jjfelber Posted March 25, 2010 Share Posted March 25, 2010 So I am playing against a Drop Pod List, and I am lucky enough to go first. I placed my rune priest in the center of my and and first thing I do is use Tempest's Wrath. My Question, When my opponent starts to bring his Drop pods in he claims he can land them with in 24" of my priest, but all models take a wound on a roll of a 1 and the dreadnoughts are immobilized on a roll of a 1 because of the Difficult and Dangerous Terrain. I on the other hand think that because Drop pods have the rule where if they are landing on Difficult or Dangerous Terrain, you move them to the nearest spot 1" from the Difficult or Dangerous Terrain. So I contest that all the must land 24" from the priest in the Direction they scatter. Who is correct here? Question 2. Can Wolfguard in TDA use a Droppod? Can I place Arjac,3 other Termies, and 2 WG in PA in a Droppod? Final Question. Can you buy a Drop Pod as a dedicated Transport, place the models that bought the transport on the table during deployment and drop the empty Drop Pod for cover? Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/ Share on other sites More sharing options...
Kjarl Bluetooth Posted March 25, 2010 Share Posted March 25, 2010 Question 2. Can Wolfguard in TDA use a Droppod? Can I place Arjac,3 other Termies, and 2 WG in PA in a Droppod? YES & YES Final Question. Can you buy a Drop Pod as a dedicated Transport, place the models that bought the transport on the table during deployment and drop the empty Drop Pod for cover? YES Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2333867 Share on other sites More sharing options...
PKAwolf Posted March 25, 2010 Share Posted March 25, 2010 the Internal Guidance System only prevents you from scattering onto impassable terrain you can choose to land it in difficult/dangerous EDIT: fyi debarking from a vehicle is uneffected by terrain Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2333876 Share on other sites More sharing options...
Raulmichile Posted March 25, 2010 Share Posted March 25, 2010 I don't have the rulebook with me right now but from memory: In the case of the Drop Pods, the guidance system prevents them from droping over impassible terran/other models and use the mishap table. So they can land over difficult terrain. If they do so, and roll a 1 the get immobilized, and as per rule when they touch the tabletop the become immobilized vehicles, then the second "immobilized" result becomes "weapon destroyed" instead. That's how I see it. Disembarking from a vehicle is never affected by difficult or dangerous terrain. Edit: typo Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2333974 Share on other sites More sharing options...
Grey Mage Posted March 25, 2010 Share Posted March 25, 2010 Yep... disembarking wont cause the test- however any movement or running will. His Dreads should be fine, his infantry might not be, the DPs themselves will take the test immediately. Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2334018 Share on other sites More sharing options...
stinkenheim Posted March 25, 2010 Share Posted March 25, 2010 well the BRB faq says; Q. If models disembark from a transport into dangerous terrain, do they take a dangerous terrain test? Unlike Pile-in or Consolidation moves, disembarking does not specifically states that it doesn't trigger dangerous terrain tests. A. Dangerous terrain says you test for every model that has 'entered, left or moved through' the terrain. As there is no exception in the text, disembarking models do have to test. However, if they disembark at the beginning of their move and then move after the disembarkation, only one test is needed, not two judging by that and the DA FAQ that says; Q. Can troops deploying from a Dark Angels Drop Pod assault on the turn it lands? Unlike the Space Marines and Black Templars codexes, it does not state you cannot. A. No the embarked troops can’t assault, as they have deployed by deep strike that turn and troops that deep strike can’t assault. that to me means that a unit in a drop pod has deepstruck and as they entered difficult terrain when they disembarked they would be required to take a dangerous terrain check Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2334060 Share on other sites More sharing options...
TiguriusX Posted March 26, 2010 Share Posted March 26, 2010 well the BRB faq says; Q. If models disembark from a transport into dangerous terrain, do they take a dangerous terrain test? Unlike Pile-in or Consolidation moves, disembarking does not specifically states that it doesn't trigger dangerous terrain tests. A. Dangerous terrain says you test for every model that has 'entered, left or moved through' the terrain. As there is no exception in the text, disembarking models do have to test. However, if they disembark at the beginning of their move and then move after the disembarkation, only one test is needed, not two judging by that and the DA FAQ that says; Q. Can troops deploying from a Dark Angels Drop Pod assault on the turn it lands? Unlike the Space Marines and Black Templars codexes, it does not state you cannot. A. No the embarked troops can’t assault, as they have deployed by deep strike that turn and troops that deep strike can’t assault. that to me means that a unit in a drop pod has deepstruck and as they entered difficult terrain when they disembarked they would be required to take a dangerous terrain check The SW FAQ rules the other way Q. The description of the Rune Priest psychicpower Tempest’s Wrath states that some units within of 24" of the Rune Priest treat all terrain as difficult and dangerous terrain. According to the rulebook, disembarking is not subject to difficult and dangerous terrain effects. So can we assume a unit disembarking from a transport vehicle into cover whilst within of 24" of the Rune Priest wouldn’t have to take a test for dangerous terrain? A. Correct, but remember that the Tempest’s Wrath may affect them later that turn. Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2334086 Share on other sites More sharing options...
stinkenheim Posted March 26, 2010 Share Posted March 26, 2010 the rulebook faq is the latest one, feb as opposed to jan for the SQ faq. however it dependswhich one over rules the other. i would suggest showing the three quotes above to your group and seeing what they decide upon. however they would have to apply their decision to all cases and not just ones that suited themselves, basically they can't say that sometimes you do sometimes you don't. Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2334095 Share on other sites More sharing options...
TiguriusX Posted March 26, 2010 Share Posted March 26, 2010 the rulebook faq is the latest one, feb as opposed to jan for the SQ faq. however it dependswhich one over rules the other. i would suggest showing the three quotes above to your group and seeing what they decide upon. however they would have to apply their decision to all cases and not just ones that suited themselves, basically they can't say that sometimes you do sometimes you don't. I wasn't aware of the date for the BRB ruling you quoted. I would argue the BRB FAQ is controlling because the SW FAQ is based on an incorrect interpretation of BRB disembarking I would also argue the BRB FAQ overrides conflicting codices because it is the primary framework used by the rules Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2334103 Share on other sites More sharing options...
stinkenheim Posted March 26, 2010 Share Posted March 26, 2010 im just going on the date that is written next to the file name on the GW site. obviously the main issue comes from the fact that apart from the errata everything in FAQs are houserules and so whilst helpful, it isn't necessarily he be all and end all. discuss it with your friends, show them the two options and supporting statements and let them decide, thats my view :) Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2334111 Share on other sites More sharing options...
Grey Mage Posted March 26, 2010 Share Posted March 26, 2010 The most recent ruling being the accurate one makes sense... and stops a slippery slope of "well, I still have a copy of the older FAQ... so why not?" Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2334305 Share on other sites More sharing options...
Valerian Posted March 27, 2010 Share Posted March 27, 2010 the rulebook faq is the latest one, feb as opposed to jan for the SQ faq. however it dependswhich one over rules the other. i would suggest showing the three quotes above to your group and seeing what they decide upon. however they would have to apply their decision to all cases and not just ones that suited themselves, basically they can't say that sometimes you do sometimes you don't. Neither FAQ overrules another as FAQs are not rules, only interpretations by certain GW folks on how the rules should play out. Only the errata portion are "hard rules", the FAQ answers are "soft rules" which are essentially GWs House Rules. You and the mates that you play with should work together to come to an agreement on how to work this out. V Link to comment https://bolterandchainsword.com/topic/195936-wolfy-questions/#findComment-2335397 Share on other sites More sharing options...
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