Brother-Chaplain Gaius Posted March 8, 2010 Share Posted March 8, 2010 This recently came up I was playing vs marine player and he rapid fired a plasma gun into my tac squad, to hit he rolled a 6 and a 2. so on that roll of 2 because of gets hot he had to save or take a wound. he saved no wound was taken. but he argued that because he made his armor save he could still now roll to wound with his other succesful roll to hit? if you roll to get hot in the first place doesnt it prevent you from shooting that weapon anymore in that turn? regardless if you roll to save for it or was I wrong Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/ Share on other sites More sharing options...
Ntin Posted March 8, 2010 Share Posted March 8, 2010 A “Gets Hot!” only happens on a to hit roll of 1. Reading what “Gets Hot!” does on page 31, it is interesting that it does not say that you lose the attack rather the attack suffers the wound. It only says that the “Gets Hot” on a blast weapon it fails to fire. Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2308112 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted March 8, 2010 Author Share Posted March 8, 2010 If your rapid firing you get hot on a roll of 1 or 2. because rapid fire = 2 shots. so roll 2 dice to hit and on a roll of 1 or 2 you Get hot! Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2308128 Share on other sites More sharing options...
Frosty the Pyro Posted March 8, 2010 Share Posted March 8, 2010 If your rapid firing you get hot on a roll of 1 or 2. because rapid fire = 2 shots. so roll 2 dice to hit and on a roll of 1 or 2 you Get hot! In the previous edition (4th) that was the case, in current edition (5th) you only "get hot" on a 1. "Geting hot" never prevented the weapon from hiting, as a matter of fact in 4th, if you rapid fired with a plasmagun on a bs 5 model, and rolled two "2's" and then failed your armor saves, then you would take two wounds, but still hit with both shots and thus would roll to wound agains the enemy with both shots, even if geting hot kills you. Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2308153 Share on other sites More sharing options...
Brother-Chaplain Gaius Posted March 8, 2010 Author Share Posted March 8, 2010 wow so now in 5th you get hot on a 1 no matter what? even rapid fire? thats great and I never even knew it. thx frosty you saved my life! Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2308180 Share on other sites More sharing options...
Cedric Posted March 8, 2010 Share Posted March 8, 2010 wow so now in 5th you get hot on a 1 no matter what? even rapid fire? thats great and I never even knew it. thx frosty you saved my life! The only difference Rapid Fire makes is that you have a doubled chance to overheat when firing up to 12" as you fire 2 shots. Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2308713 Share on other sites More sharing options...
Mycroft Holmes Posted March 8, 2010 Share Posted March 8, 2010 A related question: I have 3 plasmaguns in a squad with in 12" of my target: 1) Roll all 6 shots at once and if I "Gets Hot!" with three, and fail them all, then all three plasma gunners are dead OR 2) Roll 3 sets of 2 shots and only loose all three plasmagunners if each one suffers a "Gets Hot!" and misses an armor save Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2309239 Share on other sites More sharing options...
Seahawk Posted March 8, 2010 Share Posted March 8, 2010 As long as the three plasma gunners function the same in the game (same equipment, rules, etc) then you roll them all together, or (1). However if you have, say, a leader with a pistol and two guns in the unit, single out the leader's shot and the gunners shots. Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2309264 Share on other sites More sharing options...
Frosty the Pyro Posted March 8, 2010 Share Posted March 8, 2010 As long as the three plasma gunners function the same in the game (same equipment, rules, etc) then you roll them all together, or (1). However if you have, say, a leader with a pistol and two guns in the unit, single out the leader's shot and the gunners shots. This is incorect, gets hot is a by model affair, there is no wound alocation. You always roll for each individual model, and only that model suffers the result. Pg 31 "For each result of 1 on its to hit rolls, the fireing model suffers a wound (normal saves apply)." Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2309318 Share on other sites More sharing options...
Brother Valerius Posted March 9, 2010 Share Posted March 9, 2010 Right, but there's no difference between rolling them all at once and then allocating Gets Hot, or doing them one at a time, as long as all the models have the same exact setup. So even though it's not technically the way the rules say it, it accomplishes exactly the same thing and saves time. Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2309478 Share on other sites More sharing options...
Sparhawk Posted March 9, 2010 Share Posted March 9, 2010 Actually that's not true, say you roll two 1s when rolling as a group. You would then have to allocate one wound onto 2 models with a potential loss of 2 models. If, however, you roll them separately and get two 1s they have the chance to both be on the same model so the potential loss is 1 model. Yes the percent chance to take a wound is the same in both cases but one makes you lose more models. Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2309497 Share on other sites More sharing options...
Brother Valerius Posted March 9, 2010 Share Posted March 9, 2010 Good point, I forgot about rapid fire. Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2309525 Share on other sites More sharing options...
rat of vengence Posted March 9, 2010 Share Posted March 9, 2010 A 'gets hot' result is suffered by the model that fired the weapon. Wounds aren't allocated like shooting. That means you need to roll seperately like Frosty said. RoV Link to comment https://bolterandchainsword.com/topic/194153-rapid-fire-gets-hot/#findComment-2309865 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.