Fifthman Posted March 19, 2010 Share Posted March 19, 2010 I also emailed this to Stelek, and am crossposting here and on yesthetruthhurts.com . Thanks for checking the numbers. This thread is an evolution of the Exorcist Mathhammer page, extending to all anti-armor weapons available to a Witch Hunters army. Probability of a single shot dealing the desired damage (P1): P1 = (P to hit)*( (P to penetrate) * (P of desired damage) + (P to glance) * (P of desired damage)) Probability of n shots dealing the desired damage(Pn): This is where the multiple hits issue comes in. The formula assumes, basically, that only one shot actually hits and the other n-1 shots miss. Pn = sum from 1 to n of (1-P1)^(n-1)*(P1) Probability of a random salvo dealing the desired damage(Ps): The probability that a number of missiles is fired is 1/6, and the probability that the given number of missiles is fired is Pn. So, Ps = 1/6*P1 + 1/6*P2 + ... + 1/6+P6, or simplified to Ps = 1/6* (sum from 1 to 6 of Pn). This equation is specific to the Exorcist, as it fires 1d6 shots. Using the formulas, I compiled the following tables for the "per salvo" probabilities of different weapons accessible by Witch Hunters armies (including inducted Imperial Guard): http://docs.google.com/fileview?id=0Bzgh3b...mMDgy&hl=en Some notes: A rapid-fired plasma gun shoots the same number of strength 7 shots as a single Autocannon salvo. A Psycannon and a multilaser shoot the same number of strength 6 shots. Link to comment https://bolterandchainsword.com/topic/195364-witch-hunter-anti-armor-mathhammer/ Share on other sites More sharing options...
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