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Wolfy Questions


jjfelber

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So I am playing against a Drop Pod List, and I am lucky enough to go first.

 

I placed my rune priest in the center of my and and first thing I do is use Tempest's Wrath. My Question, When my opponent starts to bring his Drop pods in he claims he can land them with in 24" of my priest, but all models take a wound on a roll of a 1 and the dreadnoughts are immobilized on a roll of a 1 because of the Difficult and Dangerous Terrain.

 

I on the other hand think that because Drop pods have the rule where if they are landing on Difficult or Dangerous Terrain, you move them to the nearest spot 1" from the Difficult or Dangerous Terrain. So I contest that all the must land 24" from the priest in the Direction they scatter.

 

Who is correct here?

 

 

Question 2. Can Wolfguard in TDA use a Droppod? Can I place Arjac,3 other Termies, and 2 WG in PA in a Droppod?

 

Final Question. Can you buy a Drop Pod as a dedicated Transport, place the models that bought the transport on the table during deployment and drop the empty Drop Pod for cover?

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Question 2. Can Wolfguard in TDA use a Droppod? Can I place Arjac,3 other Termies, and 2 WG in PA in a Droppod?

 

YES & YES

 

Final Question. Can you buy a Drop Pod as a dedicated Transport, place the models that bought the transport on the table during deployment and drop the empty Drop Pod for cover?

 

YES

I don't have the rulebook with me right now but from memory: In the case of the Drop Pods, the guidance system prevents them from droping over impassible terran/other models and use the mishap table. So they can land over difficult terrain. If they do so, and roll a 1 the get immobilized, and as per rule when they touch the tabletop the become immobilized vehicles, then the second "immobilized" result becomes "weapon destroyed" instead. That's how I see it.

 

Disembarking from a vehicle is never affected by difficult or dangerous terrain.

 

Edit: typo

well the BRB faq says;

 

Q. If models disembark from a transport into dangerous terrain, do they take a dangerous terrain test? Unlike Pile-in or Consolidation moves, disembarking does not specifically states that it doesn't trigger dangerous terrain tests.

 

A. Dangerous terrain says you test for every model that has 'entered, left or moved through' the terrain. As there is no exception in the text, disembarking models do have to test. However, if they disembark at the beginning of their move and then move after the disembarkation, only one test is needed, not two

 

judging by that and the DA FAQ that says;

 

Q. Can troops deploying from a Dark Angels Drop Pod assault on the turn it lands? Unlike the Space Marines and Black Templars codexes, it does not state you cannot.

 

A. No the embarked troops can’t assault, as they have deployed by deep strike that turn and troops that deep strike can’t assault.

 

that to me means that a unit in a drop pod has deepstruck and as they entered difficult terrain when they disembarked they would be required to take a dangerous terrain check

well the BRB faq says;

 

Q. If models disembark from a transport into dangerous terrain, do they take a dangerous terrain test? Unlike Pile-in or Consolidation moves, disembarking does not specifically states that it doesn't trigger dangerous terrain tests.

 

A. Dangerous terrain says you test for every model that has 'entered, left or moved through' the terrain. As there is no exception in the text, disembarking models do have to test. However, if they disembark at the beginning of their move and then move after the disembarkation, only one test is needed, not two

 

judging by that and the DA FAQ that says;

 

Q. Can troops deploying from a Dark Angels Drop Pod assault on the turn it lands? Unlike the Space Marines and Black Templars codexes, it does not state you cannot.

 

A. No the embarked troops can’t assault, as they have deployed by deep strike that turn and troops that deep strike can’t assault.

 

that to me means that a unit in a drop pod has deepstruck and as they entered difficult terrain when they disembarked they would be required to take a dangerous terrain check

 

The SW FAQ rules the other way

Q. The description of the Rune Priest psychic

power Tempest’s Wrath states that some units

within of 24" of the Rune Priest treat all terrain

as difficult and dangerous terrain. According to

the rulebook, disembarking is not subject to

difficult and dangerous terrain effects. So can

we assume a unit disembarking from a transport

vehicle into cover whilst within of 24" of the

Rune Priest wouldn’t have to take a test for

dangerous terrain?

A. Correct, but remember that the Tempest’s

Wrath may affect them later that turn.

the rulebook faq is the latest one, feb as opposed to jan for the SQ faq. however it dependswhich one over rules the other. i would suggest showing the three quotes above to your group and seeing what they decide upon. however they would have to apply their decision to all cases and not just ones that suited themselves, basically they can't say that sometimes you do sometimes you don't.
the rulebook faq is the latest one, feb as opposed to jan for the SQ faq. however it dependswhich one over rules the other. i would suggest showing the three quotes above to your group and seeing what they decide upon. however they would have to apply their decision to all cases and not just ones that suited themselves, basically they can't say that sometimes you do sometimes you don't.

 

I wasn't aware of the date for the BRB ruling you quoted.

 

I would argue the BRB FAQ is controlling because the SW FAQ is based on an incorrect interpretation of BRB disembarking

 

I would also argue the BRB FAQ overrides conflicting codices because it is the primary framework used by the rules

im just going on the date that is written next to the file name on the GW site.

obviously the main issue comes from the fact that apart from the errata everything in FAQs are houserules and so whilst helpful, it isn't necessarily he be all and end all.

discuss it with your friends, show them the two options and supporting statements and let them decide, thats my view :)

the rulebook faq is the latest one, feb as opposed to jan for the SQ faq. however it dependswhich one over rules the other. i would suggest showing the three quotes above to your group and seeing what they decide upon. however they would have to apply their decision to all cases and not just ones that suited themselves, basically they can't say that sometimes you do sometimes you don't.

 

Neither FAQ overrules another as FAQs are not rules, only interpretations by certain GW folks on how the rules should play out. Only the errata portion are "hard rules", the FAQ answers are "soft rules" which are essentially GWs House Rules.

 

You and the mates that you play with should work together to come to an agreement on how to work this out.

 

V

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