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SW Psychic powers....whats working, what's not, tips etc


Captain Talon

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Tournament on Saturday, first time using the new wolves. So, with my Rune Priest....JOWW is a no brainer, but what else do people find to be working? Living Lightning looks decent...unlimted range for an average 3.5 shots. Tempest's Wrath...not sure if I see the point....

 

The big three opponents I may see run Guard ( valks, tanks, outflankers) Orcs ( big mobs of infantry) and the Tzzencth list from hell.....I can see the power requiring difficult terrain tests being useful.....

 

I really miss the land mine Whirlwind....

jaws isnt the no brainer you think it is. against the guard a good sniper but useless against mech

 

orks definitely murderous hurricane and living lightning

 

 

and tzeentch? eh ive hadnt have much luck facing those guys so im not sure. however living lightning and murderous hurricane will never treat you wrong.

Murderous Hurricane and Living lightning have been my go to powers. Jaws has never done anything fantastic for me, but tossing someone into dangerous terrain is always a blast. I also occasionally use Storm Caller because I always end up standing in th open and cover saves are wonderful.
I'd go Jaws and Living Lightning with your meta, assuming you make your priest mobile. Sniping out orky power fists will win you the game vs big mobs, d6 S7 shots on side armor will pop just about anything guard has, and vs. Tzeentch the staff will only help if you're within 24".
Why Storm Caller in a Mech List?

 

Because cover saves for vehicles are good. :)

 

There are questions about whether you can use it for vehicles, even after the FAQ.

 

I don't see whats to question, Units within 6" get a 5+ cover save. Units can be vehicles, infantry, MC in my eyes.

Why Storm Caller in a Mech List?

 

Because cover saves for vehicles are good. :)

 

There are questions about whether you can use it for vehicles, even after the FAQ.

 

I don't see whats to question, Units within 6" get a 5+ cover save. Units can be vehicles, infantry, MC in my eyes.

 

 

Seen it used in Battle Reps from tourneys, so I'm guessing it's deemed as 'ok' by most.

Damn it calgar you beat me too it!

 

I run Njal a lot and he's worked out great for me, the 3+ to nullify enemy psychic powers would really help against Tzeentch too. If you just cannot afford him right now (points-wise or fiscally) than I'd say JotWW and LL. They've both served me well but I can also see how MH would help out against these armies too.

Why Storm Caller in a Mech List?

 

Because cover saves for vehicles are good. :D

 

There are questions about whether you can use it for vehicles, even after the FAQ.

 

I don't see whats to question, Units within 6" get a 5+ cover save. Units can be vehicles, infantry, MC in my eyes.

 

 

The way the arguement goes is this: In the main rulebook (BRB) a vehicle only gets a cover save for glan/pen hits if it is obscured. Cover saves without obscuring only protect against wounds. Vehicles do not have wounds, and since Storm Caller does not say it obscures a vehicle, they do not get to take the cover save. I totally don't get that arguement. Here's a link for you...

 

Storm Caller

lol, sorry. Just read the last post, and the "You go clap your hands everybody" reminded me of Revenge of the Nerds. ;)

 

"Clap your hands everybody, and everybody clap your hands. We're Lambda Lambda Lambda and Omega Mu. We come here on stage tonight to do our show for you. We got a rockin' rhythm and a hi-tech sound that'll make you move your body down to the ground. We got Poindexter on the violin, and Lewis and Gilbert will be joining in. We got Booger Presley on the mean guitar and a rap by little ol' me Lamar. We got Takashi beating on his gong, the boys and the Mu's are clapping along. And just when you thought, ya seen it all, along comes a Lambda four foot tall. So Wormser come on out here on the floor, so we can move our bodies, like never before. Break!"

 

 

I think I might just need to start singing/playing this next time I use Thunderclap. :)

Why Storm Caller in a Mech List?

 

Because cover saves for vehicles are good. :)

 

There are questions about whether you can use it for vehicles, even after the FAQ.

 

I don't see whats to question, Units within 6" get a 5+ cover save. Units can be vehicles, infantry, MC in my eyes.

 

 

The way the arguement goes is this: In the main rulebook (BRB) a vehicle only gets a cover save for glan/pen hits if it is obscured. Cover saves without obscuring only protect against wounds. Vehicles do not have wounds, and since Storm Caller does not say it obscures a vehicle, they do not get to take the cover save. I totally don't get that arguement. Here's a link for you...

 

Storm Caller

The dakka storm caller link was closed due to the crazy arguing going on.

 

If smoke launchers can 'obscure' a tank with smoke then the same logic applies to "furious blizzards" and a "vortex of ice and snow".

The faq could have left it at squads if they didn't want to include vehicles but they changed it to units. Vehicles are clearly units as per the army list e.g. Rhino -> Unit Type: Vehicle(Tank)

 

Works for me and if you don't agree we can roll a D6 for it,

on a 1-3 you are correct and I don't get the save but on a 4-6 I make the save ;-)

most rule arguments on the internet tend to have parties of people who don't really know what they are talking about.

 

dakka and warseer are two such places. sit down with your gaming group and discuss your position and see what they say. they not the people on the internet are the ones that matter

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