Vulcanus Posted March 9, 2010 Share Posted March 9, 2010 With the new long fangs, RP with LL and tough-as-nails GHs, a SW gun line got quite interesting IMHO. How about a list (say 1k) focusing on these 3 units - Would it work? //Vulcanus Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/ Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted March 10, 2010 Share Posted March 10, 2010 Unfortunately I think if you want a gun line then Logan and bjorn are the way to go. Logan gives you wolf guard troops. What you do is Max out cheap missile long fangs then for about 135 if I remember correctly take wolf guard troops. 4 plain wolf guard 1 cyclone termie. If you do it right you have what may be the best alpha strike gun line the wolves can make. For fast get typhoon speeders. This army if kept cheap and smart can fire about 24 missiles a turn maybe more Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2311291 Share on other sites More sharing options...
Levitas Posted March 10, 2010 Share Posted March 10, 2010 Funny that my list evolved into a gun line after my long fangs could do no wrong. I now run 2 squads all with MLs, a cyclone, 2 typhoons (MMs) and a dread with twinlinked autocannon plasma cannon. Then some hunters in rhinos with WG, rune priest, and a skyclaw pack lead by wolf lord. Acute senses helps a lot and the other stuff plays a vicious counter attack should anything reach my lines. With 16 krak missiles each turn anything under AV12 is going to be stopped at least. With split fire thats 6 different units. Flick the switch and you have a frag storm for horde. This is how I will play the new BAs, as quite frankly they will rinse me over in combat. Its not very wolf like, but with so many cheap shooty stuff its a fun build. Competition i'm not sure as a good opponent will deny you targets while hugging cover and advancing. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2311303 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted March 10, 2010 Share Posted March 10, 2010 If you face a decent opponent then you want to drop those sky claws rhinos and concentrate on foot. That 16 missiles won't do much when they start peppering your fangs Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2311333 Share on other sites More sharing options...
Archnomad Posted March 10, 2010 Share Posted March 10, 2010 I can do you a 1500 point gunline. HQ Logan Grimnar Rune Priest Living Lightning Jaws of the World Wolf Chooser 110 Rune Priest Living Lightning Tempest's Wrath Chooser 110 Rune Priest Living Lightning Murderous Hurricane Chooser 110 Troops 5 Wolf Guard 1 TDA 1 Cyclone Missile Launcher 135 5 Wolf Guard 1 TDA 1 Cyclone Missile Launcher 135 5 Wolf Guard 1 TDA 1 Cyclone Missile Launcher 135 Heavy Support 6 Long Fangs 2 Lascannons 3 Missile Launchers 170 6 Long Fangs 2 Lascannons 3 Missile Launchers 170 5 Long Fangs 2 Lascannons 2 Missile Launchers 145 One might question the viability of three rune priests. To be frank, I don't blame you. However, Living Lightning is amazing with Logan's tank hunter ability. Seriously, it turns each Rune Priest into a mini exorcist. The reason I threw in lascannons is you don't have any melta in this list. So Lascannons are your best bet (especially if you throw in logan). The only problem is bunching up your characters gives your enemy easy target priority. I caution you on doing this against armies with a good bit of shooting, but against something like orks, go ahead. Also, this list doesn't fold in combat. Wolf guard, led by logan and his +1A ness can quite happily hold their own. Can anyone do any better for a SW gunline? I couldn't make a 1000 point Logan one work. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2311355 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted March 10, 2010 Share Posted March 10, 2010 At those points 3 6 man long fang packs for 15 missiles minimum 2 5 man squads lazplasm razorback with flamers rune priest rune priest with chooser lone wolf maybe wolf guard termie cyclone Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2311383 Share on other sites More sharing options...
Thylacine Posted March 10, 2010 Share Posted March 10, 2010 I used a gun-line against a Necron player at a tournament under 4th ed, it worked, we just sat on our respective halves of the table. I did not deliberately build a gun-line list, what I had on the table went static at rear of my deployment zone when I saw that I was out ranged by most of his list. He wanted me to move forward and have my models blown away and I was happy to sit and use my Predators and Whirlwind to snipe his models, just moving from side to side to counter his moves. At one stage he pushed some scarab swarms down my right flank but a V-dread and a pack of Grey Hunters too care of them. A squad of GH's made a dash for some cover in the middle of the table and sat there swapping shots with everything he had in range and LoS. On the left flank he pushed some destroyers into my scouts and a Predator, when his Destroyers were gone I raced a Land Speeder up the side and sat in cover. It was a very static game I had to move units to please him, he lost more units than I did and he gave me 2 for comp and 1 for sports. He had this idea that I should race models forward into open ground and have them wiped out! He seemed to think that what all MEQ lists did. Gun-lines are static, it is a lazy way to play a game and the guy with the most guns seems to think he can sit back and wait for you to come to him. IG players use this tactic and it does not make for a great game and if you don't play the game they expect (you come to them and get wiped out on the way) they are usually rather vocal about it. You don't build a SW list with it being a gun-line in mind as it will be a one trick pony, keep in mind that you may need to form a gun-line during deployment and keep it static for most of the game depending on your opponent. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2311431 Share on other sites More sharing options...
Natanael Posted March 10, 2010 Share Posted March 10, 2010 I tend to play me SW not as a pure gunline, but defensive at least. 1 or 2 packs of LFs, backed up by pred, typhoon, dread w/ tllc and razorback(s) can dish out quite a lot of pain. To that list I add as many GH packs in rhinos I can, and use them as walls or to put pressure and create threats so that my guns are not shot at. Worked well so far. Also, scouts are very good for a gunline. They can take out those pesky long range things your opponent has got, and makes him move towards you out of fear =D Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2311713 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted March 10, 2010 Share Posted March 10, 2010 he gave me 2 for comp and 1 for sports. He had this idea that I should race models forward into open ground and have them wiped out! He seemed to think that what all MEQ lists did. this reeks of failure and why soft scores should die in a fire you should have asked him to explain why he gave those scores Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2312595 Share on other sites More sharing options...
Vulcanus Posted March 20, 2010 Author Share Posted March 20, 2010 How about staying away from vehicles all together and thereby negating your opponent's AT gear? How about: Rune priest 2 full squads of GHs with plasmas and WG 3 full squads of LFs with MLs, HBs etc 10 Swift Claws led by Wolf Priest 10 Scouts with WG That's a LOT of bodies, lots of firepower and reliable cc abilities. AND you've got some speed there as well. And most important of all; you just turned your opponent's lascannons & meltaguns into bolters :D Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2326799 Share on other sites More sharing options...
Captain Juan Juarez Posted March 20, 2010 Share Posted March 20, 2010 The Space Wolves are the perfect gunline force, with units that can operate in total harmony. I :D Gunline Theory. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2326853 Share on other sites More sharing options...
Niiai Posted March 20, 2010 Share Posted March 20, 2010 I have been playing with this idea myself. There are of course many ways you can get guns: Long fangs, dreads, razorbacks and land speeders. However I want to build a list with long fangs (one in a drop pod that drop's mid board with plasma cannons and heavy bolters) and some 4 man melta/plasma squads that can drop behind him in pods and attack whatever your oponent has. I think plasma guns against rear armour is nice. Of course I would have to include some melta weaponds also in case I met the dreaded AP 14. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2326901 Share on other sites More sharing options...
Freman Bloodglaive Posted March 20, 2010 Share Posted March 20, 2010 After a few games with the new book I have to say that Space Wolves do function more like a "real" army now. We don't have to charge into melee, rather we approach quickly and deal with our enemies in short range firefights. It's a lot like Epic now I think about it. Generally if they charge us, it's still painful for them. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2326998 Share on other sites More sharing options...
Captain Juan Juarez Posted March 21, 2010 Share Posted March 21, 2010 Long Fangs should not be the core of a SW Gunline, that task is one that the Grey Hunters are suited for/should be used for. Long Fang Packs should be there to provide "reach" and specialist anti-whatever capablility! Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2327444 Share on other sites More sharing options...
TiguriusX Posted March 21, 2010 Share Posted March 21, 2010 RPs with MH should also be a requirement for a gunline. Can bog down the first assault squads to reach your lines and buy you more time to blast it to bits Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2327517 Share on other sites More sharing options...
Valerian Posted March 21, 2010 Share Posted March 21, 2010 I went from almost never using any Long Fangs in the old codex to loving them in the current one. I'm now working on building my 3rd Pack consisting of Squad Leader, 1x Lascannon, 2x Plasma Cannon, and 2x Heavy Bolter. They provide excellent support for my 4 Grey Hunter packs, and are much more cost effective than they used to be. That being said, I don't plan ahead of time on using a "Gunline" tactic, but am more than capable of conducting it if I decide that is the smart thing to do. Space Wolves are nice and versatile. I can leverage the firepower of the Long Fangs regardless of whether I chose to adopt an offensive or defensive scheme of maneuver. Valerian Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2327614 Share on other sites More sharing options...
Grimfoe Posted March 21, 2010 Share Posted March 21, 2010 I was thinking of doing a line of sorts, but out of drop pods. 1850 allows you to have 7 pods, 5 with 10 GH's with double plasma gun 1 with Logan Grimnar and 6 long fangs 1 with a rune priest and wolf guard (including a cyclone) --I think it may be viable against nearly all lists. should be able to pop 3 tanks on turn one or lay down an inordinate amount of fire against troops. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2327690 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted March 21, 2010 Share Posted March 21, 2010 be wary because my regular nid opponent views drop pods as delivery take out. also a common mean list is the double mystic guard army. if your going drop pods i highly suggest an all or nothing approach. Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2327845 Share on other sites More sharing options...
Niiai Posted March 21, 2010 Share Posted March 21, 2010 You do not need to do an all or nothing approach with pods, but you need to make shure that your entier army hits on turn one. You can't strand 2 drop pods withouth backup and the pod in 2 later while your army shows up. Also, you should have 1 pod with double melta in case you meed AP 14. The plasma will not do squatt but if you manadge to pop the transport and then plasma them after they disembark then that would be sweet. ;) Link to comment https://bolterandchainsword.com/topic/194349-wolf-gun-line/#findComment-2327891 Share on other sites More sharing options...
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