Titan87 Posted March 10, 2010 Share Posted March 10, 2010 I did a search and couldn't find any actual math-hammer, which shows if, and by how much a wg squad leader improves a squad of GH, so I was wondering if anyone has (or could :rolleyes: ) show some mathhammer on the difference that that a WG leader has on a GH squad? Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/ Share on other sites More sharing options...
Grimfoe Posted March 10, 2010 Share Posted March 10, 2010 Depends on what you're looking for and how you outfit your WGPL. If he's going in only with standard equipment, he's really not much help as he can not have a CCW, BP and a Bolter like the rest of the squad. As such, his second attack is not much benefit. What are you planning? Will you be using a transport? Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312253 Share on other sites More sharing options...
Titan87 Posted March 10, 2010 Author Share Posted March 10, 2010 I plan on using a rhino transport, and will likely equip the WG with a power fist. My big reluctance to use a WGPL is the the loss of the second special weapon in the GH squad. Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312286 Share on other sites More sharing options...
Stormshrug Posted March 10, 2010 Share Posted March 10, 2010 I plan on using a rhino transport, and will likely equip the WG with a power fist. My big reluctance to use a WGPL is the the loss of the second special weapon in the GH squad. Aren't Power Fists "Awkward" these days? If so, grabbing a combi-weapon (5 points) in addition to the Power Fist would mitigate the loss of a special weapon slightly. -Stormshrug Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312292 Share on other sites More sharing options...
Grimfoe Posted March 10, 2010 Share Posted March 10, 2010 I plan on using a rhino transport, and will likely equip the WG with a power fist. My big reluctance to use a WGPL is the the loss of the second special weapon in the GH squad. Aren't Power Fists "Awkward" these days? If so, grabbing a combi-weapon (5 points) in addition to the Power Fist would mitigate the loss of a special weapon slightly. -Stormshrug Agreed. I would advise the same. But, we have to start somewhere, so here goes: Options: 10 GH's with 8 bolters and two plasma guns (160 pts) or 9 GH's with 8 bolters and one plasma gun, with one WGPL with a power fist (188 pts) you gain a powerfist and a point of leadership Let's say you get into position for double fire and charge on 30 orks (best case scernario) you hit on firing 2/3 of the time 10GH: 16 bolter shots & 4 plasma shots - 10.67 hits with bolters and 2.7 with plasma - 5.3 wounds with bolters and 2.25 with plasma - results in 7.6 dead orks you charge with all 10 resulting in 30 attacks hitting on 4's for 15 hits. You wound 7.5 times and kill 4.95 orks after armor saves total dead: 12.55 orks 9GH's with pack leader: 18bolter shots with 2 plasma - 12 hits with bolters and 1.33 with plasma - 6 wounds with bolters and 1.1 with plasma - results in 7.1 dead orks you charge and get 30 attacks (but 3 come at initiative 1) - 27 with cc weapons and 3 with the powerfist you hit 13.5 times with the grey hunters and 1.5 times with the WGPL, the GH's wound 6.75 orks and the WGPL wounds 1.25, of the 6.75, 5.625 die in addition to the 1.25 from the PL - 6.875 killed in CC total dead orks - 13.975 So the PL is marginally better in this scenario its worth noting, however that you could do almost as well by giving a GH the PF, as it will still allow two special weapons. Let me know what you think and if you needed more options. Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312342 Share on other sites More sharing options...
Grimfoe Posted March 10, 2010 Share Posted March 10, 2010 The thing to note here, also, is that this particular scenario is very unlikely. To get both the double fire and the charge, better to look at what you're trying to do and work from there. The PL is considerably better in CC, but not that much worse in shooting. Something to think about... Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312360 Share on other sites More sharing options...
Loki73 Posted March 10, 2010 Share Posted March 10, 2010 I can tell you from game experience that having them is a big plus every time. No need to look at someone elses math hammer. Average roll on 2 dice is 7. having the extra buffer helps a bunch. Cause you know that if you dont have them the dice gods will forsake you at the worst of times! Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312907 Share on other sites More sharing options...
littlbitz Posted March 10, 2010 Share Posted March 10, 2010 I always take a PL in my packs, as I find the extra point of leadership very important to me. A Pack Leader with a fist is a real steal when compared to the cost of the GH with the Fist. A combi-weapon is cheap, (I would recommend the Melta or flamer over Plasma because of over-heat) and well worth the points as well. Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312938 Share on other sites More sharing options...
Sarapham Posted March 10, 2010 Share Posted March 10, 2010 In an offensive GH pack use pack leader every time. In a more defensive pack with plasma I think the second special weapon is better. Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312965 Share on other sites More sharing options...
littlbitz Posted March 10, 2010 Share Posted March 10, 2010 But in a defensive Pack you can take the full Ten man pack plus the Pack leader, and put them on foot, makes for a great holding squad. Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2312999 Share on other sites More sharing options...
Sarapham Posted March 10, 2010 Share Posted March 10, 2010 But in a defensive Pack you can take the full Ten man pack plus the Pack leader, and put them on foot, makes for a great holding squad. Very true, but if they are 10 you can bunker up in a rhino Link to comment https://bolterandchainsword.com/topic/194427-mathhammer-request-wg-squad-leader/#findComment-2313006 Share on other sites More sharing options...
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