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Iron Priest Cheap Strike Force


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I know this has been discussed before, but times and experience change, and I haven't seen a full discussion of this. . . . so...

 

For relatively small point games (1000 - 1250) how about this for a fairly cheap assault strike force with good range and speed.

 

Iron Priest

Thunderwolf

4 Cyberwolves.

155 points

 

Ends up with

3 str10 TH (4 on charge) + 1 str8 pw 2W Sv2+ IronPriest

12 cc attacks (16 on charge) Sv4+ cyberwolves

with 6 wounds, T5 in total and no IC to pick out.

 

With the really nice 12" move and 12" charge, surely this is a big hitting unit for it's points??

 

Maybe with one of the awesome looking thunderwolves coming through from Mr Dandy (too expensive for me to buy a full pack) .... it could be a nice looking unit as well, with a great feel of fluff about it.

 

What's your thoughts?

 

(One addition .. with the Ld differences, but the wolves outnumbering the IP - is the whole unit Ld 6? Is this the killer for the unit?)

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LOL - you read my mind on that Grey Mage ... I was wondering about the same thing. With the runearmour .. does that give him 2 lots of 5+ (as well as the unit having a 5+ of course)?

 

What's your thoughts on the units effectiveness? I haven't seen this unit being used much

Nah, what it does is gives him a 5+ to negate the power, any power, and then a 5++ if the power happens to be AP 2 or ignores saves to save any wounds it might cause directly.

 

I think its a good unit, if used aggressively. Not to mention it just looks bad-ass. For 160pts youd be hard pressed to find many units thatll hit that hard against big things, but he lacks the sheer volume of attacks to take on hordes or the invulernable save to tackle elite infantry. Definitely a finesse unit.

 

Id use him to take on things like biker command squads, nob bikerz, and other small unit with alot of potential for alot of points. With a 19-24" charge radius hell make an excellant counter-assault unit for sure.

Well it can charge 19-24", while a unit in a rhino can only charge 14" as it has to disembark before the rhino moves. On the other hand you can get more numbers in a rhino,and its movement is more reliable- 12" as opposed to 6+d6".

 

However, the base points for say, 5 WG+Rhino+Thunderhammer is 155pts... and only goes up from there. So potentially equivilant, but I think the cool factor sways me on this one... wich is why my current project is finding a TW to put such a beast on.

The Iron Priest is only 1 wound, not 2. So when the unit takes 5+ wounds, he'll be making a save... He can be a risky investment.

 

Also, I'd recommend the wolf tooth necklace to make the most of his average weapons skill, and the most of his face smashing attacks.

though slightly more expensive than a tooled up lone Wolf.

 

- Lw

- Termi armor

- Thunder Hammer

- Storm Shield

- 2 x Fenris Wolves

------105pts

 

You get a unit with more wounds and more Insta-gibbing attacks, with a much larger assault range.

 

I like both just from a Fluff perspective and pure modeling glee

 

But I wouldnt choose between fielding this guy or a rhino/razor mounted GH squad as they have different roles.

Hiya folks. Bit puzzled by a few of the posts.

 

Well it can charge 19-24", while a unit in a rhino can only charge 14" as it has to disembark before the rhino moves. On the other hand you can get more numbers in a rhino,and its movement is more reliable- 12" as opposed to 6+d6".

 

The wolves can charge 24" every time can't they? A move of 12" and a charge of 12" (as per the rule book under beasts and cavalry.)

The rhino can charge 14" - but then no-one can get out an assault because it has moved.

 

Am I wrong here?

 

The Iron Priest is only 1 wound, not 2. So when the unit takes 5+ wounds, he'll be making a save... He can be a risky investment.

The Iron Priest gets an additional wound from being on a Thunderwolf .. hence 2 wounds.

Hiya folks. Bit puzzled by a few of the posts.

 

Well it can charge 19-24", while a unit in a rhino can only charge 14" as it has to disembark before the rhino moves. On the other hand you can get more numbers in a rhino,and its movement is more reliable- 12" as opposed to 6+d6".

 

The wolves can charge 24" every time can't they? A move of 12" and a charge of 12" (as per the rule book under beasts and cavalry.)

The rhino can charge 14" - but then no-one can get out an assault because it has moved.

 

Am I wrong here?

 

The Iron Priest is only 1 wound, not 2. So when the unit takes 5+ wounds, he'll be making a save... He can be a risky investment.

The Iron Priest gets an additional wound from being on a Thunderwolf .. hence 2 wounds.

 

 

 

 

Beast/Cavalery only move 6" in the movement phase, not 12". Then you have to run D6 inches (which makes you unable to shoot, not that it is a big deal), followed by the 12" charge.

 

So 19-24" is correct.

 

 

Also, TWM only adds +1 Strength, Toughness and Attack... not wound.

Ahhhhh. And I read that only last night. Clearly too late for me, as I totally missed both of those points. Dunno where I got the 12" move from - must be mixing em up with bikes.

 

Total bummer about the wounds though. That is a nasty one. I clearly invented that as well. A case of wishful thinking over clarity of reading obviously.

 

Thanks for clearing that up.

 

H.D.L.

If you add someone with saga of the wolfkin, the cyberwolves become I5 and t5 with 3 attacks base and a 4+ armor save. 4 cyberwolves would pump out 16 attacks on the charge hopefully clearing out some ablative wounds for the inevitable str 10 from the thunderhammer. I think I'll get to play test this unit running with a pack of 4 TWC attacking in conjunction with each other.

 

In my past few games i've found the calvary invaluable for ensuring a charge against units with FC (ala orks and ragnars squad) which makes me think perma I5 will be money against lots of things. If I get a game or two in sunday I'll post my results.

Is it as effective a unit in a Rhino?

 

Im interested to know tatically, but also as i dont have a thundwolf I can mount a Techpriest on.

 

I know this one has been mentioned ... but for me, there is no way you can put the wolves in a vehicle. They are listed in the IP squad and so aren't "wargear".

Is it as effective a unit in a Rhino?

 

Im interested to know tatically, but also as i dont have a thundwolf I can mount a Techpriest on.

 

I know this one has been mentioned ... but for me, there is no way you can put the wolves in a vehicle. They are listed in the IP squad and so aren't "wargear".

Check the wording of fenrisian wolves for ulrik and ragnar... then check the wargear page where cyberwolves are listed as wargear... and then find anywhere else in the codex that a cyberwolf could be taken as wargear.

 

Then think about it for a minute and let me know what you think.

The Iron Priest TW unit is a solid only if he's well supported by other fast units. If you take multiple IP's and some TWC's or bikes to draw fire away from him then he'll last long enough to get to use his silly S10 in combat.

 

One thing I've been thinking about is when the Iron Priest's unit gets shot at do you have to place every second hit on the Priest because the Cyberwolves are identical? If you do and that's the case it makes him slightly less survivable if he's hit by a unit that can spam AP 1 or 2 shots. He's still a good choice even compared to the Lone Wolf because of his greater speed but his durability doesn't compare.

Is it as effective a unit in a Rhino?

 

Im interested to know tatically, but also as i dont have a thundwolf I can mount a Techpriest on.

 

Unfortunately, he cannot take a rhino. If the Iron Priest wants a ride, he has to steal it. As I've said plenty of times before, that single thing makes an awesome unit into a poor unit. And I can't imagine a fluff reason for an Iron Priest not to get his own ride. I was really hoping they'd FAQ it.

 

IP + 3 Servs + 3 Wolves + Rhino = a lot of killy for only 145 points. Probably why they didn't allow it.

Is it as effective a unit in a Rhino?

 

Im interested to know tatically, but also as i dont have a thundwolf I can mount a Techpriest on.

 

Unfortunately, he cannot take a rhino. If the Iron Priest wants a ride, he has to steal it. As I've said plenty of times before, that single thing makes an awesome unit into a poor unit. And I can't imagine a fluff reason for an Iron Priest not to get his own ride. I was really hoping they'd FAQ it.

 

IP + 3 Servs + 3 Wolves + Rhino = a lot of killy for only 145 points. Probably why they didn't allow it.

I believe what he meant to say would be:

 

"is it as effective as a unit in a rhino"

 

As in... would a rhino mounted unit be less effective for its points than an IP on a TWM. Say... like five WG in a Rhino, or some GHs.

Just dont forget your TWN on the IP. Hitting on 3+ can make all the difference and it is reallt a bargain!

 

Also 165p for this unit is awesome, especially if you run any kind of other cav. Screen, or hide behind rhino, and use as a counter-attack force or to tie up/kill firebase units. That's how i use them at least.

Is it as effective a unit in a Rhino?

 

Im interested to know tatically, but also as i dont have a thundwolf I can mount a Techpriest on.

 

Unfortunately, he cannot take a rhino. If the Iron Priest wants a ride, he has to steal it. As I've said plenty of times before, that single thing makes an awesome unit into a poor unit. And I can't imagine a fluff reason for an Iron Priest not to get his own ride. I was really hoping they'd FAQ it.

 

IP + 3 Servs + 3 Wolves + Rhino = a lot of killy for only 145 points. Probably why they didn't allow it.

 

 

yes I meant more as compared to a unit in a Rhino for points/ Tatical benifit, sorry once re read i realise it was not clear.

 

But with that said, now the idea is in my head.

Could you not buy a Rhino for say Long fangs, then deploy the long fangs and iron priest near each other, and have the Iron priest steal the Rhino for himself the servitors and cyber wolves?

or is this to much of a risk and not worth it?

An idea that I plan to use is have him "hide" behind my vindicator, always being in contact with it,so he can repair any damage to it, and if anyone tries to assult it the Iron priest and Thunderwolves can jump them, effectivly protecting it from power claws/fists and melta guns, since not many people may not want to risk getting rhose wolves on them.

Also can anyone post Iron priests on thunderwolves they have converted.

IM gonna do one shortly Im basing it on this:

 

http://i832.photobucket.com/albums/zz249/Loki4U/1113091548.jpg

 

http://i832.photobucket.com/albums/zz249/Loki4U/1115091028.jpg

 

I have the back pack from the tank guy in the SM book. Ill add and a tech im gonna cut in 1/2

Hmmm...OK, sauming that GM is right (it sounds ludercristhat the one char with saga or the irion priest and the cyberwolves should not be abel to ride a transport) how do you resolve his attacks?

 

If I have understood the FAQ correct then you would charge him (out ofyour transport), and you would count as one group of 4 wolves with majoratythoughnes 5, and 1 group with 1 irionpriest and 3 servitors with a majoraty thoughnes 3. and your oponent can direct attacks against one of the groups? Is this correct or wrong? :-/

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