the new flyer has teleport beacons , so dropping land raider is a cake walk XD

 

the new flyer can only carry one squad and one dread! thats it! nothing else

 

 

Maybe , but not forgetting BA has Scouts AND Scout bikes that has teleport beacons (ridiclious , Matt should of just copy the whole SM book in to start with hah ?) and Dantee that makes stuff dont scatter..........sign.......

Yeah, like give a darn chance to these Fire Warriors to shoot at least once their pulserifles before being charged by a Stormraven lander, droping 30 death company marines, a Furioso Dreadnough and mephiston :)

 

Yeah, thats great gamin'!

okok enough of the slightly tight mockery though we know its just for jokes

 

now to be honest , how are we going to deal with a FAST vindicator and the new fast predator ? remember we are talking about a vindicator that can move 12 and shoot 24 inche large balst , and another than can be upgraded with a flamestorm cannon and 2 heavy flamers and has SCOUT MOVES and moves 12 and shoot everything lol

 

Think its time we utilize reserves ?

The scout rule has nothing to do with stealth, it has to do with ranging ahead of the rest of the army. Infiltrate is stealth.

 

As for Meph, acording to the leaked PDF I got about a month or so ago, he is 265 points, and is an IC. Also if he gives up his force weapons ability to cause instant death he can instead use quickening feild, causing him and any unit he is attached to to move like calvery (thats fleet+12"charge).

 

 

Admitidly this PDF is old and the storm raven gunship was instead called the storm harbringer, was only "armed" with a twin linked Heavy 8 pinning assault cannon, and was a dedicated transport option for a lot of stuff. Also you could fit 8 dreadnaughts into a list (3 heavy, 3 fast attack, and 2 HQ) which was pretty cool

Frosty, that PDF isn't old. Its fanmade.

The scout rule has nothing to do with stealth, it has to do with ranging ahead of the rest of the army. Infiltrate is stealth.

 

As for Meph, acording to the leaked PDF I got about a month or so ago, he is 265 points, and is an IC. Also if he gives up his force weapons ability to cause instant death he can instead use quickening feild, causing him and any unit he is attached to to move like calvery (thats fleet+12"charge).

 

 

Admitidly this PDF is old and the storm raven gunship was instead called the storm harbringer, was only "armed" with a twin linked Heavy 8 pinning assault cannon, and was a dedicated transport option for a lot of stuff. Also you could fit 8 dreadnaughts into a list (3 heavy, 3 fast attack, and 2 HQ) which was pretty cool

Frosty, that PDF isn't old. Its fanmade.

Considering the nearness to what is in the new info, if it was fanmade, they had inside info.

And he can perils of the warp 3 times a turn too :P. *thank you runes of warding*.

 

If big gribblies like that won games every time you put them on the table, Daemons would be considered one of the strongest armies on the market... and we all know that isnt so.

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