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1750 Marines vs Wolves


waaanial00

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Marine List

 

HQ

 

Captain

Terminator Armour, Lightning Claws

 

Elites

 

6 Tactical Terminators

2 Chainfists, Cyclone Missile Launcher

 

6 Assault Terminators

3 SS/TH, 3 Lightning Claws

 

Troops

 

10 Scouts

Sniper Rifles, Missile Launcher, Camo Cloaks

 

10 Scouts

Power Weapon, Combi Melta, Melta Bombs, 5 Shotguns, 4 Combat blades

 

10 Scouts

Power Fist, 9 Combat blades

 

Fast Attack

 

2 Landspeeder Typhoons

Heavy Bolters

 

2 Landspeeders (forgot to use these, so this will be their only mention - Idiot boy!!!)

Multi meltas

 

Heavy support

 

Thunderfire Cannon

 

Predator Annihilator

All las, all the time

 

Total - 1750

 

Space Wolf List (approximately)

 

HQ

 

Njall Storm Caller

Runic armour - as apparently he can have Terminator armour

 

Rune Priest

Jaws of the World Wolf, Living Lightning

 

Elites

 

5 Wolfguard

Power Armour, 2 Combi flamers, Drop pod (with Deathwind)

 

Dreadnought

Multi Melta, Heavy Flamer, Drop pod (with Deathwind)

 

Dreadnought

Multi Melta, Heavy Flamer, Drop pod (with Deathwind)

 

Troops

 

10 Grey Hunters

Melta gun, Wulfen

 

10 Grey Hunters

Melta gun, Wulfen, Rhino

 

Fast Attack

 

Landspeeder

Dual heavy flamer

 

Landspeeder

Dual heavy flamer

 

Heavy Support

 

4 Long Fangs

Plasma Cannon, Lascannon, Heavy Bolter, Drop Pod

 

4 Long Fangs

Plasma Cannon, Lascannon, Heavy Bolter, Drop Pod

 

 

Total - 1750

 

Terrain Setup

 

There were three buildings North, West and South East. Two bastions (the ones with 4 heavy bolters, which werent working) one was just South West of the centre spot and the other was in the North West. We also had the Landing Pad in the North East section. There were a couple of other terrain pieces kicking around but none of these matter as the game didnt involve them.

 

 

Mission

 

Figured we would play one of the new battle missions, so I read the book and foung that I had to roll D66 (instantly got me interested as rolling 11 dice to decide 1 thing is always fun!). Cam up Pilage, awesome as its one of my favourite words in the English language :)

 

We rolled off and the Space Wolves would "count as" the Chaos Marines for the purpose of reading the rules. He chose the North East quarter to deploy in.

 

We rolled 3 loot counters which were placed:

 

- Centre of the landing pad

- Top storey of the Western building

- on top of the Southern Bastion

 

Objective

 

For those who havent read the rules for this, the objective is to capture the loot counters. You get 1 point for every loot counter than you are holding at the end of your opponents turn. The one with the most amount at the end of the game wins.

 

You HAVE TO deploy 1 HQ and 2 Troop choices, everything else is in reserve.

 

Its quite a refreshing game though not without its issues (for example it doesnt have a minimum distance that units have to be deployed apart, it doesnt really suggest that you can contest objectives though we decided you can, it doesnt clear up the is a rhino and its charge a single troops choice or not, etc).

 

 

 

Space Wolf Deployment

 

He deployed one Grey hunter pack on the Landing pad objective and put his rune priest with them, he then deployed his other Grey hunter pack in their Rhino just on the North Eastern corner of the landing pad.

 

 

Marine Deployment

 

I deployed my scout sniper squad in the Western building on the loot counter and my power weapon scout unit in the bastion with my Terminator Captain, wasnt sure on Terminators in buildings buy we both agreed that it was sensible.

 

 

The Space Wolf player would have the first turn on anything other than a 1, he rolled a 1 so I went first :)

 

 

Marine turn 1

 

As I didnt have any drop pods and everything else was in reserve it was a relatively quite turn. I didnt move either of my units.

 

Shooting saw my snipers kill a grey hunter with a sniper round, he passed his LD test and we progressed to his turn.

 

1 Loot to Wolves

0 Loot to Marines

 

 

Wolf turn 1

 

3 Drop pods came in, 2 Dreadnoughts and the Wolf Guard with Nijal

 

Both Dreads dropped close to the occupied bastion, one just on the board edge and the other about 10" from the board edge and about 8" West of the Bastion . The Wolf Guard and Nijal dropped pretty much on the centre point of the battle field.

 

Nijal made it rain a bit, getting my scouts a little wet and generally annoying everyone (no in game effect).

 

He moved his Rhino up towards the occupied building with the loot counter.

 

Shooting saw both dreads target the Bastion, 1 missed (broad side of a barn anyone :)) and the other only shook the building. However then we read the rules about template weapons and fire points (which I am very glad they kept from the last Edition). Turns out that both his heavy flamers could toast my Scouts inside D6 hits per template as well. My captain valiantly took two of the wounds on himself (damn 1's) and I lost another 4 to the flaming death.

 

The wolf guard then tried this trick with their combi flamers, however the carapace armour was up to the job this time and none of the scouts fell. They passed their LD check (we didnt want to slow the game down reading up about whether they have to take LD checks so we just assumed that if they broke they would run out of the door).

 

Nijal cast some crazy power which would mean that deep striking landspeeders would be affected, forgot its name.

 

The rune priest threw down Jaws of the World Wolf on my scouts, claiming 1. The Grey hunters also took down another Scout through combined bolter fire.

 

1 Loot to Wolves

2 Loot to Marines

 

 

Marine turn 2

 

Everything apart from my MM Landspeeders and Power Fist Scout squad arrived. I chose to bring everything on from my board edge and not deep strike anything.

 

My Typhoons came on 6" in line with the landing pad, the annihilator came on West of the pod on my board edge, the Assault Terminators next to them, the Thunderfire next to them. My Tactical Terminators walked on to the East of the pod, directly behind the dread.

 

Shooting started with me immobilising his dread that was 10" from the board edge with my Annihilator. My Cyclone missile launcher was obviously blinded by the TL Lascannon as he missed with both missiles (how... just how?). However the Storm bolters from the squad managed to stun the Dread.

 

Shooting from my Snipers and Typhoons killed all 5 of his Wolf guard, Nijal made his LD check without surprise.

 

My Thunderfire Techmarine blasted the drop pod in front of him with his plasma pistol and wrecked it, see one more reason to fear the Thunderfire :)

 

I charged the Immobile dread with my Assault Terminators, he missed then I wrecked its Dreadnought close combat weapon. This combat would continue without casualties or much more effect than the MM arm being ripped off until his turn 5! I will not comment further until this time.

 

I charged my Tactical Terminators into his other Dread. He squashed one of my power fist terminators and I wrecked it with my Chainfists (fallen in love with these now!).

 

2 Loot to Wolves

2 Loot to Marines

 

 

Wolves turn 2

 

His two landspeeders turned up, deep striking in. One scattered into the Northern building and the other came in about 11" from the left board edge just North West from my scout snipers.

 

Nijal was getting really stormy and rolled a 6, this would cause D6 S8 strikes on all unengaged units within 12" at the end of his shooting phase. So he moved towards my Snipers.

 

The Grey hunter Rhino drove up 12" up to the snipers building, they got out. The other grey hunter pack moved towards the Bastion.

 

Shooting from the Landing Pad Grey hunter pack failed to penetrate the bastion. Nijal cast Jaws on my Techmarine, swallowing him up. Shooting from teh Rhino Grey hunters killed 3 Scouts.

 

Nijals lightning wounded a further 2 scout snipers however they passed their 3+ cover saves and didnt run away.

 

2 Loot to Wolves

4 Loot to Marines

 

 

Marines turn 3

 

My last unit of scouts outflanked on my West, Moving 6" towards his landspeeder, as I said earlier at this point I had forgotten my MM Landspeeders so they wont be mentioned again.

 

My Tactical Terminators moved up and West of the Bastion, heading towards Nijal. My Typhoons moved up 6" towards the landing pad.

 

Shooting started with my Snipers putting a Krak missile and a rending sniper hit onto Nijals head. The Krak was saved with his 2+ save however he had no defence against the rending sniper wound. The tactical terminators made him dead though.

 

The Predator destroyed one of the heavy flamers and shook the Landspeeder which scattered into the building.

 

My scouts failed to damage the other Landspeeder with their pistols so they charged it with grenades and a lucky krak took out one of the Heavy flamers (though I was hoping for a shaken/stunned result).

 

My typhoons fragged his landing pad grey hunters and took down two of them.

 

No meaningful combat so we progress.

 

3 Loot to Wolves

4 Loot to Marines

 

Wolves turn 3

 

1 unit of long fangs arrives via drop pod. He deploys it next to the wreckage of the engaged dreads pod. His lascannon and Plasma cannon guys have LOS on my Predator, the heavy bolter and bolter dude have LOS on my Power Fist scouts.

 

Damaged and can fire speeder lines up to cook the Fist scouts, the other speeder moves out of LOS of the Predator. The Grey hunters by the Scouts only move into the building due to low roll on move through cover.

 

Shooting sees my Fist scout unit lose 6 guys. My Sniper scout unit is reduced to 2 snipers, sergent and the Missile launcher. My Typhoons are both shaken and stunned thanks to some living lightning action.

 

My Fist scout unit breaks and runs 9" to be within 5.5" of the long fangs (damn!).

 

3 Loot to Wolves

6 Loot to Marines

 

 

Marines turn 4

 

My fist scouts run about 5" to be right next to the long fangs.

 

I move my Terminators up more, the Typhoons turbo 24" to contest the landing pad objective.

 

My predator removes the drop pod to the north (as it was the only real thing I could kill). My Terminators cause 2 wounds on the grey hunters. My fist scouts fail to wound the long fangs with the single hit I managed (not the sergent).

 

3 Loot to Wolves

6 Loot to Marines

 

 

Wolves turn 4

 

last pod comes down north of the landing pad but scatters off the table, is put back into reserve when the Wolf player rolls a 6.

 

Grey hunters move up to first floor, 1 speeder lands on the 2nd floor and 2nd speeder moves to within template range of the sniper scouts as well. Grey hunters on the landing pad move towards my typhoons.

 

Shooting sees my Sniper scouts incinerated off the board, their camo cloaks apparently making them ultra flamable as every hit wounded.

 

My Typhoons suffered no damage as the rune priest fluffed his psychic test and the bolters pinged harmlessly off my hull.

 

My scouts lost 1 scout to heavy bolter fire (thankfully I was still in area terrain with 50% of my unit), the lascannon missed and the plasma cannon scattered harlessly off my Predator.

 

Assault sees my Typhoons charged and due to some rather lucky grenade throwing 1 was destroyed and the other cannot fire.

 

3 Loot to Wolves

7 Loot to Marines

 

Marines turn 5

 

My Scout squad flees a dismal 4", not nearly enough to be out of 6".

 

My terminators get within charge range of the grey hunters in the building (assuming I could roll 6 for move through cover that is). My capatin steps out from the Bastion and makes a bee line for the landing pad. My Typhoons move to the other side of the grey hunter unit, still contesting though.

 

Shooting sees my Lascannons kill his speeder on the building. I managed to put 1 wound on the long fangs with my scouts but this was saved. I killed 2 grey hunters with my Terminators. I ran my captain to be within base to base of the landing pad.

 

I didnt manage to roll 6 to assault the grey hunters.

 

4 Loot to Wolves

7 Loot to Marines

 

Wolves turn 5

 

His pod comes down to the north of the landing pad and doesnt scatter this time.

 

He moves his landspeeder up to my Terminator, his Grey Hunters on the Landing pad move towards my surviving Typhoon.

 

Shooting sees my Fist scout squad reduced to just the Fist sergent. My terminators take no casualties from the grey hunters or the landspeeder.

 

My landspeeder is shanken by living lightning and everything else.

 

Assault sees my Assault terminators FINALLY wrecking that damn dreadnought they engaged in turn 2, thats right 8 rounds of combat that took! Whoever now tells me that TH/SS terminators "wreck face" will be ignored outright from now on, no argument I will just ignore the comment.

 

His grey hunters fail to completely destroy my landspeeder but do imobilise it and wreck its remaining gun.

 

4 Loot to Wolves

8 Loot to Marines

 

we continue to turn 6

 

 

Marines turn 6

 

My scout runs 11" just stopping short an inch from the board edge. My assault terminators move through cover towards the long fangs.

 

My Captain moves up to within charge range of the Grey Hunter pack on the Landing Pad. My terminators only manage to move 2" into the building.

 

Shooting phase is skipped as time is short (and the wolves have already lost without a hope of winning).

 

I charge my captain in and get two kills before the Wolven rends me to death. My assault terminators crush the Long Fangs without loss.

 

5 Loot to Wolves

8 Loot to Marines

 

We call it

 

 

The game was both interesting and really frustrating! The mission is quite good though the little issues I mentioned kind of wreck it, as well the points system means that a strong start will mean you win most of the time. Drop pods are also a great way to overload your opponent, if we had not had buildings then I would probably have lost.

 

Which brings me to another think I have learnt, buildings are really fun to play with. I am probably going to petition that we get a few more bunker like buildings and suggest that people use them in our club. They add a really fun/different element to the game. Active weapons would have also really been fun.

 

Still I have yet to face a heavily armoured list with this marine one, I was supposed to play mech Orks against a new Ork player (new to Orks not the game) but he failed to turn up and there was a Wolf in the room without a game.

 

Hope you enjoyed this (especially as I have been writing it for over 3 hours :))

 

Wan

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Great write up Wan, very easy to read! I wouldn't dare try to foot slog my Terminators as bravely as you did as I play against a lot of IG mech and their pie plates of doom.

 

Anyway, I noticed on turn 2 you said you decided to bring everything in from the table edge and not deepstrike anything. I want to make sure this doesn't catch you off guard later on down the line on an important game so, maybe you didn't specify but you have to call how they're going to be deployed during army deployment. So since Land Speeders have the option to Deep Strike you have to declare beforehand if you're going to Deepstrike or just roll up from the table edge pg. 94 "Preparing Reserves" last paragraph.

 

If you did know this and just didn't explain disregard. If not, lesson learned. Us Ultra loyalist have to look out for each other :)

Thanks for the pointer xanosaucy, it was a fairly relaxed game (the guy I was playing is 15) and as such I dont think either of us really took note of how our reserves were going to arrive. I am aware of said rules though and should have really gone to the trouble but were were just having a laugh.

 

By the time it came round to deciding for reserves I had noticed that we had not declared how things were going to arrive so I decided that everything but my Scouts would be walking on from the board edge. Thats why it was written like that, all he had in reserve he decided was going to deep strike.

 

This list is my fun one, the competative one doesnt have any terminators in :D It is a lot of fun.

 

Thanks for the comment about its format, I write it up at work between progress bars ;) As such it tends to take most of the morning and becomes very long so I am always worried I prattle on too much.

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