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Space Wolves Vs Blood Angles (New)


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With the release of Blood Angels and quite a few people around my area are saying that Blood angels are overpowered - this game played today was just done to make the points that there not cheesy and fairly balanced.

 

My Army, Post #4; http://www.bolterandchainsword.com/index.p...howtopic=195998

 

Blood Angels army (Store Manager Gary) comprised of:

Commander with honor guard in TL Lascannon razorback

Sanguinary Guard (Red Thirst)

5 Death company with powerfist, thunderhammer, power weapon and hand flamer

2 units of 10 Assault marines with powerfists

BAAL with every flamer possible

This army was built using what models the store owned - but to be honest, everything but the commander and honour guard is pretty sport on to what a blood angels army is all about

 

 

The game was 1,500 points

 

Game Type - Battle missions, Pg 14-15 Scorched Earth only piece of terrain which counts as dangerous was the building in the bottom Right.

Objectives

1)Rotten green tree (Bottom Left)

2)Barrels on the chaos ruin

3) Barrels Centre left of the picture, within the 3 story building

 

Space wolves were playing as Chaos.

 

Board Set Up;

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels1-1.jpg

 

Space Wolf set up first, with the blood angels deploying everything in reserve. Space wolves won first turn and moved moves accordingly towards the centre of the table to set up the square formation. Drop pod landed in the chaos ruins to stick their flag on that piece of terrain. Long fangs also move with the rest of the army to get a better arc of fire.

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels3.jpg

 

Space wolf Turn two - with all of the blood angels still in reserve there was still nothing to fight, wolves continued to move towards the centre of the board to prepare for attacking in any direction.

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels4.jpg

 

Angels Turn 2 - everything arrives! with the rule for re-rolling deep strike and reserve rolls. Everything was strategically positioned behind cover away from the prying eyes of the long fangs and main army. Death company and Sanguinary land to the right of the chaos ruins, killing several Grey hunters with shooting. An assault squad lands within the Space wolf Deployment zone in order to stretch out the wolf army, a further assault landed outside and north of the central objective building. Razorback and Command unit arrive on the board, with the razorback destroying the vindicators primary weapon, (making me very sad :() and the command unit moving through the centre objective building on foot towards the Wolves on foot. Ball rolls a 1 and arrived on the blood angels left short hand side and moves 18" towards the chaos ruins.

 

 

End of Wolf Turn 3:

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels6.jpg

 

It was time for the wolves to engage the death company as they were the main threat to the drop pod unit, with the Rune priest doing all the damage - killing 2 through Jaws of the World Wolf and the rest in combat, a very satisfying victory! The rest of the army shot at the sanguinary guard, and failed to do a damn thing... a full unit of artificer armour is nails (fo sho), Long Fangs failed life.

 

Blood Angels Turn 3;

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels7.jpg

 

It was time for retaliation! BAAL moved directly towards the Drop Pod unit, killing the rune priest and 3 of his homies, leaving the two most important units left to destroy the BAAL (as saved through dedicated armour saves). The Sanguinary Guard proceeded to absolutely obliterate the Wolf Guard Terminators, with no return attacks, absolutely shocked by the amount of damage caused, with master crafted power weapon and Furious Charge, they sweeping advance to the edge of the chaos ruins to set up camp.

 

Space wolf Turn 4;

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels8.jpg

 

With the majority of the drop pod unit dead, and still armed with a powerfist and melta gun to shoot and assault which ends up taking out the flamestorm cannon and heavy flamer sponson. The dreadnought and second grey hunt unit move to shoot at the Sanguinary Guard, killing a mighty banner carrier (through allocated wounds), with the grey hunters rapid firing, the dreadnought proceeds to assault and successfully gets in to dance its merry dance and take out a Sanguinary guard, the guard have nothing in response besides sobbing like babies :o

 

(Game got intense, forgot to take pictures! :sweat:)

End of Blood Angel Turn 5;

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels9.jpg

 

Response was sent from the space wolves toward the southern objective tree, where the assault marines stood ready, claimed two assault marines through a very poor round of shooting and in nice position for the assault unit flamer. The second assault squad above the Centre Building objective mode the mohassive move to assault the grey hunters, the grey hunters fail their counter charge and draw the combat, with the assulat marines rolling below par for attacks. The BAAL in the meantime continues to get stunned and looses it final heavy flamer. The Long Fangs decide to stop smoking their pipes to take out the razorback by immobilising and destroying its lascannon (really good work for 3 las and 2 missile launchers), this stops the razorback from moving to contest the tree objective.

 

End of Blood Angels turn 6;

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels10.jpg

 

With the razorback unable to contest the tree objective, the drastic move to drive the BAAL at full speed towards there was a shocking response to me! the Sanguanry guard by this time had died and the dreadnought had charged the assault squad in order to stop the last Blood Angels scoring unit to claim objective, the assault of the dreadnought proves to be successful, but the blood angels do not lose sufficiently in order for them to fail their leadership test. In the next blood angel turn, the command squad finally dispatches the remnants of the two grey hunter units locked in combat, and the powerfist immobalising the dreadnought.

To the South of the battlefield the assault squad had charged the grey hunters and lost combat, passing their leadership test and continuing the fight - this was a game of attrition, whoever could throw in the most models to soak up damage would win, and with the grey hunters running low on troop units a desperate charge from the Long Fangs into the Southern assault squad was needed (also nothing to shoot).

 

End of Game;

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels11.jpg

 

The dust of war finally settles and with a full seven turns played, the space wolves had proven triumphant in killing the rest of the assault squad to claim the magical green ichy tree, with the long fangs moving towards the dreadnought in a vain effort to aid it by singing very loudly to not die - this actually worked! with the dreadnought taking a massive amount of krak grenade hits which failed to do damage and the powerfist scraping the dreadnought armour in the last ditch hope to get to an objective. the last ditch attempt of moving the BAAL towards the Magic tree proved to be futile, with a long fang doing a death or glory move to stop the BAAL, the ensuing explosion claimed this old wolfs life, and this final act of aggression puts and end to the game.

 

Objectives:

The only objective claimed with the Magical tree

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels12.jpg

 

The other objective were contested by the Drop Pod and Rhino smashing into the building below the objective (The rhino isn't on the first floor, it just couldn't fit in the bottom)

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels14.jpg

 

http://i667.photobucket.com/albums/vv34/Sam260308/Space%20Wolves/Wolves%20vs%20Angels/WolvesVsAngels13.jpg

 

This was one of the most fun game I have played in a while, with the very decent dice rolling from the Blood angels, and the atrocious rolling of space wolf anti-tank weapons which irritated and amused both of us and watchers all game - the pure war of attrition was fun, with the dreadnought proving an incredibly firm line that the angels just couldn't get past!

 

From this some things can be drawn about the new Blood Angels and Space Wolves;

1)Grey hunters with counter-charge are the exact same as assault marines! grey hunters rule everyday of this week

2)Sanguinary Guard are HARD, absolutely obliterating the wolf guard terminator squad was scary, if I hadn't fielded that dreadnought, they would have run rampant through my entire force

3)BAAL needs to get close to use its cannon - with good model formation and placement, you can easily avoid loosing an entire unit in one go, and then move to the side and shoot the damn thing, with side armour the same as a Rhino, I would never field a flamestorm varient unless if it always came on from my opponents side. The scout roll prove not to be what Gary wanted, which goes to show that there is always a chance that it wont do what you want/need it to do when it arrives.

4)Red Thirst is awesome, but you never know who's going to get it!

5) Transports were great as usual in proving transport and contesting the final objectives

EDIT 6) Fact Vehicles are brilliant, take as many as you want, they are incredibly strong for Blood Angels

 

Final Thoughts about Blood Angels;

With this new release I fear people are getting New Codex Syndrome, yes the new codex provides for some cheesy stuff in the form of characters, but at the end of the day each special character costs the same amount of points as a land raider and then some upgrades on top. This is the second time that I have played the new blood angels, as long as you have a strategy of fire and and plan of counter attack, blood angels are the same as every other space marine, they can all die, and when they do its satisfying for the opponent and bad times for the player, just get your house in check before you take them on - they hurt in combat a lot!

 

Questions and Comments are very much appreciated and I hope this gives people some sort of insight to how the Blood Angels play!

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well played good sir, you gave us nipple marines a good beating :lol: only thing is, the Blood Angel player didn't use our best unit! The Sanguinary Priests! those guys give a 6'' FC and FNP bubble! haha anyhow, very good battle report, the amount of pics and good descriptions really helped readers keep track of events on the table!

Yeah, it was the stores army, and I can understand them not wanting to proxy too many models. Those priests are hands down awesome for the points value.

 

Thanks everyone for comments inc. from wolf and angels sub-forums :(

 

Perhaps more battle reports to follow up!

just a quick update - drew against the blood angels a in my 3rd game vs BA in 1,500points as I forgot to attach my rune priest to my last scoring unit and they failed their Ld on a 10 which was so God damn close.

 

Priests are nasty with terminators.

 

Beat the Sanguinor (Wolf Lord with storm shield, thunder hammer and wolftooth necklace [always hitting on 3's]) and Menfiston (Land Speeder and Devastators) in combat and through shooting.

 

I still hold ground that space wolves are still the top dogs (get it? xD) their ability to have such a diverse amount of weapons in a grey hunter pack is enough to win games, and sniping priests with Jaw of the world wolf is a very easy and worthwhile time spent to kill them.

 

I must say that I have since added a unit of 2 multi-meltas and 3 plasma cannons in order to counteract mass deep striking and to ignore your feel no pain!

just a quick update - drew against the blood angels a in my 3rd game vs BA in 1,500points as I forgot to attach my rune priest to my last scoring unit and they failed their Ld on a 10 which was so God damn close.

 

Priests are nasty with terminators.

 

Beat the Sanguinor (Wolf Lord with storm shield, thunder hammer and wolftooth necklace [always hitting on 3's]) and Menfiston (Land Speeder and Devastators) in combat and through shooting.

 

I still hold ground that space wolves are still the top dogs (get it? xD) their ability to have such a diverse amount of weapons in a grey hunter pack is enough to win games, and sniping priests with Jaw of the world wolf is a very easy and worthwhile time spent to kill them.

 

I must say that I have since added a unit of 2 multi-meltas and 3 plasma cannons in order to counteract mass deep striking and to ignore your feel no pain!

wait, the guy had both the Sanguinor AND Mephiston in his army at 1500 points? that's silly haha, over a third of his army in a mere 2 models :tu: anyway i am shocked you were able to beat the sanguinor with a simple wolf lord, did the wolf lord have a retinue and there was no allies nearby to aid the Sanguinor? and what weapons did you use to bring mephiston down, 5 wounds at T 6 2+ armour and FNP is not an easy thing to bring down unless you had massed lascannons.

Sanguinor charged into the wolf lord with a rune priest and grey hunter pack, had enough attacks and runic weapon/powerfist / thunderhammer and storm shield on the wolf lord to attack back with to bring him down.

 

Menphiston failed to cast a lot of powers to get away because of the rune priests runic weapons that stops all spells within 24" of it on a 4+ meaning he was unable to fly away. 2 units of grey hunters with a melta-gun and plasma pistol shot at him, combi-melta, 3 lascannons and a land speeder with a multi-melta finished him off :lol:

 

He also had one of those raven gunships with a unit of terminators, sanguinary priest and chaplain in.

 

Librarian Drop Pod Dreadnought was also in the army, which missed its psychic Lance once and melta gun 3 times. he was kinda fail :P

 

2 units of small scout Sniper squads were sitting as his base objective.

 

He had very poor tactics and it was very easy to ready his movements, knowing how and when to pick units off one at a time is the key to winning with any army and against anyone.

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