Whitefireinferno Posted March 13, 2010 Share Posted March 13, 2010 I had a game and my opponent claimed that if he used his fleet move into dangerous/difficult terrain he did not have to roll for Dangerous/difficult terrain test? it is this true? I know it may be a stupid question BUT Im New to accually Playing the game Been a painter and modeler for ages and figgered I may as well learn how to play. Link to comment https://bolterandchainsword.com/topic/194697-fleet-and-difficultdangerous-terrain-tests/ Share on other sites More sharing options...
Ntin Posted March 13, 2010 Share Posted March 13, 2010 Are you talking about the Run option or the Fleet universial special rule? While running you ignore difficult terrain but still have to make dangerous terrain tests. The Fleet USR simply allows you to charge after running. Link to comment https://bolterandchainsword.com/topic/194697-fleet-and-difficultdangerous-terrain-tests/#findComment-2316400 Share on other sites More sharing options...
Rider-75 Posted March 13, 2010 Share Posted March 13, 2010 little book: p16: Run. ignores difficult terrain, but needs dangerous terrain test as normal. p75: Fleet. may assault after run. p34: Moving assault models. as per normal rules for movement. ie: need difficult and/or dangerous terrain tests. Link to comment https://bolterandchainsword.com/topic/194697-fleet-and-difficultdangerous-terrain-tests/#findComment-2316599 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.