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N00B QUESTION


Mende

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Hello guys! I just started my first army! Got 6 random space marines that I converted into a semblance of grey hunters and 2 boxes of Packs.

This army will be pre-heresy! to honor the brave wolves left behind on that Demon world that have been surviving for 10000 years killing demons and chaos marines (featured in the second Space Wolves Omnibus).

I already started painting my converted grey hunters (will include pic) but none of them have any melee weapons. My question is how will this affect thir performance in a melee fight? Do they have to be modelled with chainswords or will the standard issue close quarters Fractal Knife all marines are equiped with will count for something? The pack is just 6 members so should I add another 4 with chainswords and/or paired wolfblades so they won't fall like wheat in melee?

 

Thanks in advance and please also comment on the paint scheme I chose - take into account that is only half done (no washes, drybrushing, clean-ups or highlights yet)

PIC ONE

 

PIC TWO

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Greyhunters should always be taken in Packs of Ten as the qualify for a free second Special Weapon.

 

Chaniswords are different from Combat Blades, they have a different profile IIRC, so you would need to model WYSIWYG if in their C:SW blurb it says Chainswords.

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Oke so my 6 guys have two Plasma Guns - I guess that's too many for just 6 of them right? So I have to add more guys with chainswords. And maybe read the rulebook before posting? :tu:

 

Yeah, reading Codex details can be a big help.. I own C:SW just because I love fluff, but i often have a read.

 

Yup, nine GH or under and one Special Weapon!

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neither combat knives or chainswords have any profile, they are just simply close combat weapons.

GH are armed with pistol, bolter and a melee wep in their stats and is thus paid for. you should be fine without them modeled with blade in their hands.

how ever if you 'upgrade' them to power weps or fists then you need to model that

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neither combat knives or chainswords have any profile, they are just simply close combat weapons.

GH are armed with pistol, bolter and a melee wep in their stats and is thus paid for. you should be fine without them modeled with blade in their hands.

how ever if you 'upgrade' them to power weps or fists then you need to model that

 

Ah, I remember incorrectly... I remember when they still had an individual profile though...

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well apparently I need to make it a 10 man pack now - 2 of them are modelled with plasma guns. no wolfguards tho . .I made them a separate squad of 5 (no terminator armor just ure regular wolfguards)

so by now I'm up to a pack of 10 GH, pack of 5 WG, and two packs of 6 and 5 BCs, each with a wolfguard leader, for beginners. ...I will re arrange them as I get more units. Future purchases include a SW battleforce and a pack of terminators. Any thoughts on the paint? I know most preheresy wolves are grey - but since it's GUNMETAL gray I decided to paint them in a combination of boltgun metal-chaos black to give em that dirty look, all washed with badab and trimmed with red, black, gold, and mithril for highlights.

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well apparently I need to make it a 10 man pack now - 2 of them are modelled with plasma guns. no wolfguards tho . .I made them a separate squad of 5 (no terminator armor just ure regular wolfguards)

so by now I'm up to a pack of 10 GH, pack of 5 WG, and two packs of 6 and 5 BCs, each with a wolfguard leader, for beginners. ...I will re arrange them as I get more units. Future purchases include a SW battleforce and a pack of terminators. Any thoughts on the paint? I know most preheresy wolves are grey - but since it's GUNMETAL gray I decided to paint them in a combination of boltgun metal-chaos black to give em that dirty look, all washed with badab and trimmed with red, black, gold, and mithril for highlights.

 

 

I would hightly recommend using those 6/5 blood claws as one pack instead of two split ones.

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your paint scheme is totally your own personal choice, but according to the info we have PH wolves were GREY grey (grey like the reply-box border here on B&C heh), they werent the blue-grey of current styling, and in my opinion your fellas look too much like Iron Warriors :eek: but like i said its your choice, and IT IS LEGAL to SLAP anyone dissing your army for colour choice! :tu:

 

cheers - Arcus

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Number of GH in a squad is a personal choice. There's no right or wrong answer, it depends on your play style. If you take 10, you have no space for Wolf Guard or Independant Characters.

If I'm not mistaken, if you have ten you still can take Wolfguard and ICs; you just can't fit them into a Rhino or drop pod. I can't confirm cause I don't have the rule book on me at the momemt. (Posting from work you see - :ph34r: )

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Number of GH in a squad is a personal choice. There's no right or wrong answer, it depends on your play style. If you take 10, you have no space for Wolf Guard or Independant Characters.

If I'm not mistaken, if you have ten you still can take Wolfguard and ICs; you just can't fit them into a Rhino or drop pod. I can't confirm cause I don't have the rule book on me at the momemt. (Posting from work you see - :ph34r: )

 

That is correct, it is a matter of room in transports only.

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If you're going for the 13th company (I'm guessing you are since you mentioned they'd been fighting for 10,000 years) then generally they'd be grey (when the 13th company list was used, they advised codex grey). I actually use these as well, although I still use the 50/50 chaos and space wolf stuff to representing scavanging (as shown in the now unusable codex: eye of terror :rolleyes: ), so would feature all kinds of chaos marine colours, but that's purely down personal preference. As has been mentioned before, paint scheme wise, paint them how you want, and if anyone disses them, slap them not only on your behalf, but also slap them again on my behalf. Grey Hunters are best to have 10 for a free second ranged special weapon, but you could go for a pair of smaller squads, each with only 1 special weapon, although this does cost more points, as you have to pay for 2 special weapons for the same number of guys, instead of pay for 1 and get 1 free. Blood claws are best in large numbers (this increases the chance of them surviving to reach combat, besides which, concentrating all of those attacks onto one unit is always fun :D ), but as already mentioned, provided you stick to the rules in the codex, do your own thing.

 

Daffydd Fireclaw

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