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Mathhammer request: WG squad leader


Titan87

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Depends on what you're looking for and how you outfit your WGPL. If he's going in only with standard equipment, he's really not much help as he can not have a CCW, BP and a Bolter like the rest of the squad. As such, his second attack is not much benefit.

 

What are you planning? Will you be using a transport?

I plan on using a rhino transport, and will likely equip the WG with a power fist. My big reluctance to use a WGPL is the the loss of the second special weapon in the GH squad.

 

Aren't Power Fists "Awkward" these days? If so, grabbing a combi-weapon (5 points) in addition to the Power Fist would mitigate the loss of a special weapon slightly.

 

-Stormshrug

I plan on using a rhino transport, and will likely equip the WG with a power fist. My big reluctance to use a WGPL is the the loss of the second special weapon in the GH squad.

 

Aren't Power Fists "Awkward" these days? If so, grabbing a combi-weapon (5 points) in addition to the Power Fist would mitigate the loss of a special weapon slightly.

 

-Stormshrug

 

Agreed. I would advise the same. But, we have to start somewhere, so here goes:

 

Options: 10 GH's with 8 bolters and two plasma guns (160 pts)

or

9 GH's with 8 bolters and one plasma gun, with one WGPL with a power fist (188 pts)

 

you gain a powerfist and a point of leadership

 

 

Let's say you get into position for double fire and charge on 30 orks (best case scernario)

 

you hit on firing 2/3 of the time

 

10GH: 16 bolter shots & 4 plasma shots - 10.67 hits with bolters and 2.7 with plasma - 5.3 wounds with bolters and 2.25 with plasma - results in 7.6 dead orks

 

you charge with all 10 resulting in 30 attacks hitting on 4's for 15 hits. You wound 7.5 times and kill 4.95 orks after armor saves

 

 

total dead: 12.55 orks

 

 

 

9GH's with pack leader: 18bolter shots with 2 plasma - 12 hits with bolters and 1.33 with plasma - 6 wounds with bolters and 1.1 with plasma - results in 7.1 dead orks

you charge and get 30 attacks (but 3 come at initiative 1) - 27 with cc weapons and 3 with the powerfist

 

you hit 13.5 times with the grey hunters and 1.5 times with the WGPL, the GH's wound 6.75 orks and the WGPL wounds 1.25, of the 6.75, 5.625 die in addition to the 1.25 from the PL - 6.875 killed in CC

 

total dead orks - 13.975

 

So the PL is marginally better in this scenario

 

its worth noting, however that you could do almost as well by giving a GH the PF, as it will still allow two special weapons.

 

Let me know what you think and if you needed more options.

The thing to note here, also, is that this particular scenario is very unlikely. To get both the double fire and the charge, better to look at what you're trying to do and work from there. The PL is considerably better in CC, but not that much worse in shooting.

 

Something to think about...

I can tell you from game experience that having them is a big plus every time. No need to look at someone elses math hammer. Average roll on 2 dice is 7. having the extra buffer helps a bunch. Cause you know that if you dont have them the dice gods will forsake you at the worst of times!

I always take a PL in my packs, as I find the extra point of leadership very important to me.

 

A Pack Leader with a fist is a real steal when compared to the cost of the GH with the Fist.

 

A combi-weapon is cheap, (I would recommend the Melta or flamer over Plasma because of over-heat) and well worth the points as well.

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