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loosing the will to go on


AcidBurn

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sorry about the late reply gents

 

heres my list that i last won a game with

 

HQ

Wolf priest Degar Stormheart ( wolf priest, Jump pack, Plasma pistol, saga of the warrior born) [goes with skyclaws]

 

TROOPS

9 grey hunters + banner + rhino

9 grey hunters + banner + rhino

9 grey hunters + banner + rhino

 

HEAVY SUPPORT

6 Longfangs (pack leader and 5 lascannons)

6 longfangs (pack leader and 5 missile launchers)

Whirlwind

 

ELITES

Wolf Guard (TDA Cyclone missle launcher) [ this guy goes with the missile launchers]

Wolf Guard (stock) [goes with grey hunters]

Wolf Guard (stock) [goes with grey hunters]

Wolf Guard (stock) [goes with grey hunters]

Wolf Guard (stock) [goes with grey hunters]

 

 

 

FAST ATTACK

9 Skyclaws

 

well thats my old list that i used to roll with any comments?

 

Note that there are 4 WG in PA and 3 GH squads.

I would drop one long fang form each squad and add a Meltagun, P. weapon, and Mark of wolfen to each GH squad and if you had any points left give your WG P. Fists.

sorry about the late reply gents

 

heres my list that i last won a game with

 

HQ

Wolf priest Degar Stormheart ( wolf priest, Jump pack, Plasma pistol, saga of the warrior born) [goes with skyclaws]

 

TROOPS

9 grey hunters + banner + rhino

9 grey hunters + banner + rhino

9 grey hunters + banner + rhino

 

HEAVY SUPPORT

6 Longfangs (pack leader and 5 lascannons)

6 longfangs (pack leader and 5 missile launchers)

Whirlwind

 

ELITES

Wolf Guard (TDA Cyclone missle launcher) [ this guy goes with the missile launchers]

Wolf Guard (stock) [goes with grey hunters]

Wolf Guard (stock) [goes with grey hunters]

Wolf Guard (stock) [goes with grey hunters]

Wolf Guard (stock) [goes with grey hunters]

 

 

 

FAST ATTACK

9 Skyclaws

 

well thats my old list that i used to roll with any comments?

 

You spend to mutch on lascannons. Use rockets, 2 las cannons and 2 to 4 meltas. I usualy put powerfists in my GH squads (as well as the WG joining them) so that they are a threath to anything that wants to charge them, and you should not let 10 marines shoot you each turn so charge me he must. I would also get some plasma and flamers.

 

If you want the TDA I would sugest getting another pack of long fangs (cost less, gives you more rockets) or just take a landspeeder whirlwind. If you are gonne get that 5th wolfguard you need to spend those 4 bodies on something worthwhile at least. The thing is that your army has some fine counter units (the long fangs) but no threaths.

 

Against say a tyranid he would pop his mawlock on one of the squads and his gargoyles on the other and then you have very little left. Try to make a list that plays dynamicly and that can adjust to what you meet.

Well I can't leave a brother wolf on the loosing side, so lets see if I can't help out a bit :)

 

First quick question, what's your most common pts level of battles? At a quick glance I'm thinking around 1750pt? Possibly more?

 

Very mech list which I like, mech wolves is what I run ;). Very different looking list setup with yours though. To me, that list looks like your firepower and therefore your game leans much to heavily on your poor Long Fangs. Those aging brothers certainly know how to deliver some heavy hits, but I think you need to let their younger brothers carry a bit more of the load :).

 

Skyclaws I haven't tried out yet, how do they usually go for you? What I'm asking is, do they kill more pts then they cost? Biggest consideration in rebuilding lists is looking at what units are holding up their end of the fighting. If a unit is consistantly not killing it's own points worth, it either needs to change, or go altogether.

 

The last consideration is this. What is the normal armies you face off against? Are they troop heavy, vehicle heavy, swarm, heavy inf focused... I to like to be a fluff player over a power gamer, but even a fluff gamer can try to tailor his list to better suit his oponents :).

 

To give you something to think about, I'll give you a rough outline of my normal lists. The most common armies I have faced are Tau, Imperial Guard, and Astartes marines. Though I've gone up against every team out there and as a general rule tend to come out on top, if sometimes only by the skin of my teeth.

 

++ HQ ++

Lord with F.Weap, B.Pistol, Frags/Krak, WtN

 

++ Troops ++

10 Greyhunters

2x Melta, Rhino with ExArmour & Smoke

10 Greyhunters

2x Melta, Rhino with ExArmour & Smoke

10 Greyhunters

2x Flamer, Rhino with ExArmour & Smoke

15 Blood Claws

2x P.Weap

 

++ Fast Attack ++

LS.Typhoon (Bolter & Typhoon M.Launcher)

 

++ Heavy ++

LR.Crusader

M.Melta, ExArmour, Smoke

5 Long Fangs

4x M.Launcher

 

I used to run a Tri-Las Pred and more HQ in the old Dex, however this is the look of my list since our update. I also used to run 4x Wolf Scouts but have found them to be much less effective since our update.

 

My general tactics are fairly simple... close and engage... drinking as many kegs as possible while still in the transports!! :D (My excuse for Blood Claws WS3 ;))

 

If against horde/tide armies (Orks/Nids) I'll often pull a bait-n-switch, setting up one side of the table, then quickly re-deploying at the start of the game to make them run a diagonal table into my bolters, then counter-assaulting as they close in.

 

Have a play with your list, see if any of this works for you, and good hunting brother!! :)

@Rocknar - sorry that last wolf guard is an extra wound for my longfang lascannons

@Silverwolf - its normaly 1500 to 1750, and ther sky claws ususly go very well (especially when my wolf priest is withn them) the way i normally play that list is havind an armoured spearhead which the skyclaws can hide behind

 

urrrrgh im going to have to do some diagrams. i will apologise now for my very VERY bad drawings uning MS paint

 

say if its a capture the flag mission, i normally run a setup like this, using 2 rhinos as a shield for my skyclaws whilst normally keeping a rhino full of guys back to sit on my objective

http://i175.photobucket.com/albums/w122/greatjojoman/diagram.jpg

 

the rhinos J-turn on their side and the two sets of grey hunters with wolf guard jump out and my skyclaws jump over the top to the rear of the enemy.

my grey hunters light the enemy up with rapid fireing bolters and then my skyclaws assult them, the following turn my grey hunters pile in utterly crushing the enemy, all the time my trusty long fangs are taking out the enemy "big stuff" and giving fire support

http://i175.photobucket.com/albums/w122/greatjojoman/diagram2.jpg

This is a great tactic. BUT, if used every time then the smart general will attempt to stop it.

 

My advice is this: do NOT use the same list. Terrain may change, your luck may change, but if your list doesn't then you will start losing even from a winning list.

 

You SHOULD be using different units, this allows you to learn the whole army. You should learn to adapt using the resources available to you. Technically this happens whenever you play. ^_^

 

So I agree with some points made above:

- change the list up one unit at a time, but don't expect to win from one game.

- 13th Warrior is packed full of so much win, I can't add to that idea. I play DIY but even I use that movie as background noise when I paint ... I'll NEVER get tired of it.

- play a game for fun. Competition has it's merits, but too much of it will bring you down faster than not. Why? Because your not just playing the game, your playing to win, which - for THIS game - can be detrimental.

 

Wolf on Brother! ;)

@ Race, my overall tactics are pretty much always the same, but how I implement said tactics will change based on enemy composition and terrain.

 

One quick way to change up that strat a bit Acid would be to use terrain to hide those Skyclaws instead, jumping from one bit to the next. Also that sought of frontal "Dump-n-Go" tactic usually goes one of two ways;

 

1) You dump within 12" after having moved the Rhino, so cannot assault after shooting, and generally get assaulted yourself, loosing that initial charge bonus, or;

 

2) You run the Rhinos as close to the enemy as you can, then dump the Grey Hunters in the next turn so as they can Move>Shoot>Assault.

 

Personally, with your list I'd go with option 2. Myself, I vary which I use based on what the enemy has. Low initiative armies such as Tau and IG will often opt to take one more round of shooting at me before I assault, instead of counter charging, and with their weight of fire thats generally the better option for them. But with the dual flamer squad I run, a dump and shoot tactic versus emplaced Tau / IG / Eldar works beautifully, as although they still get cover saves for all the Bolter shots, those two flamers roast them quiet nicely. Then a second roasting, followed by an assault is always enough to clean them up if the first roasting didn't work :P.

 

There is of course always the option of remaining inside the Rhino and firing the Flamers out of the rhino, which will decrease the chance of you loosing troops waiting for the chance to assault. However you also then run the risk of some mobile anti-armour popping your Rhino, and the Grey Hunters getting pinned inside it's wreckage.

 

But I digress. Here's my suggested alteration to your list for trying things a bit differently.

 

++ Elites ++ Drop the WG P.Leaders completely, and put the points elsewhere;

 

5x Space Wolf Scouts

Melta, 2x P.Pistol OR P.Weap (+Melta Bombs if you really want to put some points into them, however I suggest keeping them relatively cheap).

 

++ Troops ++ Beef they're power a bit with some special weapons. Two flamer squads will work quiet nicely with your current tactics. And if you don't have Extra Armour on the Rhinos already, make sure you do. Extra Armour will often be the difference between hitting they're lines turn 2, or turn 4. Use the melta squad as reserves, and/or as mobile armour / monstrous creature hunters.

 

10x Grey Hunters

2x Flamer, P.Fist, Standard

Rhino with ExArmour

10x Grey Hunters

2x Flamer, P.Fist, Standard

Rhino with ExArmour

10x Grey Hunters

2x Melta, P.Fist, Standard

Rhino with ExArmour

 

++ Heavy Support ++ Spread the more expensive heavy weapons around your Long Fang packs a bit more, to prevent making one a much more juicy looking target then the other. Also gives both squads the option of engaging infantry with frag missiles.

 

6 Long Fangs

3x M.Launcher, 2x Las Cannon

6 Long Fangs

3x M.Launcher, 2x Las Cannon

Whirlwind

 

 

Another option with the points from the WG P.Leaders is to add another Fast Attack unit instead, perhaps a speeder variant to flank enemy armour.

if you dont feel inspired then put the wolves in a draw for a while

its a hobby after all you shouldn't be forcing yourself to want to do it and no amount of norse music? crappy viking films or useless comments are going to help you!

 

i personally took a break from SW and collected kroot of all things, then came back when i joined this site i think.

 

having said that if the above has inspired you then just shift your list about find the part of the hobby you enjoy and expand your army that way, buy a new squad or two have a small project going on to get you back in your stride

my opinions of your list:

 

wolf priest, personally i prefer rune priests, wolf lords or WGBL (when im saving points) you can kit them out the same way they will probably be a little better

less lasconnons your spending a lot of points on those 5 lascannons is the same amount as 5 long fangs with missile launchers, imo missile launchers are better, not many things have a 2+ save for the lascannons to work on

they are great against everything though so maybe 2 lascannons per squad?

 

with that many missile launchers/lascaonnons you dont need the whirlwind

 

with the points you have left use your imagination write up a few mock lists with exact points etc. changing anymore than what i have mentioned will completely change how your army works, but land speeders would work great with your skyclaws

HQ

Wolf guard battle leader (duel wolf claws) [goes with grey hunters]

 

TROOPS

8 grey hunters + rhino + power weapon [ wolf guard battle leader and wolf guard in here]

9 grey hunters + banner + rhino + power weapon

9 grey hunters + banner + rhino + power weapon

 

 

HEAVY SUPPORT

6 Longfangs (pack leader and 5 lascannons)

6 longfangs (pack leader and 5 missile launchers)

 

 

ELITES

Wolf Guard (TDA Cyclone missle launcher) [ this guy goes with the missile launchers]

Wolf Guard (powerfist) [goes with grey hunters]

Wolf Guard (powerfist) [goes with grey hunters]

Wolf Guard (powerfist) [goes with grey hunters]

Wolf Guard (stock) [goes with las cannon longfangs]

dreadnought + extra armour + drop pod

dreadnought + extra armour + drop pod

 

 

 

ok what do people think of this configuration?

 

I thing the 2 dreads drop podding down will really spoil someones day

 

btw im fighting a new opponent on monday, we have never fought each other before the said opponent does not battle much and uses eldar.

oh and also its a girl! (so i really cant loose or the guys will never let me live it down)

Drop one Lascannon LF, get both your dreads Heavy Flamers.

 

Use the other 20pts to get your GHs a plasmarifle each.

 

Mix your LF squads up a little- 3 ML+2LC in one, 2ML and 2LC in the other. Max them less of a target. Feel free to switch out any LC you have for more MLs... better value against eldar, whos highest AV is 12, and have few 2+ armor saves... only on HQ units in fact.

 

And I think youd do better with a Rune Priest- with Tempests Wrath to be sure. But everyone likes their own HQs I suppose. Still, Farseers are force multipliers, and Eldar have alot of force to multiply.

HQ

Wolf guard battle leader (duel wolf claws) [goes with grey hunters]

 

TROOPS

8 grey hunters + rhino + power weapon [ wolf guard battle leader and wolf guard in here]

9 grey hunters + banner + rhino + power weapon + flamer

9 grey hunters + banner + rhino + power weapon + flamer

 

 

HEAVY SUPPORT

6 Longfangs (pack leader and 5 missile launchers)

6 longfangs (pack leader and 5 missile launchers)

 

 

ELITES

Wolf Guard (TDA Cyclone missle launcher) [ this guy goes with the missile launchers]

Wolf Guard (powerfist) [goes with grey hunters]

Wolf Guard (powerfist) [goes with grey hunters]

Wolf Guard (powerfist) [goes with grey hunters]

Wolf Guard (stock) [goes with las cannon longfangs]

dreadnought + extra armour + flamer + drop pod

dreadnought + extra armour + flamer + drop pod

 

if ive added all that up right i should have about 100 points spare oooo should i drop a gray hunter and whack a wolf priest in a squad? or mabe some fenris wolves to spice it up a bit?

 

@grey mage - i never use rune priests when fighting Eldar because they always take that stupid power that makes me roll 3D6 for psychic tests and my rune priests go pop

Then what do you do when they doom your units and guide their own? Just sit there and take it? Even if you dont cast a single psychic power the whole game the runic weapon is worth it. I think hed be worth quite a bit against your new ladyfriend, but *shrugs* its your battle. You wont use him properly if you dont want him there.

 

If your not going to take a Rune Priest, take a DP for one of the LF squads, so you can field both Dreads on turn 1. A WTT for the WGBL would be good... and a Whirlwind if youve got one.

Consider using 10pts to get a WL with 1xWC instead of WGBL with 2xWC

 

You get +1WS, +1W and +1LD with same amount of attacks

 

I would go even further and buy a storm shield for an invulnerable save but you can see what a mere 10pts buys you

I had a game with Eldar yesterday, and you know what? My Rune Priest was the best unit I fielded.

 

He took Eldrad, the best Eldar psyker, and one of the best in the game.

 

He didn't cast a single power the whole game (3d6), but he infuriated Eldrad constantly. Two turns in a row, I negated six psychic power attempts! 4+! No powers! None! "I'm going to Mind War your Wolf Lord..." No, 4+ rolled, you'll do nothing of the sort. Doom me? No. Guide him? No.

 

My little 100 point HQ obliterated the Eldar meta game just by standing there. Turned a 210 super-psyker into a little girl.

 

He went on to slay the Avatar at the end of the game, due to the Runic weapon wounding daemons on 2.

 

 

 

 

In short, you're wrong, and you should do everything Grey Mage tells you to.

Personally I just think your to obsessed with your Wolf Guard :(

 

They're generally good... but normally as a squad of Termies, or as an honour guard for a HQ model. But at the lower point battles that you play, they're costing you more then you gain. Remember the 2nd special weapon in a 10-man squad of Grey Hunters is FREE. Yes, thats right... so for every plasma gun / melta gun you take, you get another one in the squad for free, but only if the squad is a full squad. You can make the arguement for being able to take the 2nd power weapon, but honestly in a squad of Grey Hunters, 1 is usually plenty. This means that with 3 full Grey Hunter squads, you can acctually take an additional 15-30pts of wargear... that costs you absolutely nothing. Not only are you gaining additional firepower, but you can then use those points elsewhere to beef out a HQ a bit, or whatever else tickles your fancy.

 

Your Pack Leaders cost you 38pts / model. A P.Fist on a Grey Hunter costs you 30pts/model. The additional 8pts your paying buys you 1 more P.Fist attack. Then factor in the extra special weapon, and your acctually paying an additional 13-18pts, for 1 more P.Fist attack. Think it through.

 

The only time I've ever found it worth the points to take a WG Pack Leader is with Space Wolf Scouts, so they can take a P.Fist.

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