wolf363839 Posted March 12, 2010 Share Posted March 12, 2010 I have been a SW player for 18 yrs now. I have always maintained (and proved on the gameboard with my group) that the SW's are the best assault army in the game and always geared my army builds around the assault mentality. And I am 6-1 fighting with our new dex. Love the models, the fluff, and generally everything about them with a few minor fluff exceptions. The things I like about the new BA codex are obviously the Fast Rhino variants, deep striking Land Raiders, and the Stormraven. The ability to deliver my troops in the face of the enemy has carried many a battle for me. I have to ask what everybody thinks about using this codex to field my wolves on the board. I know, I know, heresy to even ask, but there you go. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/ Share on other sites More sharing options...
Hfran Morkai Posted March 12, 2010 Share Posted March 12, 2010 Go for it but I just don't think they'll give you the same playstyle. Their Tactical Marines are lacking flexibility compared to Grey Hunters and just offer different capabilities Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315404 Share on other sites More sharing options...
milmaa Posted March 12, 2010 Share Posted March 12, 2010 Interesting but as your doing well at the moment with our codex why change? If it aint broke dont fix it so to speak! Could be fun tho, just not something I would think of doing :P Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315413 Share on other sites More sharing options...
TheLastHuzzah Posted March 12, 2010 Share Posted March 12, 2010 Milmaa, Not that I need to step up and speak for wolf, but the way I read his post is that he always played wolves as an in your face assault army and with the BA codex they are better at it. He's always played in your face assault whereas the wolves are great at mid-range firepower and clean up the leftovers in assault. -Huzzah Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315487 Share on other sites More sharing options...
Wispy Posted March 12, 2010 Share Posted March 12, 2010 the tactical inflexibility of the Blood Angels is not for me. Without any meaningful rules to back them up, I think their bolter marines are incredibly gimped. They don't have enough attacks to actually be good assault units a battle plan of moving dudes from A to B is actually pretty boring. edit: Blood Angels is the fastest army, sure. I don't know if that actually makes them better assaulters, but I do know my medium range is better then theirs, and that I can bring myself equal to their assaults. As far as I'm concerned, their speed means nothing, and I'm in favor of any army who wants to rush into my 24 inch killzone... Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315588 Share on other sites More sharing options...
Night Runner Posted March 12, 2010 Share Posted March 12, 2010 I don't see the BA as tactically inflexible, just orientated heavily towards speed and CC, which might not always work well against certain armies. If anything, I'd call them tactically wanting compared to C:SM due to the lack of Chapter tactics available through SC. Remember they do have the basic staple of troop choices as C:SM. SW also lack Chapter tactics but our troops are more flexible role wise. But then we still have yet to see them in action before we judge. W.R.T. playing SW with the BA codex, I don't see why not, if not a choice quite up to a fluff perspective (if that is not a personal objection as it might be to others). If anything, you might learn how to fight BA better after mastering their secrets! Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315613 Share on other sites More sharing options...
wolf363839 Posted March 12, 2010 Author Share Posted March 12, 2010 That is an excellent point. The best way to learn how to beat an opposing army is to become them yourself (if only for a short while!). And I agree with most of the points folks have made here. After my initial read of our own codex months ago, I knew that we had become one of the most flexible armies in the game, and it remains true to this day. To quote Bruce Lee, we represent the Way of the Intercepting Fist. We are exceptional in the counter attack role and can flex into an assault role when needed. (though I think Vikings are a little less subtle than Bruce Lee...) Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315873 Share on other sites More sharing options...
whitewolfmxc Posted March 12, 2010 Share Posted March 12, 2010 WHAT ! but really , what SW are they without counter attack ? and wolves..............lol Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315967 Share on other sites More sharing options...
Grey Mage Posted March 12, 2010 Share Posted March 12, 2010 *Scratches head* Im good. Lets see...4rth ed SM, BT, DA, 5th ed SM, Chaos.... Yeah, weve had alot of "options". The best codex for space wolves always has been, and probly always will be, Codex: Space Wolves. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2315970 Share on other sites More sharing options...
Hrothgar Beastslayer Posted March 12, 2010 Share Posted March 12, 2010 well....i wont crucify you, hanged, shot and dragged through the streets maybe..... But if you think they better represent your army go for it just dont expect many people to be happy with it. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2316054 Share on other sites More sharing options...
ORKILL Posted March 13, 2010 Share Posted March 13, 2010 The toughest unit in the BA army is TH/SS termies with a CP. He gives all units within 6" feel no pain. Talk about a pain in the rear. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2316162 Share on other sites More sharing options...
Wispy Posted March 13, 2010 Share Posted March 13, 2010 For Space Wolves FNP on those units really isn't a problem. I'm still taking plasma guns, demolisher cannons, and assault cannons to those THSS termies. FNP changes nothing against these weapons. Plus I hear BA assault termies cost more. Sucks for armies whose solution to them is to throw dice at them. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2316186 Share on other sites More sharing options...
Night Runner Posted March 13, 2010 Share Posted March 13, 2010 For Space Wolves FNP on those units really isn't a problem. I'm still taking plasma guns, demolisher cannons, and assault cannons to those THSS termies. FNP changes nothing against these weapons. Plus I hear BA assault termies cost more. Sucks for armies whose solution to them is to throw dice at them. They cost a melta bomb more than a standard termie with TH/SS . And a San. Priest costs the same as a basic TWC giving them FC and FNP. A unit of 5 would still cost 40pts cheaper than the same weapon layout for us Wolves. At least that is what I've figured out from the BA forum. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2316375 Share on other sites More sharing options...
Beef Posted March 13, 2010 Share Posted March 13, 2010 *Scratches head* Im good. Lets see...4rth ed SM, BT, DA, 5th ed SM, Chaos.... Yeah, weve had alot of "options". The best codex for space wolves always has been, and probly always will be, Codex: Space Wolves. I totally agree with Grey mage here. However as always its your army so do as you wish. Not all SW forces go to battle with wolves. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2316456 Share on other sites More sharing options...
Vassakov Posted March 13, 2010 Share Posted March 13, 2010 It's the difference in play style- BA are very, very fast and some of their units are frankly looking to be obscene in Assault. Head on, in a straight up fight then they are looking very nasty indeed. Fortunately, we Wolves have a few tricks up our sleeve. But the sacrifice I think the Blood Angels make is the tactical flexibility of the Astartes, in favour of being without a shadow of a doubt the fastest and hardest hitting of the Astartes. If Grey Hunters are the consummate all rounders, then the Death Company are the perfect blunt weapons. Combined with Stormraven Assault Dropships carrying Death Company Dreadnoughts, Assault Squads as Troops and Fast, Flamestorm Cannon Baals they are likely to ruin many a Players day. We shouldn't worry, however. Our Grey Hunters will still likely hold their own against all but the most dangerous of their units, especially if we can get off a rapid fire before the inevitable assault and counter attack. Lone Wolves will function perfectly as disposable speedhumps with Storm Shields and Chainfist, relentlessly holding in the face of whatever the Sons of Sanguinius can throw at them. Long Fangs will still be cost effective, and with Plasma Cannons can make the small, elite units pay dearly should they Deep Strike. Rune Priests can shut down some of the nastier psychic powers (yes Mephiston, I am looking at you) whilst our Lords still outperform any Codex upstarts. Our Wolf Guard are still more flexible than any other Chapters units, and can be the equal of any Chapter with Tactical Dreadnought Armour. We should make no mistake, battles against our brothers will be (aptly) bloody. We should brace ourselves to be out manoeuvred and to take losses early on. But with careful deployment, preparation and a little tactical thought we should be able to put these upstart assaulter's in their place. Finally, I would second (third?) Grey Mage - Our Codex is the best for us. It fits our background, and our style. Why fix what ain't broke? Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2317002 Share on other sites More sharing options...
Michaelus Posted March 14, 2010 Share Posted March 14, 2010 Let's just say this: The Blood Angels, as we all know, are extremly fast compared to other Space Marines. They also have some flaws, the Black Rage and Red Thirst. This translates to fast attacking, close combat killing machine, like the Death Company. The Blood Angels are without doubt a great close combat army due to Assault Marines as troops and a few others, and their speed. But, this means that their playstyle is rush on and kill them all. They are like bloodthirsty Vampire, can't wait to get their hands on their enemy and suck their blood dry. The Space Wolves, although better compared than the C:SM counterpart, isn't a completely close combat army. As a wolf, they have cunning tactics to overrun their enemy. Surround them, cripple them, then go for the kill. The Space Wolves still do quite well in close combat, but that is not their only strenght. Their strenght is in the synergy of each pack, working together to cripple the enemy, cutting them down one by one. They may not be as fast or as close combat as the Blood Angels, but they have synergy and tactical adaptability to compensate this. Some might disagree with me, and if you do, ignore me completely. I'm still a blood claw anyway! This blood claw still needs a lot to learn.. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2317853 Share on other sites More sharing options...
Gaganius Posted March 18, 2010 Share Posted March 18, 2010 I have to ask what everybody thinks about using this codex to field my wolves on the board. I know, I know, heresy to even ask, but there you go. Wow, I love this idea and encourge it wholeheartly. While you are at it, I would consider modifying the wolf heads on your models into bat heads. I hear all the cool tweens are into sexy vampires over smelly werewolves nowadays. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2324684 Share on other sites More sharing options...
Wolf Lord Fenrir Posted March 19, 2010 Share Posted March 19, 2010 To me, the Wolves are more than being about the rules and codex. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2325351 Share on other sites More sharing options...
Hotspur Posted March 19, 2010 Share Posted March 19, 2010 WHAT ! but really , what SW are they without counter attack ? and wolves..............lol Hear, hear!!! And what would we do without our GHs that have, as somebody else in the forum called it, ultra-grit b/c of their new standard setup? But...if you want to play like a bunch of vampire-dandies, that's your choice... :D And to second (fourth?) what Grey Mage said, don't fix it if it isn't broken. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2325367 Share on other sites More sharing options...
spacewolflars Posted March 19, 2010 Share Posted March 19, 2010 If you use their codex, no more ale. BAs have some very good stuff. Just no barrels of ale. That's reason enough for me to stay a Space Wolf in all respects. Link to comment https://bolterandchainsword.com/topic/194634-new-ba-codex-used-for-wolves/#findComment-2325390 Share on other sites More sharing options...
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