tksolway Posted April 4, 2010 Author Share Posted April 4, 2010 If it's in the rule book, then it is NOT CHEAP. Just like I don't believe there is a such thing as "Cheese" in 40k QFT. :rolleyes: On one level it seems true. On the other hand, as a dev, my feelings get complicated. I suppose that the real problem is that cheese doesn't exist for the player. The player uses what has been given; any problems that come from what has been given are not the fault of the player if there happens to be a glitch. Cheese is the act of the developer or writer who consciously or unconsciously produces rules and abilities that take advantage of the larger structure of a game system in ways that cannot be countered, balanced or otherwise solved. That's basically negligence towards their work. War games are supposed to be glorified chess, not rock-paper-scissors-wrecking ball. And so I can happily lay the blame for all of our problems on writers like Mat Ward and Robin Cruddace, and on Games Workshop management. but mostly Mat Ward Link to comment https://bolterandchainsword.com/topic/196294-old-player-new-rules/page/2/#findComment-2346044 Share on other sites More sharing options...
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