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Victory! Against Orks and Tyranids!


nurglespuss

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Hi all!

 

Two friends and I played an 'all on all' three player game on sunday (1000pts each) on a 4x4 area, scatered ruins, and a central objective that could only be held by troop choices (playert with most 'points' of troops within 3 inches of objective wins.

 

Well amazingly I won a game! utilising the following list:

 

Rune priest, chooser, hurricane & jaws.

5 wolf scouts, melta bombs, flamer

6 longfangs, 5 missile launchers

10 grey hunters, plasma, flamer, mark of the wolfen

10 grey hunters, plasma, flamer, mark of the wolfen

10 grey hunters, plasma, flamer, mark of the wolfen

10 blood claws

 

The wolf scouts were my first (and last) experiment, next time I'll retain my usual dreadnought.

The librarian and grey hunters excelled themselves, the librarian used jaws to remove almost an entire tyranid warrios squad and the doom of malan'tai.

 

My opponents took (roughly):

 

Orks:

Warboss, power claw, attacksquig, cybork, eavy armour, boss pole.

2 x 30 boys (power claw nob, big shooters and rocket launchers included)

1x30 ard boys

5 lootas

basilisk

 

Tyranids:

2 huge units of hormagaunts,

alpha warrior (all scything, fused carapace)

2 x units of 3 warriors (scything)

2 x 10 genestealers (one outflanking)

biovore

20 termagaunts

doom of malan'tai

 

Well, the doom was a real worry for my ork opponent, and was soon up to 10 wounds. The genestealers were excellent shock troups, their high initiative and rending easily gutting units. I got hit hard by the outflanking stealers and the basilisk, but managed to pull through somehow! by the end, I still had half my army intact, while a single genestealer (running) and 2 termagaunts remained for the tyranids, and a single mob, basilisk and lootas remained for the orks.

 

My two questions concern my own army:

 

1. 2 grey hunter units locked in combat by genestealers. I lose the combat, one unit passes its leadership test and stays in combat, while the other fails, breaks and 'falls back' but is still within 6 inches of the combat. Next turn must it keep falling back, or does it auto rally due to space marine rule? (sorry its been so long since I lost a combat and had any sufrvivors, I've forgotten!).

 

2. Basilisk - ordnance - if there is cover between the unit and the basilisk, and the shell lands on the unit, do they still get a cover save? or is the hit worked out on the blast center outwards?

 

3. Was I right in killing doom of Malan'tai with JAW's (while it was at 10 wounds) its seemed perfectly legal, and no argument was raised, but I fel bad about it afterwards.

 

Thanks guys!

 

OOH three more questions!

 

General:

 

1. if a single unit is in combat with multiple units that have just charged, and unit A (A B & C) kills enough models that unit B & C are no longer in contact with the enemy, are they still in combat, do they just auto pile in, is thw combat realined etc. or are the weirdly now 'out' of the combat?

 

2. If a unit shoots a unit, and destroys it, can it then charge a subsequent seperate unit in range?

 

3. If a unit wishes to charge 2 units, must he make contact with the primary target unit with as many models as possible, before reaching out to contact the secondary unit?

 

Thanks guys, I hope thats all clear!

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1) I would assume that the unit could not rally as enemy models were within 6". i could be wrong but i dont think that there is anything in the rules about ignoring units that are locked.

 

2) with barrage weapons (shots that don't need LOS) cover is worked out based on the hole in the template. if you are in area terrain and the hole lands inside the terrain, no cover save, if it lands outside the terrain you get a cover save.

 

3) Yes yopu were right, the model is removed from play regardless of the number of wounds or any form of save.

 

dammit didnt notice the second set :tu:

 

4) BRB p 41 'After resolution, all units were involved in that multiple combat must make pile-in mves towards enemies that fought in that combat. If a units pile-in cannot reach any such enemies, the unit must move as close as possible to the enemy to allow them to pile-in into contact. If it is impossible, both sides consolidate.

 

Thats not etirely clear, but when combined with the standar rules it becomes a little clearer. Basically you have to try and use your 6" pile-in to contact an enemy unit that fought in the multiple combat. if your 6" move isn't enough to contact the enemy, you should still move them as far as possible and then the enemy must use his pile-in move to contact your unit.

if this is not possible, even after both sides have tried to pile-in the unit that is no longer in base contact must consolidate and is no longer locked.

usually if you mob one unit you will end up with at least one unit that cannot pile-in as there are not enough enemy models and there is no space to move into. should this happen you are no longer locked.

 

thats how i read it anyway.

 

5) no, you can only charge a unit you shot at. the only exception is that if you destroy a transport you can assault the unit that disembraked.

 

6) no, you just need to move the first model into combat with the original target, other models may then be moved how ever you choose providing they do not further more than their assault move allows (6" normally)

6) no, you just need to move the first model into combat with the original target, other models may then be moved how ever you choose providing they do not further more than their assault move allows (6" normally)

 

But dont you have to move "each model" into assault by the "shortest route possible"? Would this effect which unit you could reach? Or this rule only applicable with cover?

 

Well done by the way B)

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