Smirnov Posted April 1, 2010 Share Posted April 1, 2010 Bot sure if it's the right thread to post this topic, sorry if I'm mistaken. What is more prefferable - to have attack rerolls or to wound rerolls? Fore example, we have chaplain, who gives reroll and LC Ic, who has wound reroll. Which is more preferrable, not considering any other qualities of the characters (let's assume they are identical in all other aspects)? Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/ Share on other sites More sharing options...
pingo Posted April 1, 2010 Share Posted April 1, 2010 It would depend on two main things: - How strong the attacker/weapon is: higher strength, more need to re-roll to hit as it is easier to wound. Lower strength, more need to re-roll wounds as it is harder to wound - Difference between your weapon skill and opponent's weapon skill: if yours is much less then re-rolling wounds is better to get hits on the opponent. If yours is greater, it would be better to re-roll wounds to ensure that those hits you will be likely to make count for more. Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2342994 Share on other sites More sharing options...
Captain Idaho Posted April 1, 2010 Share Posted April 1, 2010 Generally for a Space Marines player it is best to have the re-rolls to wound. S4 is distinctly average and all the characters in the army have it, whilst most T values are 4 which equates to a 4+ to wound, while alot of attacks get to hit on better than a 4+ from our characters. Basically you are putting the re-rolls on the weakest roll. Using the example you used above, the Lightning Claw is superior because he hits on a 3+ anyway. Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343031 Share on other sites More sharing options...
greatcrusade08 Posted April 1, 2010 Share Posted April 1, 2010 I agree with Idaho to an extent, but there are occasions when one is greater than the other. eldar cc units for example have equal or sometimes greater WS but have T3, which would mean the better one to re-roll would be the hit roll. the same can also be said if you have furious charge (+1S). against plague marines (T5) the re-rolls to wound would be far more benficial. Of course one cant ignore both re-rolls, how about a chappy and LC's? Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343064 Share on other sites More sharing options...
Smirnov Posted April 1, 2010 Author Share Posted April 1, 2010 Of course one cant ignore both re-rolls, how about a chappy and LC's? Being a BT player, all my units have to hit reroll, so it's out of the question.. I've just thought about going vanilla and considering what it's better to take - LC IC or Chaplain for the main assault unit. Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343124 Share on other sites More sharing options...
JamesI Posted April 1, 2010 Share Posted April 1, 2010 Of course one cant ignore both re-rolls, how about a chappy and LC's? Being a BT player, all my units have to hit reroll, so it's out of the question.. I've just thought about going vanilla and considering what it's better to take - LC IC or Chaplain for the main assault unit. Its not a straight comparision. LC ICs are nice, but the Chaplain providing an entire unit rerolls to hit on the charge is usually better. Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343147 Share on other sites More sharing options...
Mysticaria Posted April 1, 2010 Share Posted April 1, 2010 I would have thought the re-roll to hit would always be better, since you have to hit first to even get the chance to have a to-wound roll, but my math is telling me there is no difference. stupid maths.. Anyway, I agree that re-rolling the weakest one is going to be better regardless of whether it is to hit or to wound. The question becomes, are you fighting high WS or high T stuff? Also, I think if you are making the decision on which one is better you should take into account some more variables. If we are talking about an IC leading a squad, will he pass on the re-roll to everyone else? Are there any pre-existing buffs that the unit might be expected to enjoy? What enemy are you fighting? Etc... All things being even I'd rather have the whole squad re-roll to hit over just one character with re-roll to wound. -Myst Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343289 Share on other sites More sharing options...
Brother_Azrael Posted April 1, 2010 Share Posted April 1, 2010 Generally for a Space Marines player it is best to have the re-rolls to wound. I agree with Idaho as a Marine player generally I'll take the re rolls to wound. Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343375 Share on other sites More sharing options...
Captain Idaho Posted April 1, 2010 Share Posted April 1, 2010 And if you don't know who you are facing before you make the list, you will often have to make the choice between the 2, leading to more often than not the re-rolls on the wounds being more useful. Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343528 Share on other sites More sharing options...
greatcrusade08 Posted April 2, 2010 Share Posted April 2, 2010 And if you don't know who you are facing before you make the list, you will often have to make the choice between the 2, leading to more often than not the re-rolls on the wounds being more useful. agreed in this case.. in all rounder marine armies go for the wound re-roll Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2343884 Share on other sites More sharing options...
Frosty the Pyro Posted April 4, 2010 Share Posted April 4, 2010 for your average marine (WS 4, S4) this is a complete list of the models in which it is better to reroll to hit than to wound, by codex, if the codex does not apear it is never better to reroll to hit than to wound (though they could both be equally good). For a character with a higher WS the list will be signifigantly smaller, and for a model with a higher S (aka space wolf thunderwolf rider) the list will be larger. All vehicles IG: Company commanders (and special character commanders body guards Sergent Kell Lord Commissar (and Yarrick) Primaris Psyker Marbo Ratlings Platoon commander (and special character commanders) Commissar Sergeant Harker Sergeant Bastone Mogal Kamir Nids: Deathleaper Black Templars: Combat servitor Chaos Deamons: Demonettes Herald of Slaanesh (including the Masque) Seeker of Slaanesh Deamon Hunters: Inquisitor lord Inquisitor Deathcult assassin Dark Angels: Servitor Dark elder: Everything but reavers, reaver succubus and Talos Eldar: Everything but guardians, wraithlords, wriathguard, eldrad, avatar of kane, phoenix lords, and any model on a jetbike. Orks: Gretchin Tau: Etherial Kroot Kroot hound Kroot Shaper Krootox Which Hunters: Inquisitor lord Inquisitor Canoness Palatine Celestine (and superior) Sister Superior (but not standard battle sister) Seraphim (and superior) Mistress Repentia Death cult assassin Crusader Link to comment https://bolterandchainsword.com/topic/196637-reroll-to-hit-vs-reroll-to-wound/#findComment-2346108 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.