jjfelber Posted March 27, 2010 Share Posted March 27, 2010 So I have been told Termies can go in a Drop Pod, I read the Codex and found nothing against it, but I also so nothing that supports it. My buddy has a regular space marine army and say that it specifically says in his codex that termies cannot go in Drop Pods. I don't have my SW Codex in front of me, so I cannot look, but does it specifically say Termies cannot go in a Rhino? Can anyone shed some light on this? Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/ Share on other sites More sharing options...
Grie Velorn Posted March 27, 2010 Share Posted March 27, 2010 When you get a chance look under Terminator Armor in the SW codex it says that they can go in a rhino but they count towards 2 unit slots instead of just 1. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336414 Share on other sites More sharing options...
SeanyPrawny Posted March 27, 2010 Share Posted March 27, 2010 and by rhino u mean drop pod :huh: Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336419 Share on other sites More sharing options...
calgar101 Posted March 27, 2010 Share Posted March 27, 2010 Models in TDA cannot go in to a Rhino or Razorback, for eveything else they take up two slots. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336427 Share on other sites More sharing options...
jjfelber Posted March 27, 2010 Author Share Posted March 27, 2010 The Rhino has 2 Fire Points, Can you shoot any weapons from them? Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336433 Share on other sites More sharing options...
stinkenheim Posted March 27, 2010 Share Posted March 27, 2010 in C:SM the only terminators that can go in a drop pod are characters wearing TDA, not because termies aren't allowed in them but because they do not have a drop pod listed under their transports. our WG squads do howevr, there is also nothing under the TDA wargear entry that says that cannot be transporte in drop pods unlike rhinos/tazorbacks. so yes, drop pods can carry terminators but they count as two models, so a maximum squad of 5 can be deployed via drop pod. +EDIT+ two models may fire from the top of a rhino, any weapon can be fired from it including psychic shooting attacks, but if the transport moves the squad counts as moving. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336445 Share on other sites More sharing options...
Grie Velorn Posted March 27, 2010 Share Posted March 27, 2010 Models in TDA cannot go in to a Rhino or Razorback, for eveything else they take up two slots. You're right just checked the BRB page 66. it says that larger models like Terminators could not be in vehicles like rhinos. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336447 Share on other sites More sharing options...
Guganation Posted March 27, 2010 Share Posted March 27, 2010 in C:SM the only terminators that can go in a drop pod are characters wearing TDA, not because termies aren't allowed in them but because they do not have a drop pod listed under their transports. our WG squads do howevr, there is also nothing under the TDA wargear entry that says that cannot be transporte in drop pods unlike rhinos/tazorbacks. so yes, drop pods can carry terminators but they count as two models, so a maximum squad of 5 can be deployed via drop pod. +EDIT+ two models may fire from the top of a rhino, any weapon can be fired from it including psychic shooting attacks, but if the transport moves the squad counts as moving. See. I've gone round and round about this one with a pal that plays from the Codex:SM. He says that their TDA vets CAN use a DropPod, and I haven't been able to find anything absolutely denying his claim. I know He's wrong, but haven't been able to prove it. I'm assuming that it's clearly stated in his codex? I need a final conclusive answer to this one. ....Any links to help with this would be immensely appreciated. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336456 Share on other sites More sharing options...
Hfran Morkai Posted March 27, 2010 Share Posted March 27, 2010 The simple thing preventing their Squads deploying in Drop Pods is they lack the option to take one as a transport, and only units a dedicated transport for can begin in it. So no SM Terminator Squads in Drop Pods (Though paying 35 points just to ensure their safety seems a little extreme, we need it) Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336460 Share on other sites More sharing options...
Karack Blackstone Posted March 27, 2010 Share Posted March 27, 2010 Seeing as they would rather teleport into things, I don't see why it's so big an issue... Really the point is we DP assault, SM chapters typically rely on arcane technology. That's the biggest difference. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336468 Share on other sites More sharing options...
Dezartfox Posted March 28, 2010 Share Posted March 28, 2010 in C:SM the only terminators that can go in a drop pod are characters wearing TDA, not because termies aren't allowed in them but because they do not have a drop pod listed under their transports. our WG squads do howevr, there is also nothing under the TDA wargear entry that says that cannot be transporte in drop pods unlike rhinos/tazorbacks. so yes, drop pods can carry terminators but they count as two models, so a maximum squad of 5 can be deployed via drop pod. +EDIT+ two models may fire from the top of a rhino, any weapon can be fired from it including psychic shooting attacks, but if the transport moves the squad counts as moving. See. I've gone round and round about this one with a pal that plays from the Codex:SM. He says that their TDA vets CAN use a DropPod, and I haven't been able to find anything absolutely denying his claim. I know He's wrong, but haven't been able to prove it. I'm assuming that it's clearly stated in his codex? I need a final conclusive answer to this one. ....Any links to help with this would be immensely appreciated. The only time a unit can't go into someone elses dedicated transport is when it's coming on from reserve, So, you can't buy a tactical squad a Pod, and then stick a terminator unit in it, as it's dedicated and it's coming from reserve ;) Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336470 Share on other sites More sharing options...
stinkenheim Posted March 28, 2010 Share Posted March 28, 2010 as has been said, the only unit that can begin the game in a dedicated transport are the unit it was purchased for. in this case terminators lack the option of a Drop Pod under their transport section (iirc they can purchase a land raider) and so cannot start in someone else drop pod. as they can deepstrike (something that SW terminators are unable to do) it isn't too much of an issue. but yeah, woth remembering that although any unit can enter a transport in turn 1, only the unit it was brough for can begin the game inside it Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336486 Share on other sites More sharing options...
Uncooked Posted March 28, 2010 Share Posted March 28, 2010 in C:SM the only terminators that can go in a drop pod are characters wearing TDA, not because termies aren't allowed in them but because they do not have a drop pod listed under their transports. our WG squads do howevr, there is also nothing under the TDA wargear entry that says that cannot be transporte in drop pods unlike rhinos/tazorbacks. so yes, drop pods can carry terminators but they count as two models, so a maximum squad of 5 can be deployed via drop pod. +EDIT+ two models may fire from the top of a rhino, any weapon can be fired from it including psychic shooting attacks, but if the transport moves the squad counts as moving. Units shooting from within vehicles counts as part of that vehicles weapons, so if your rhino moved 6" - it can shoot its storm bolter and a main weapon this main weapon can be fire at a rapid firers full range without penalty of movement (plasma guns from grey hunters, lascannons from long fangs). Page 66 of the rulebook 'fire points' If the vehicle does not move, it can shoot all of its own weapons and any two of the transported crews weapons. it doesn't state however that if a unit moves into a vehicle, it can't shoot the turn it does so. so you could; move a unit of grey hunters into a rhino, then move the rhino up to 6" and still shoot a plasma or melta gun from the rhino. (effective movement of 6" movement + 2" embarking + 6" for vehicle movement (from stationary) + 12 - 24" for ranged of weapon), you will only be able to pull this trick off once in a blue moon, might mean the difference between winning, loosing and darwing. Shooting out of fire points does not make that vehicle count as open toped for the next round of enemy shooting, there is nothing in the rulebook about that rule anymore. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336630 Share on other sites More sharing options...
jjfelber Posted March 28, 2010 Author Share Posted March 28, 2010 You have all been very enlightening. I appreciate it. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336634 Share on other sites More sharing options...
Grey Mage Posted March 28, 2010 Share Posted March 28, 2010 Remember with that embarkation trick that nothing in our codex, save psychic powers, can shoot more than 12" out of a moving rhino- assault or rapid fire weapons rapid firing cap at 12" around here. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336639 Share on other sites More sharing options...
Lumdin Posted March 28, 2010 Share Posted March 28, 2010 Okay, read over page 66 and firepoints entry. It says nothing that firepoints count towards a vehicles main or defensive weapons. So in theory a vehicle that had a main weapon and defensive weapons could move 6" and fire them and if it still had fire points then they can fire also. But not sure on this. I also understand that it the rule book it says one model can shoot per fire point. But in our codex it says that up 2 modls can fire from the top hatch on a rhino. Does that mean it is considered 2 fire points? I am also aware that if the rhino moves over 6" that passengers can not fire from a rhino because it is considered in cruising speed. But someone else mentioned that if the rhino stay still 2 models can fire but if the rhino moves up to 6"only 1 model can fire, but have not seen that stated anywhere in the rule book. So any clarification would be greatly appreciated. Thanks Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336766 Share on other sites More sharing options...
stinkenheim Posted March 28, 2010 Share Posted March 28, 2010 BRB p 66. Fire Points '...A fire point is a hatch or gun slit that from which one or more passengers inside the vehicle can fire (or use a psychic power). Unless specified differently in the vehicle's entry a single passenger may fire out of a fire point and the other transported models my not fire. Ranges and LOS are measured from the fire point itself. Models firing from a vehicle count as moving if the vehicle moves, and may not fire at all if the vehicle moved at cruising speed.' so the hino only has one fire point listed, however it has a rule which states two models may fire from it. so long as the unit is armed with weapons that can be fired on the move two models may always shoot from it regardless o how far the vehcile moved. there is nothing under the fire point section that states that the units weapons are counted towards what the vehicle can fire and in the BRB FAQ it states that passengers can fire at a seperate target to the vehicle. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336822 Share on other sites More sharing options...
Grey Mage Posted March 28, 2010 Share Posted March 28, 2010 Yeah.... its NOT the vehicle firing, the squad being transported fires. They can even fire at seperate targets :). And if you disembark, any damage results the rhino had go away... so a shaken rhino can move 12" disembark troops, and still allow them to rapidfire. Link to comment https://bolterandchainsword.com/topic/196130-rhinos-and-drop-pods/#findComment-2336960 Share on other sites More sharing options...
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