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IC with thunderwolf and thunderhammer?


Token

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It is....*drum roll* FREAKING STR 10! WHO-hO!

 

I would however advice you to get a wolf claw (matherhammer good) or a frost blade (looks cool and you can take out dreadnoughts) That gives you I 5 witch is good.

 

Use your stormwolfs to get str 10 hammer instead I would suggest.

 

Although I use the frost hammer the claw might be better. I could use a melta bomb and the saga that lets me re-roll to hit against dreads.

Although I use the frost hammer the claw might be better. I could use a melta bomb and the saga that lets me re-roll to hit against dreads.

 

If you are thinking about beastslayer it does not work with dreadnaughts, and even if it did I´m not sure it affects grenades as they do not use the normal table for hitting.

Although I use the frost hammer the claw might be better. I could use a melta bomb and the saga that lets me re-roll to hit against dreads.

 

If you are thinking about beastslayer it does not work with dreadnaughts, and even if it did I´m not sure it affects grenades as they do not use the normal table for hitting.

 

It does work against walkers but I think you might be right about the meltabomb because it just says hits on a 6, as in always hits on the 6

Great, it says that in the errata?

 

Is it better running the IC with wolves, or thunderwolfs?

 

Yes, it's considered into his basic stats, which means only Strength 10 weapons, force weapons and other weapons inflicting instant death can insta-kill him.

 

I would put him with Thunderwolves to be perfectly honest, if you have the points, the extra toughness and save is invaluable, and each one can throw out a nasty amount of attacks.

Although I use the frost hammer the claw might be better. I could use a melta bomb and the saga that lets me re-roll to hit against dreads.

 

If you are thinking about beastslayer it does not work with dreadnaughts, and even if it did I´m not sure it affects grenades as they do not use the normal table for hitting.

 

It does work against walkers but I think you might be right about the meltabomb because it just says hits on a 6, as in always hits on the 6

 

 

Oh right, my bad on Beastslayer.

Strictly...

 

It's strength 9, as per the main rule book. The FAQ makes allowances for IC toughness, but does not address the strength. Until then, the rules in the main rule book are clear: multiply and then add to get S9.

 

Of course, I'm not a strict player, and I'd happily say it had S10 if you were playing me.

Strictly...

 

It's strength 9, as per the main rule book. The FAQ makes allowances for IC toughness, but does not address the strength. Until then, the rules in the main rule book are clear: multiply and then add to get S9.

 

Of course, I'm not a strict player, and I'd happily say it had S10 if you were playing me.

Exactly. RAW is still 9 (don't understand why they FAQed Toughness and not Strength). RAI is pretty clearly 10.

Strictly...

 

It's strength 9, as per the main rule book. The FAQ makes allowances for IC toughness, but does not address the strength. Until then, the rules in the main rule book are clear: multiply and then add to get S9.

 

Of course, I'm not a strict player, and I'd happily say it had S10 if you were playing me.

Exactly. RAW is still 9 (don't understand why they FAQed Toughness and not Strength). RAI is pretty clearly 10.

 

I guess they figured people would be smart enough to figure it out for themselves, then again look at their track record, they gave us the same question and answer twice lol

Rules as Intended. The game designers pretty clearly intend a rider on a wolf with a fist/hammer to be strength 10. But they forgot to include something to override the general rule in the BRB that says multiply before adding (leaving a 9.)

I think that it is 9. the toughness thing isn't even the same thing as the strength issue. Sorry but you never get to multipy after you add. Natural T 5 is better than str 10 t-hammer. ICs should have frost blades or something to use thier int advantage IMHO.

 

G

I think that it is 9. the toughness thing isn't even the same thing as the strength issue. Sorry but you never get to multipy after you add. Natural T 5 is better than str 10 t-hammer. ICs should have frost blades or something to use thier int advantage IMHO.

 

G

 

It is the same.

 

The model adds 1 to it's strength, toughness and attack characteristics.

 

So if they happen to be worded in the same sentence then it cannot function differently. It's not multiplying after you add in the normal sense, because it's not really a modifier, it gives a new profile.

 

Also look at Thunderwolf Cavalry as precedent, it's base profile, no parenthesis like you get with bikes.

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