Nuns With Guns Fan Posted March 10, 2010 Share Posted March 10, 2010 Running a pure Sisters army I'm having a very difficult time overcoming other forces that have had 5th codex updates (or were written with 5th edition in mind). Part of that is that it seems everyone has uber-instant death on all their models. So I'm looking at trying out different combinations of inducted units and have even borrowed some of the Daemonhunter options (have used a Daemonhost with some success) since there is little restrictions on what we can use from that codex...except for maybe one? Looking at the "By the Authority of the Immortal Emperor" rules, we are restricted on what Space Marine choices are available to induct. But in the terms of their being in the Daemonhunter Codex, does that restriction apply to Grey Knights? I know that if I take Grey Knights, I wouldn't be able to field Daemonhosts, but being able to put in a couple of Grey Knight Land Raiders, without having to take a somewhat useless Inquisitor Lord, could make a difference in being able to have some armor that can dish it out and take it too. (Maybe I should go for a Daemonhost parent list instead and use inducted Sisters units?...though I'm involved in a campaign at the moment where I started as Witch Hunters, so I can't change now) Thanks for any insights. Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/ Share on other sites More sharing options...
andrewm9 Posted March 10, 2010 Share Posted March 10, 2010 You can use Grey Knights according to the rules presented in the Daemon Hunter codex meaning a max of 1 HQ, 1 elite, 2 troops, and 1 fast attack. Since there are no heavy support choices allowed you can't take any Grey Knight Land Raiders (of any type). They are not considered marines for purposes of allying. Normally Sisters can't have marines of any kind if Witch Hunters are the parent army. Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/#findComment-2312091 Share on other sites More sharing options...
Nuns With Guns Fan Posted March 10, 2010 Author Share Posted March 10, 2010 Wow! I can't believe how stupidly I misread that bit of the Codex. That puts even more restrictions on either force than I had previously thought. Not to hijack my own posting, but... Does anyone have any advice on overcoming Chaos SM, then? I recently faced an opponent fielding a Daemon Prince, 2 squads of Obliterators and several squads of Marines (who were just impossible to shoot down). Are the Chaos Marks considered psychic powers?...thus being negated by the Shield of Faith? Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/#findComment-2312113 Share on other sites More sharing options...
Hellbreaker Posted March 10, 2010 Share Posted March 10, 2010 No, they're not psychic powers. Psychic powers as such you take psychic tests for. Thus, stupidly enough, the Chaos daemons' gifts aren't psychic powers either. (Just saying) For shooting down marines and stuff though. Heavy Bolters are always good and so are exorcists. Cheers! Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/#findComment-2312257 Share on other sites More sharing options...
Inquisitor Fox Posted March 10, 2010 Share Posted March 10, 2010 Massed firepower and Divine Guidance works wonders. As a general rule you will outnumber the Marines (of either variety), and although you want a close ranged firefight, Marines tend to be pretty burly up close. My advice would be Retributors with heavy bolters, Exorcists, allied Grey Knight Terminators or PAGK with psycannons (more long range dakka is good!), then your regular sisters with melta and flamer/heavy flamer. I've noticed Marines of both types tend to like to get in my face right away, so pummelling them with as much long range firepower as possible, then moving forward with your short range to mop up may be the best bet. It's kind of a delayed charge theory. In terms of a middle ages army.. pummel them with your catapults while they advance, then advance yourself and get in range. Other than that target prioritization is going to be the hard part. You may wish to consider a squad of Repentia or DCA's or other Assassin as well as counter-charge units, along with Seraphim (though those are skirmishers really). Yes they don't shoot, however Chaos tends to bum rush you anyway so what are you losing? EDIT: or arco's/penitent engines... I always forget about them somehow. Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/#findComment-2312404 Share on other sites More sharing options...
Inquisitor Fox Posted March 10, 2010 Share Posted March 10, 2010 I know that if I take Grey Knights, I wouldn't be able to field Daemonhosts, but being able to put in a couple of Grey Knight Land Raiders, without having to take a somewhat useless Inquisitor Lord, could make a difference in being able to have some armor that can dish it out and take it too. I just noticed this line, and having fielded an Inquisitor Lord well.. since always, I have to say they're definately not useless. Misunderstood yes, but not useless. You have inspired me to write a topic re-using an email I sent once to another poster about how to use an Inq. Lord (on another forum entirely, but still) when they were looking for advice for a new player in their group. EDIT: Which of course somehow got lost... *grumbles* I'll just have to re-write it or find a copy here on B&C :) EDIT 2: I did reuse it here, so here's a link to the topic in question, then I'll write up my thoughts on Inquisitors to make a new topic on it. Inquisitorial Outfitting and Retinues Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/#findComment-2312419 Share on other sites More sharing options...
Nuns With Guns Fan Posted March 11, 2010 Author Share Posted March 11, 2010 Thanks again for the advice everyone. I didn't mean that an IL is completely useless...I have had some successes with them; i.e. serviotrs with HB's acting as a firebase. But tooling and IL and retinue up, and then seeing them easily slaughtered in CC once an opponent scythes through an meatshield, really hurts. I appreciate the follow on posting about tactics. I'm now thinking of tooling up two IL's, with HB's retinues, with LR's and parking them on top of objectives. It would probably scare an opponent looking across at LR's (my Exorcists are usually what scares them and tend to be the first target for long range weapons)...but in reality it will be too points expensive since our club games are usually based on 1500 points. Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/#findComment-2313431 Share on other sites More sharing options...
WAR Posted March 11, 2010 Share Posted March 11, 2010 I have some success against marines without exorcists and armour, going the foot slogger route I run at 1850 a canoness with combi melta, 5X sister squads at 14 models melta/hvy flmr, 8 seraphim two hand flamers, 10 retributors 4 heavy bolters, and 13 repentias/ mistress for a grand total of 102 models all models that can get wargear get BoSL, Meltabombs, bolters (except the VS seraphim twin bolt pistols), the Canoness also gets a cloak, and the Vs retributor gets an auspex when facing that many models it becomes a hard fight for anyone because that is a lot of power armour Link to comment https://bolterandchainsword.com/topic/194415-inducted-units/#findComment-2313464 Share on other sites More sharing options...
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