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thunder hammer + jaws of the world wolf1?!?!?


12TONAPE

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Thunderhammer does not bring Initiative to zero, if I remember correctly. It lowers initiative value in the next round of combat (assault phase) to 1. There is no actual decrease, to my knowledge, but I don't have a rulebook immediately at my fingertips. I'll check in a few hours.

two things, the I reduction from the 'stun' rule states the model has its I reduced to 1 until the end of the next turn so yes if the model was affected by JOWW then it probablyshould test at I1.

 

secondly, JOWW is a shooting attack and requires LOS to the target model, so it will be very hard to be able to hit the model locked in combat as it will need to be hit 'indirectly'. by which i mean you target someone and then draw the line through them and the guy in combat. not always possible and if you have a lot of models in combat you run a high risk of hitting your own guys aswell.

You cannot target into or out of combat, Lakota. However, if you were to target a model with Jaws of the World Wolf that would allow the Jaws line to pass into combat, that would work, I'd imagine. You just couldn't target a model in that exact combat, I'd wager.

JOTWW states

As a psychic shooting attack, the Rune Priest may trace a straight line along the board, starting from the Rune Priest and ending 24” away. This line may pass through terrain. Monstrous creatures, beasts, cavalry, bikes and infantry models that are touched by this line must take an Initiative test.

 

you are not doing a psychic shooting attack to a target beyond it goes from the RP out

Imagine the following

 

...........G.......G.........................W.................G G

R_______(G)_____G_________C__W______G__G

...............G...........................W W.............G......G

.............G........G.........................................G

 

R= Rune Priest

G= Gaunt

W= Wolf guard

C= Carnifex

 

Assume the wolf guar have thunder hammers and go charged by the carnifex, they cause a wound bu not enough to kill the carnifex outright.

In the space wolf turn the rune priest moves up the side of the Gaunt squad. He then uses JOWW, targetting the Gaunt in brackets that is directly in front of him he draws the line through them. The line then continues 24" hitting anything else it passes through, in this case it also passes the carnifex and a wolf guard before hitting the Gaunts behind the combat.

The models then test and any under the line get removed as casualties.

as there is nothig in the JOWW rule that states the line stops when it hits combat we can assume that it will just continue until the 24" are reached.

The models in combat are not being targetted, the gaunt is. we are just resolving the rest of the powers affects as they say in the codex

well this seems to be a funny combo to use, it would have to be a perfect setup. if you were going against some all star character if you charged you would have to prey he could survive to make that Thunderhammer swing in thier combat phase since the rule resets at the end of the next enemies phase.

Lakota,

 

I maybe mistaken but the way i read your response was that you are arguing that JOTWW doesn't need a target model. If I am wrong then please ignore my post.

 

JOTWW is a psychic shooting attack and follows those same rules. Its in the space wolves errata on the changes.

 

http://www.games-workshop.com/MEDIA_Custom...eWolves_Jan2010

 

 

Q. Does Jaws of the World Wolf require line of

sight? Does it ignore terrain that blocks line of

sight (i.e., impassible terrain)?

A. As a psychic shooting attack, Jaws of the World

Wolf requires line of sight. The Rune Priest must

have line of sight to the first model that the

power affects – in effect he is treated as the target

model; the power just happens to hit everybody

else on its way through!

 

 

Q. Does Jaws of the World Wolf allow the Rune

Priest to target specific models within squads?

A. Yes.

 

 

You just have to be careful how you draw that line because if you hit your own models they will need to take the test also. Stink is right from my understanding of the power.

Simply put... if you wound something with any thunderhammer, not just arjac's thunderhammer, it's I score becomes 1 until the following turn. That means you get a shooting phase against some I1 guys, so, yes. You can deal a wound to anything, if it lives, it's I score is 1 for the purposes of Jaws.
The only ways I know of comboing the two have been listed.

 

A wounded model surviving to the next turn of combat

 

Arjac going first and throwing his hammer, then the rune priest laying down the line.

 

 

i think it said in the FAQ that arjac's throwing move does not have the stun effect of a thunder hammer

the whole does arjac's thrown hammer stun debate is purely a case of semantics. What matters is how you and your opponent play it, as its been argued to death and to no conclusion. Many say yes, many say no. Make a ruling either way b4 ya play and go from their, at least until they faq it.
Lakota,

 

I maybe mistaken but the way i read your response was that you are arguing that JOTWW doesn't need a target model. If I am wrong then please ignore my post.

 

JOTWW is a psychic shooting attack and follows those same rules. Its in the space wolves errata on the changes.

 

no not at all what i was saying.......i misread someone else thinking they were saying target someone beyond the assault

 

like stinkenheim said you have to have a target model between the RP and the target creature that you really want gone..........assuming he is hit with the thunder hammer and there is a target in between...........more than likely your rune priest, unless well protected, has alot of other targets to worry about.........by the sounds of the scenario where this would work your army is either in deep assault or youve been overrun.........focusing on one big baddie versus the many surrounding.........may not be the best idea

Agreed,

 

and unless your rune priest is split off, then the pack he has joined with with only be able to assault the unit of the model he intially targeted.

 

I have never seen the combo be able to be applied yet. The only practical way i really see it getting done if you and your opponent agree that Arjacs hammer stuns when throwing.

The only ways I know of comboing the two have been listed.

 

A wounded model surviving to the next turn of combat

 

Arjac going first and throwing his hammer, then the rune priest laying down the line.

 

 

i think it said in the FAQ that arjac's throwing move does not have the stun effect of a thunder hammer

there is no mention of Arjacs hammer in the GW FAQ.

For the purposes of this thread lets not get into an arguement about whether it stuns or not. If people are interested in the debate then a quick search will bring up the last thread about it and you can indulge your curiosity.

Technically, Thunderhammers don't change a mini's I stat.

 

All they do is make you attack with an Initiative of 1 for the next round.

 

For all other purposes, (sweeping advance for example...) you would still use your normal I. Otherwise I'd like to sweeping advance some I7 Eldar (and Meph) with them using I1 after a TH hit please. :lol:

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