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Company Vets


Maxamato

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Hi All!

 

I have a short question about Company Vets because I haven't used them right know.:

What is the best weapon load out for cc Company Vets and how many models should be in the unit?

 

Another thing would be interesting for me:

How do you use them and why you use it? (model count, transport and weapon load out)

 

Thanks in advance for comments.

 

Regards

Maxamato

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I found in the past that Veteran Squads were generally too expensive to field well.

 

You are right about Brother Kovash's squad, it isn't a legal squad due to having 2 special weapons.

 

Personally I'd put in a meltagun and then tool them up for CC - 2 pairs of lightning claws and a powerfist. In saying that, for just 15pts more you could have a full 10 man tactical squad with powerfist vet, meltagun and plasmacannon which have twice the total wounds and a lot more flexibility - and not taking up an Elites spot.

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I use my Vet Sqds in Apoc as dedicated reserves in my deployment zone. Their good at plugging holes in the line. Points wise my 10 man Vet Sqd come in at only 30 points more than my Tac Sqds, I don't trick them out, and they look just like another Tac Sqd. But the 9 extra attacks do come in handy, really shocks the opponent when I roll 30 die on the assault instead of 20.
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i confess, a dirty, but VERY expensive trick i did a few games was to take a 10 man vet squad, give them all powerswords and put azrael in the squad with them to protect my investment, i mostly use this as my anti termie squad, they never failed, just a thought.
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i confess, a dirty, but VERY expensive trick i did a few games was to take a 10 man vet squad, give them all powerswords and put azrael in the squad with them to protect my investment, i mostly use this as my anti termie squad, they never failed, just a thought.

 

By all of them I assume you mean all 3 capable of doing so? That's like a 500pt unit by the time you add a rhino. VERY expensive indeed, but I bet it sure packs a punch!

 

That seems to be the two directions with Vets. You either tool them up and make them expensive but awesome, or you make them cheap and have them almost like a slightly better tactical squad.

 

-Zaz

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Guest Azeikel

With the new faq you can tool up all of them with power weapons the 0-3 restriction on those wargear options is removed

Personally I generally would use a command squad over them but when i want more than 5 i take a meltagun, 2 power fists, 2 power weapons, a plasma pistol (for extra shooting punch) and the rest kitted out with cc weapons.

I agree with Hesperos idea of chucking azrael in the unit i have tried it as well and it is very deadly but I have never found that it has made its points back. It's a great fire magnet albeit an expensive one though

 

Azazel

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yes the new faq, and codexes if you buy a new one, my last one bit the dust, removes that restriction. As Azeikal said, sorry if i butchered that to lazy to check the spelling, it is a very expensive thing to do, i agree that if you make it CQC it must have Azrael in my opinion, though they can buy our nerfed shields for 10p that is much cheaper than everyone else. It really is up to preference, i would just recommend taking a few Vet squads in future games from time to time and seeing what they can do for you, everyone has their own preference. For the Lion Brothers.
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Hi All!

 

Thanks for your replies.

 

I have thought about the following vet builds.

CC-oriented:

7 Vets

- 2 x Power weapon

- 1 x Power fist

- Flamer

mounted in a Rhino

 

and for a small shooty unit

6 Vets

- 2 x Combi-Melta

- 2 x Stormbolter

- Meltagun

transported in a Rhino or Razorback

 

What do you think about this two builds?

 

Regards

Maxamato

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Hi All!

 

Thanks for your replies.

 

I have thought about the following vet builds.

CC-oriented:

7 Vets

- 2 x Power weapon

- 1 x Power fist

- Flamer

mounted in a Rhino

 

and for a small shooty unit

6 Vets

- 2 x Combi-Melta

- 2 x Stormbolter

- Meltagun

transported in a Rhino or Razorback

 

What do you think about this two builds?

 

Regards

Maxamato

 

edit: nvm

edit2: are you fielding the CC with BP+CS?

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Okay I'm staring at the FAQ now. I was under the impression the change from Any Veteran to Any model was to avoid confusion over the difference in Veteran Sergeant and Scout Sergent. It says the second bulleted list in the veterans section on page 83 to change to Any Model <-- with model in red as to imply the change. Yet this doesnt follow the same patern as the 3rd and 4th entries. Which say Any Veteran may.. These entries too were changed to Any Model may. But the second bulleted list says: Up to three Veterans may...

 

Basically I am confused. Can we roll with 10 power weapons now?

 

 

** Further Information: The reason for changing Veteran and Scout was intended so the Sergeants could take the wargear as many of us were already doing. Or so I thought.

 

If any of you with the updated codex could give me the exact wording of it, I'd appreciate it.

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Basically I am confused. Can we roll with 10 power weapons now?

 

If any of you with the updated codex could give me the exact wording of it, I'd appreciate it.

 

As of Oct 08 DA FAQ

 

Page 83 of codex

Company Veteran Options

Bullet points 2-4 are change to "Any model may"

 

Page 83 of Codex

Scout Sqaud Option

second bullet point Change to "Any model may"

 

Does this help any?

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Aye, 10 men with storm bolters crammed into a drop pod is quite a vicious, if a little expensive, unit. Unloading all those bolter rounds overwhelms a lot of oponents, the 24" range is darned usefull and the assault status of the weapon can come in real handy. Maybe squease in a special/combi weapon or two if you like, just in case.

 

Al

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Personally I don't like to mix up. If I want a cc squad than I will equip them with cc staff exclusion of one special weapon like a melta gun or a flamer. Do give the Vets SB each will be great but with a SB I will loose one attack.

And I prefer do have as much as possible attack rolls for the charge.

 

Regards

Maxamato

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but with a SB I will loose one attack.

And I prefer do have as much as possible attack rolls for the charge.

As an assault weapon, it makes it rather similar. Instead of getting one bolt pistol shot followed by 4 on the charge, you get 2 shots and then 3 on the charge. All in all, 5 S4 hits per model per turn but the SB gives an exra one of those an AP value whilst brings some more ranged ability for when you're not in a place to charge. Granted, the boltpistol&chainsword is better when you're on the receiving end of a charge, but with luck and fore-thought this shouldn't be too much of an issue.

 

Just something to think about.

 

Al

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Well, theyre only similar on the first round of combat. If youre charged, or on the second round plus of any combat, bp+ccw comes out ahead. Granted, the SBs let the squad move and shoot 24 which will generate more hits than the pistols in terms of firing prior to setting up assaults in the early game. Generally speaking, you pay a premium on vets for that 2nd attack die, and to best use it you need to melee. So taking setups that work best with multiple rounds of melee tends to be the most efficient concept. SBs are nice but theres lots of other units that can essentially do that (deathwing for an obvious one, ravenwing for a less so), Id focus the vets around melee as thats where they stand out.
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Hmm. It depends on your strategy, which also depends on who your opponent is. If I was fighting Chaos or other close combat marines, the SB are significant. You have long range with the advantage of hitting them on a 3 versus closecombat where you hit at 4. I like SBs :P
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I don't say that the SB is worse. I think if I use shooty vets, I will equip them with SB too. But for me it makes no sense to give a cc squad SB's because they should be good in HtH.

 

But, if you say, it depends on the strategy and the planned role for them.

 

Regards

Maxamato

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Yep agree there any marine can shoot you pay on vets for the extra attack you have to let them use it.

 

I have just put together a 5/7 marine CC vets squad, I wil try this out.

3 x plasma pistols 2 x bolt pistols chainswords and one powerfist, sgt has meltabombs. I had a couple of spare vets so gave one a meltagun and the other a plasmagun.

It is expensive but heck I want to see how it goes if I deepstrike or roll them out of a rhino within 12 inches of an enemy unit there is some firepower to unload. 20 attacks from 5 marines 4 from a power weapon ? you could even put a chaplain in with them to see how litanies of hate goes, why not termies ? sweeping advance is not available to termies but vets can.

They are designed to force my opponent to make a choice and split their attention/firepower

What are your thoughts ?

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  • 4 months later...

Was thinking of a vet squad with 1melta, 4 combi meltas and a drop pod.

Drop em into Enemy vehicle positions, take out the biggest threat, that prob goes a long way towards earning back a 200pt squad.

If they survive a turn save the melta guy for a shot in the next turn :P

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